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Archive for July, 2011

Review of Top Spin 4 for Playstation Move

ps3 tennis for exercise

A while ago I posted a review of Top Spin 4 for the Wii on our sister site Nutwiisystem.com. I was a wee bit underwhelmed (no pun intended). As much as I love the Wii, it does have its limitations as far as precision and graphics goes.

When it came time to review the game on the Playstation, I had high expectations. The Move is much more precise than the Wii remote, and the graphics of the PS3 are phenomenal.

I’ll start off by saying that Top Spin 4 is excellent as a tennis simulator. The graphics are smooth, fast, and realistic, down to the facial features and characteristics of the players (most of the top stars of today are represented). You can see Nadal’s leap and hear Serena’s grunts. Serves, volleys, and reactions are extremely well captured. If you’re a tennis fan, you can have a blast just playing the game with your Dualshock controller.

Of course, this blog talks about PS3 Fitness, so the burning question is–can this come close to simulating a real tennis game?

I’ll say that it comes closer than any motion control game before it, including EA Sports Grand Slam Tennis for the Wii (which used the Wii Remote Plus) and the awful Racquet Sports. Unlike the Wii version, where you just wag the remote and let the buttons do the rest, the Playstation Move allows you to control much more of the game using motion controls. One annoying thing is that every time you start the game, you need to reassign the Move Controller from 7 to 4 and to “calibrate” the controls by pressing buttons. I’m not sure why they couldn’t just make everything work seamlessly like in Sports Champions, but perhaps the publishers were new at programming for the Move and just didn’t know any better.

You can use your Move controller to perform each kind of tennis swing and to serve. To swing, you simply rear your arm back and then swing your arm forward, like a real tennis racket. If you swing your arm forward, you’ll hit a flat shot. If you swing forward and upward in a “U” shaped motion, you’ll be able to put top spin on the ball. If you swing while holding the “T” button, you’ll perform a slice.

How hard you swing matters too. As in real tennis, you can hit a power shot by making a broad backwards movement with your arm and powering your arm forward quickly. Likewise, you can hit a control shot by using very short preparation and swing motions.

Other kinds of shots do require buttons. You can press L2 (on the Navigation Controller) to perform a lob. You can also hold down L1 and move your joystick forwards or backwards to approach the net or retreat respectively.

You will need a PlayStation Move Navigation Controller to make your player run and aim your shots with the joystick (the Dualshock works too, much is much clunkier in your hands).

As I said, the graphics are phenomenal. All of the grand slam venues are reproduced to amazing accuracy, and you can customize your players to the smallest details, even to the sound he or she makes when grunting during a shot or the dance he or she makes after a victory.

I have to admit I was a little disappointed at the implementation of the swing. It seemed just a little sluggish and didn’t match my movements 1:1. Serving feels completely disjointed, as if all you have to do is raise and lower your hands, and you’ll hit a perfect serve each time. In that sense, it was a lot like the Wii. It’s hard not to make comparisons and wonder why they couldn’t match Sports Champions ping pong, where your movements are literally matched exactly and you can do even subtle things like rotate your racquet by turning your wrists. None of that here.

As for the “workout” value, there really isn’t much to speak of. I do think that if the swinging was implemented a little more realistically, it might be a fun game to play over and over. But in this game, it feel like the Move controller was more or less and afterthought to a game that was designed first and foremost to be played with handheld controllers.  As such, I’d give it a 4.5 for gameplay, but a 2.5 for Move implementation, so I’ll average it out at 3.5 stars out of 5.  If you’re a die-hard tennis fan, it’s worth it for the game, if not for the Move implementation or workout potential.

3.5 of 5 stars.

Review of NFL Training Camp for Wii

NFL Training Camp by
Platform: Wii
5 of 5 stars – The excellent EA Sports Active series gets a shot of testosterone.
by ,
Written on July 24, 2011

NFL Training Camp for WiiI’d tried EA Sports’  NFL Training Camp back when it was released, at least enough to write a review on Amazon and saw enough to name it one of the Top 10 Wii Exercise games (which it still is, especially for football fans). But I realized I never really wrote one of my in-depth reviews of it. So this first post about my next weight loss challenge will double as an official review of NFL Training Camp.

I started up NFL Training Camp for the first time in months. On the opening screen, I was greeted with energetic generic music, which thankfully is a little less burning-into-your-brain than the EA Sports Active jingle (I sometimes find myself humming the annoying “do, dodo dododo DO do DO” at random times in the day).

The NFL Training Camp menu looks a lot like the EA Sports Active 2 menu. You get Workouts (where you choose from preset workouts), Journal (where you can enter lifestyle information), and Locker Room (where you can view collections of “helmets” and “stickers” you collect, achievements, and videos). You can also choose 60 Day Challenge.

It first asks you if you want Easy (a bit of a challenge in your daily workout but nothing extreme), Medium (you want a moderate challenge), or Hard (You want an extreme challenge). As I’m supposed to lose 25 pounds, I went with Hard. We shall see if I live to regret it.

As with EA Sports Active, you choose 4 workout days and 3 rest days. As with EA Sports Active, I’m not happy that I can only pick days of the week and not customize my calendar with specific dates. I really hope this is something they’ll fix in EA Sports Active 3. I chose Monday, Tuesday, Thursday, and Friday.

To start out, you see a opening video of football players training, complete with the driving NFL Films music that we know and love. That puts you in the mood.

On the next screen, I could see where my “draft Projection” is. I’m told I’m the 224th overall pick in the 7th round of the draft. Ah, I get it. This is going to be a simulation of the NFL Scouting Combine, so I have 60 days to get myself in shape so I’ll be drafted in the first round. I like how they didn’t just slap football uniforms on EA Sports Active 2, but really seemed to customize this version for football fans. In fact, when you set up your profile, you can choose a jersey number, choose your favorite NFL team, AND choose a player from that team to be your “trainer”. The player doesn’t talk, of course, but a cartoon version of him will demonstrate all the exercises to you as a gruff NFL coach voice narrates.

This is where I got stuck. On the “60 Day Challenge” screen, I can choose to view Stats and a Calendar. But there was no button to start working out. It took me about 15 minutes to realize that the reason was that I set this up on Sunday, and my first workout day was scheduled for Monday. Urgh!! You’d at least think that EA Sports could leave a hint saying something like “You Have No Workout Scheduled for Today”. Seriously, game publishers, test your software before you release it.

There is an option to change the workout, but it’s only good starting the next week. So I quit out of the workout and started all over, choosing Sunday, Monday, Thursday, and Friday.

This time, I was brought to a “Start Workout” button. I strapped on my trusty arm sensor and leg sensor (the exact same one used in EA Sports Active 2) and continued. The other day I purchased a replacement resistance band that offered a lot more resistance than the EA Sports provided one (which, after sitting idle for a few months) actually turned white and brittle).

I liked how, right away, it gave me the option to choose one player or two player. This was an improvement over EA Sports Active 2, where figuring out how to configure a two player workout is a royal pain.

The workout was similar to EA Sports Active. It’s a series of exercises that are put together to meet a goal for the day. You start with a series of a few warm up stretches, you end with cool-down exercises, and in between you have a lot of different kinds of exercises. A lot of the exercises are identical to EA Sports Active, such as planks, curls, and rows. My favorite exercise was a quarterback drill where you make a tossing motion of the Wii remote like a football and time your throw to hit a running receiver, doing foot fires all the time to slow down a sack clock. Another great exercise was the jogging exercise, but unlike the EA Sports Active version of jogging, this one times you and lets you try to beat your best time each time.

A lot of the great features of EA Sports Active 2 are carried over, such as heart rate monitoring, the ability to share your data online, and an exercise routine that’s put together by a professional trainer. Of course, a lot of the same annoyances are carried over. Even though you don’t need to use the Wii remote for many exercises, the whole screen will black out when the Wii remote shuts down to conserve battery power.

Like I said, I do like how it’s an immersive NFL experience.  You can train with your favorite player, and with each exercise you do you earn points which can be used in the “Pro Shop” to outfit your player with NFL gear and even new stadiums.

Overall, I’d say NFL Training Camp is no better or worse than EA Sports Active 2 (which of course has been our top rated Wii fitness game for some time).

5 of 5 stars.

The EA Sports Active 9 Week Program that became a 29 Week Program

Well, for those of you have are regular readers of the blog, you’ll remember that way back on January 13 I started the EA Sports Active 9 Week Program. We also started a EA Sports Exercise Group, NutWiiSys, at the same time.

You may notice that I never finished it. With two workouts to go, I got the flu. Then, I recovered from the flu and scraped up my knee biking. That put me out of commission for a few weeks. Then, life just got crazy busy. Those two remaining workouts never quite happened. And yes, I started to put on weight again 🙁

Long story short, today I started up EA Sports Active 2 for the first time since then. I was greeted with the following screen.

Completed EA Sports Active 9 week workout--sort of

Yes, it looks like EA Sports Active 2 got tired of waiting for me, so it told me I was done and gave me this lovely trophy. It’s beautiful, but also just a hair empty because I regret not being able to really finish what I started. While it’s a bit embarrassing for me to admit, I post it here just to let you know that even though I run this site, I do deal with the same challenges myself!

Well, something else happened in these 29 weeks. I asked my girlfriend Lisa to marry me, and by some miracle she said yes! Lisa is an active (and tiny) person who loves volleyball and hiking, so fittingly (pun not really intended), I took her to her favorite hiking trail, Breakneck Ridge in New York, and when we got to the top, I fell to my knees and asked her (I literally fell to my knees–that is a rough trail).

Now if you’ve ever heard the nursery rhyme about Jack Sprat (the guy who could eat no fat) and his wife (the one who could eat no lean), Lisa would be Jack and I would be the wife. When we go to restaurants, I usually finish my plate, and then finish all of her plate except for the one or two bites she took.

Now Lisa is the sweetest thing on earth–she’s always told me that she “like chubby guys”. On the other hand, because she’s concerned about my health she’s been dropping hints lately. This culminated in a challenge: could I lose 25 pounds by our wedding. 😛

While we don’t have a date set yet, I’ve decided to take her up on her challenge. And so, I will be starting up again. I think this time I’ll use NFL Training Camp, which I paid $60 for and never used (it’s down to $25 now). There’s a 60 day challenge, so hopefully this time nothing will get in my way!

One thing I never did was to THANK the members of the NutWiiSys EA Sports group. Until the flu and the bike incident, you guys were GREAT motivation for me. I am so proud of what we accomplished as a group. The latest stats are:

1) We ran a total of 119 MILES!
2) We completed 198 workouts
3) We worked out for 95 hours and 13 minutes
4) We burned 37,062 calories!

I see that some of you are still going, even though I’ve fallen off the wagon. Maiphp, keep up the great work! Holythorn, congrats for finishing the 9 week program before I did 😉

Sadly, EA Sports won’t let me track my NFL Training Camp stats in the EA Sports Active 2 group. But if anyone has NFL Training Camp and would like to work out alongside of me, let me know and I’ll set up another group!

In any case, I will keep you informed of my progress. Wish me luck!

Announcing the Wii Fitness Game Discussion Forum!

Something I’ve had on my mind to do for a while has been to launch a discussion forum where we can talk about Wii fitness. On our site’s most popular page, the 10 Best Wii Fitness Games page, I’ve noticed that a lot of folks have been leaving comments and questions not just about the top 10 games, but also about other topics of interest, such as the best games for kids, the best games for multiple players, the best low-impact games, and more great questions.

So, if you have a burning question about Wii Fitness games, come on over to the brand new forum. You can post as a guest or register as a user.


I’ll do my best to answer whatever questions you have, and of course, I encourage you to chime in to help your fellow Wii fitness fans with theirs. Enjoy!

Review of Exerbeat for Wii

Exerbeat by
Platform: Wii
4.5 stars – Fun exercise game with video gaming elements that keep you coming back.
by ,
Written on July 14, 2011

Sorry, I know a lot of you were asking me to review ExerBeat for the Wii. I’d actually been promised by Nick at Namco Bandai back on May 31st that he’d send me a copy of the game to review. Unfortunately, seems that Nick has fallen off the face of the earth after repeated attempts to contact him (Nick, if you’re reading this, call me, I won’t bite!! :P).

Anyway, I decided to rent the game from GameFly. Here’s my review.

ExerBeat is a new exercise title by Namco Bandai, the same folks who brought you We Cheer and the Active Life series. In many ways, it epitomizes the state of exercise games on the Wii—lots of fun, decent exercise, but hit-or-miss motion tracking.

You start out by selecting your Mii. Good start—too many game companies other than Nintendo don’t embrace the Mii, I’m glad that Namco does.

A chubby yellow-and-orange music note named “Rhythm” greets you. It asks your year of birth, so older folks like me have to go through the ignominious process of scrolling and scrolling until you find your year. Then, it asks to confirm your birthday, which it will pull from your Mii profile. It then asks you to input your weight (it doesn’t offer option to check weight with a balance board–even though it detects the balance board, I can’t find any activity that actually uses it). Finally, it asks for your dominant hand (great for lefties who feel a little left out with so many games asking you to hold the remote in your right hand).

The Music Note tells you that you’ll move your body to the rhythm in all sorts of fun and challenging exercise routines.  It lets you watch a tutorial.

If you’ve played Wii exercise games before, the routine is pretty standard. You need to watch an on-screen instructor and mimic her moves as if you’re standing in a mirror. You have the option of working out with one Wii remote or two. I definitely recommend both. (Later, you’ll also have the option of working out with someone else, with both of you holding two remotes, and you’ll eventually unlock a “Video Mode” option which allows you to just work out without the Wii remotes).

The tutorial is a simple set of warm-up aerobic exercises. You’ll see arrows on the screen indicating how your hands should move, and if you match the movement precisely you’ll feel your Wii-mote “rumble”.

The first thing I watched for, of course, how accurate the motion controls are. I found in the aerobic exercises, the controls were very frustrating. I would be doing the aerobic exercise perfectly, but at best the system would recognize only 60% of my moves. Worse, the perky aerobics instructor would annoyingly tell me I was doing it wrong when I wasn’t.

As with other Wii games, you need to do a little trial and error to learn how to get good scores—in order to score the highest scores you basically need to “feel the music”, anticipate the moves, and make sweeping, exaggerated movements rather than trying to just mimic what you see on the screen. Later, I found that fast-moving activities like dancing and aerobics were spotty in the motion detection, while more controlled activities like karate and boxing were spot on—among the best I’ve seen on any Wii game. So the accuracy is literally either hit or miss depending which activity you’re playing.

After the tutorial, you’re sent to a calendar, the main screen. From here, you can watch the tutorial again, edit your profile, or click “Exercises” to start exercising.. As you complete more exercises, more options will appear on the screen, such as the ability to view a graph of your progress, play “Today’s Challenge”, or set a time goal for how much you’ll exercise during the week.

The Exercise menu is broken into a couple categories. As you select each category, you’ll see colored icons representing different 5-10 minute workout routines in each category; each button will give the length of the workout and the intensity (on a scale from one to five flames).

Click on an icon, and you’ll be told how many METs you’ll expend. The way METs work, 1 MET means you’re resting, and as you add METs it means you’re burning more calories. You’ll also get an explanation of which part of the body you’ll be working out with the exercise, and how it’ll help your overall health.

As you complete each workout, you’ll earn “rhythm points” for performing the exercise accurately (again, subject to the Wii’s accuracy).

After your first workout you’ll be taken to Around the World mode, where you can “travel around the world” based on how much you’ve exercised. Your workout time + your “rhythm points” (which you’ll accumulate when you do exercises accurately) translate to the number of miles you can travel in your “around the world” journey. As you travel the world and master exercises, you’ll unlock new exercises, unlock pieces of the map (the Eiffel Tower popped up when I “walked” to France), and even read trivia about the different countries you’ll be visiting. It’s a clever way to use gaming concepts to get you “goal oriented”, much like Walk It Out made you want to walk and walk just to unlock new things.

Here are the different types of “exercises to the beat” that you can do:

Dance Exercise:

  • Aerobics – These are typical aerobic exercises with you stepping and moving your arms to the instructions of an annoyingly stereotypical perky blonde female trainer in a spandex outfit.
  • Hip Hop – As a generic hip-hop beat plays in the background, a rather muscular and enthusiastic cartoon depiction of an African-American gentleman leads you through arm movements which I’m not exactly sure are really authentic “hip hop” moves. (By now, I’m realizing the developers of the game weren’t exactly trying to be politically correct).

  • Latin Dance – In this set of exercises, a cartoon depiction of a Latino woman with ripped abs and a lot of her hips showing teaches you Latin dance moves. Well, again, even though the music and the names of the dance steps sound like real Latin dances, as with “hip hop” you’re really just moving your arms back and forth and from side to side. Don’t expect Zumba here—you’re not really learning real dance moves. But you do get a decent workout.

Martial Arts

  • Boxercising – A very enthusiastic blonde guy teaches you boxing moves. As I said, unlike the aerobics and dance exercises, the motion control in these exercises was spot on, much better than any other boxing game, including Gold’s Gym Cardio Boxing.

  • Karate – Ah, I was waiting for the stereotypical Asian guy. This guy comes straight out of a kung fu movie. As with most of the other exercises, you won’t learn real karate from here—you’re just flailing your arms to match the beat in a way that sort of looks like karate moves. You can think of this as Wii Cheer that’s a little less girly. Still, as with the boxing the motion controls are very good here.
  • Karate Forms – Forms are moves combined together that are used on a karate opponent. Here, you’ll have a bunch of karate moves strung together. Our Asian friend is back in this one.

Body Conditioning

  • Yoga / Pilates – You guessed it—here a high-pitched Asian woman leads you through the exercises. Again, you’re not going to get true hard-core Yoga and Pilates instruction here, but the motions and positions are close enough to give you a pretty good simulation. The one thing I found a bit awkward is that for some of the exercises you need to twist your head to be able to view the screens, but the more you do the exercises the more you’ll memorize the moves and be able to do them based on the voice prompts alone.

  • Stretching – A brunette leads you through basic stretching exercises using your feet and arms.

Party Fitness

These are simulations of activities which you can play alone or with a friend. As with the activities above, motion tracking tends to be hit or miss.

  • Swimming – An interesting game where you simulate different swimming strokes with your Wii remotes. You start at the Beginner level, and unlock Intermediate and Advanced levels. A good effort, but poor motion tracking makes this one frustrating to use. After a lot of trial and error, I was able to get a modicum of success by trying to match my movements to the music, but ultimately it was pretty unsatisfying.
  • Dance Fever – This is more like “We Cheer” than “Just Dance”. Wave your arms to the beat and earn points. You won’t learn any dance moves from this one, but the motion control is arguably better than previous dance games such as We Cheer and Samba Di Amigo (although still not perfect).
  • Pizza Toss – Just when you thought the ethnic stereotypes were over, here’s a happy Italian guy in a chef’s hat twirling pizzas. No, the motions are not really accurate pizza tossing motions, but again, it’s yet another fun motion tracking game.

  • Wall Smasher – This is a pretty fun boxing game where you follow on-screen motions to smash down walls.
  • Pirate Attack – I’ll let you see this one for yourself.

There are other modes you unlock:

  • Weekly Challenge will let you set your exercise time goal for the week and track your progress.
  • Today’s Challenge – Each day, you’ll be able to accept a new “Challenge”, essentially three exercises strung together and a target percentage of accuracy to meet. It’s a great idea, but again the inaccuracy of the aerobics exercises has a frustrating tendency to drag your score down.
  • My Exercises – Unlocked after you reach Rome, this setting will allow you to mix and match your favorite exercises to put together your own custom workout routine.

Overall, I was pretty impressed by Exerbeat. For a pretty low price ($19.06 at Amazon as of the time of this writing) you get a very comprehensive set of very fun workouts. And I love the use of video game elements to keep you motivated and interested in the game as you traverse the world. Most Wii fitness games can be divided into two groups: pure exercise games which give a good workout but which you get tired of easily (EA Sports Active 2, The Biggest Loser), and game which are fun and provide some exercise, but not enough to really call a real workout (Just Dance 2, Active Life Explorer). Walk It Out and Exerbeat are two games which really seem to do both. And with multi-player support, it makes exercise even more fun as you put yourself against a friend or family member.

The game is of course not without its flaws. Lack of motion controls can be frustrating, and if you’re particularly sensitive about political correctness, you may be taken a bit aback by some of the ethic stereotypes (although I’m sure no offense was intended–they merely wanted to present different races and colors in the spirit of “travelling the world”).

That said, I highly recommend this game and give it a solid 4.5 stars. For the first time in a long, long time, it has also earned a new place on the Top 10 List.

Buy 2 Get 1 Sales at Best Buy and Amazon

Ain’t competition a great thing? As we speak, both Amazon and Best Buy are vying for your dollars by holding Buy 2 Get 1 Free Sales. In both cases, buy any two Wii (or PS3 or Xbox 360 or a number of other platforms’) games, and you’ll get one for free (as always, the lower priced one, so buy all three that are about the same price).

They’ve got some great Wii fitness games, including many that have been on our Top 10 list. Amazon has titles such as Gold’s Gym Dance Workout, Dance Dance Revolution, Gold’s Gym Cardio Workout, and Walk It Out. Best Buy has title such as an exclusive version of Just Dance 2, Zumba Fitness, and the Biggest Loser Challenge.

Here are the links:

Buy 2 Get 1 Sale at Amazon

Buy 2 Get 1 Sale at Best Buy

The next time you’ll see a sale like this will likely be around the Christmas holidays, so stock up while you can!

Review of Fit in Six for Playstation Move

A few weeks ago I published a review of Fit in Six for the Wii on our sister site, Nutwiisystem.com. Long story short, I wasn’t impressed. Among other things, the motion controls on that game where non-existent, the graphics were amateurish, and the interface confusing.

So the questions is, how does Fit in Six for the Playstation fare? I’m happy to say that I am much, much more impressed with this version. It’s not perfect, but given that there aren’t too many other choices for pure fitness games for the Playstation, this one catapults its way to the short list of best PS3 Fitness games.

Like in the Wii version, the “Six” of the title refers to six core areas you need to work out to achieve full body fitness: Balance, Cardio, Core Body, Flexibility, Lower Body, and Upper Body. Every exercise you do in the program will tell you which of the six you’re working on.

There are some colorful summary reports you can pull up that show you how much of each category you’ve worked out over time. It’s a good way to keep track of whether you’re focusing too much on certain body parts while neglecting others.

Fit in six screen

When you start the game, you set up your profile, entering your sex, age, height, weight, and goal (note that you must have a Playstation Account and be logged in with it in order to create a new profile in Fit in Six–no doubt because Ubisoft wants to make sure it’s as easy as possible for you to purchase downloadable content in the future).

In terms of goals, you can choose from the following: Strong Back, Free Your Mind, Find your Balance, Burn off Your Extra Energy, Better Coordination, Better Body Awareness, Active After Break, Gain Muscle Mass, Stress Reliever, Shape Your Body, Healthy Heart, Secure Standing, Fight Cellulite, and Lose Weight. Each of these focuses on at least two of “The Six”. Depending on what you choose for your goal, you’ll be able to choose from about 25 different recommended classes to meet your goal.

You can also click the square button on your controller to view all the Classes you can choose from, which are divided into these categories: Cardio (14 workouts), Upper Body (7 workouts), Core Body (8 workouts), Lower Body (8 workouts), Fit for Life (9 workouts), Boot Camp (10 workouts), Kickboxing (8 workouts), Cardio Dance (9 workouts), Pilates (7 workouts), Latin Dance (9 workouts), Dance Moves (10 workouts), and Challenges (6 workouts).

The number of workouts I’ve provided here are the free workouts that come with the game–you’ll also see certain workouts that have a price under them (typically $1.99 USD) which represent downloadable content you can use to expand the game. I admit, while I don’t oppose downloadable content, it does tick me off just a little bit when companies make you purchase content which should have been included in the game to begin with (several exercises “for sale” by Ubisoft fall under this category).

Here’s a sample workout under “Cardio” called “Raise your Heart Rate”. As with the Get Fit with Mel B review, I’m too bashful to let you see my face 🙂

Here’s another workout called under “Kickboxing” called “Pure Power Punching”

The workouts themselves are very good. They teach you excellent technique for a staggering amount of exercises that cover just about every aspect of cardio fitness you could want.

About half of them use one Move controller (you can identify these by a glowing blue ball icon in the corner of the menu option), and the other half don’t. The Move controller is actually not critical to the game, but it’s a nice addition. You’ll see a colored “swoosh” next to your on-screen trainer’s left hand, and another colored “swoosh” marking out your own Move controller’s trail. By matching up the two, it’s another good visual cue that you’re following the trainer’s motions correctly. If your motions match the trainer’s you’ll be rewarded with bonus points and a “great!” or “good!” compliment. This is all in addition your video image is right next to the trainer, allowing you to match his or her moves one to one. I also like how the camera zooms and rotates on your trainer during the game, which ensure that you see the trainer from every angle and thus can mimic his moves (something missing from the Wii version).

There are other things I really like about this game. Aesthetically, it’s beautiful, from the colorful images that make up its menu options, to the soothing natural images of the backgrounds, to the beautifully rendered graphics that surround you when you’re doing the workout.

Also, if you’re getting a little sick and tired of the generic music that accompanies these kinds of games, you can actually upload your own music tracks to use during workouts.

Overall, I’d put this game on par with Get Fit with Mel B. There are a number of similarities, from the split-screen approach to the energetic music with a driving beat. I’d give Fit in Six a little bit of an edge for the sheer number of workouts it has. Overall, if you’re looking to use your Playstation Move for fitness, this is not a bad one to choose.

4 out of 5 stars.