Nutwiisystem Information 4

If at first you don’t succeed…diet diet again

Well, as most of you who have followed the blog since 2009, you’ll know that I originally weighed in at about 225 pounds, which put me just over the obese line. I went on Nutrisystem and a regimen of Wii exercise, and got myself all the way down to about 195. I was feeling great and looking not-so-bad.

For about a year or so I maintained about that weight. But then the Nutrisystem stopped, and the exercise became less and less. And sure enough, the pounds just started to come back.

Fast forward three years later to 2012. A few weeks ago I got on the scale again and my eyes nearly popped out of my head. The scale read 228! I actually tried one or two other scale, thinking this one must have been broken. But alas, it wasn’t.

What made me really sad about this is that I really thought I was trying…I ate salads for lunch, I avoided fast food. But despite the fact that I thought I was eating healthier and exercising, truth be told, I’d pretty much reverted to bad habits. I drank sugary drinks, I snacked a lot more at all hours of the day and night, my life became increasingly sedentary, and trips to Seattle and Hawaii where I thoroughly enjoyed the local cuisine without a modicum of self control didn’t help.

I think I mentioned about a year ago that I have my wedding coming up in October to the lovely Lisa, who gave me a friendly challenge a year ago to lose 25 pounds by our wedding. Now I should explain that Lisa is one of these freaks of nature, where if we sit down to eat the same meal (in the most recent case sliders and fries at Yankee Stadium), even if we eat the same amount, I’ll gain five pounds, and she’ll lose three! But instead of kvetching about it, I started to notice why. I’m the sort of person who, since childhood, has eaten three gigantic meals a day–with breakfast being largely optional. Lisa, on the other hand, eats throughout the day. I’m a big fan of fast food, and big honking glasses of cold soda, and snacking on bowls of Cap’n Crunch before bedtime (yes, really). These are the sorts of things that have just crept into my daily habits. Lisa, on the other hand, snacks on things like almonds and rye bread, and enjoys them.

And so I realize more than ever that weight loss isn’t about the latest fad diet. It’s about reprogramming your body and your brain to start taking on good habits. And so, I figured I’d go back to the future and try again with a packaged diet program and a Wii workout regime.

As much as I enjoyed Nutrisystem and found it very effective (so much so that I named this site in homage to them), this time I thought I’d try a competitor of theirs, MediFast (also known as TakeShapeForLife or Simple2Lose). What appealed to me about this program is the same thing that appealed to me about Nutrisystem–instead of bizarre gimmicks like taking the buns off hamburgers or eating nothing but grapefruit, this seemed on the surface like a pretty healthy choice.

And so, let the games begin. As I did when this site started I’ll give you a weekly blow-by-blow account of my progress, good or bad. I figure the Wii fitness game world is going to be quiet anyway until the fall, so we’ll go back to the basics (don’t worry, I’ll be providing full coverage of Wii U fitness games as they show up).

The Medifast program is not cheap. For four weeks worth of food, the bill came out to be $327.50, after all the online coupons and discounts I could find. That’s comparable to a month of Nutrisystem. Ordering on their Web site was pretty easy and the food came within a few days.

MediFast works along the same lines as Nutrisystem. While you’re on the program, you eat what they tell you to eat, and nothing else. In Medifast’s case, this means eating around a 100 calorie meal every 2-3 hours of the day. You’ll eat four of these throughout the day, timed in the early morning, the late morning, lunch time, the mid-afternoon. Then, you’ll have dinner, which consists of a protein and three servings of vegetables from a list they provide (this is where Medifast and Nutrisystem differ, as Nutrisystem is a lot more flexible about fresh vegetables and fruits). You’re even allowed to have a snack before bed.

The thought behind these program, of course, is that those who develop bad eating habits (like me) tend to starve themselves and then gorge on one or two big meals. That ends up slowing the metabolism to the point where the body simply becomes inefficient in burning off calories. If you’re someone like me who maintains the same weight no matter how much exercise you do, while your friend (or fiancee) loses 5 pounds just by sneezing, this might be one way to help.

Here’s what my haul looked like when it arrived.

medifast month supply

Right away I could see differences between this and Nutrisystem. While Nutrisystem provides meals that look (and sometimes taste) like “real” food like lasagna or hamburgers, Medifast doesn’t even seem to bother. My big box from UPS contained bars and shakes and oatmeal packets and the occasional shrink-wrapped cookie.

I started the diet about a week ago, and started the morning with oatmeal. The directions said to empty the packet in a microwavable bowl, add 1/2 cup of water, and stick it in the microwave. I tried it and it looked like this.

medifast oatmeal

Looks pretty bad, doesn’t it? Well, trust me, it tasted much, much worse đŸ˜› In all honesty, it was not a very auspicious beginning to the Medifast experience. After microwaving, the “oatmeal” was in rock-hard clumps within the brown water that reminded me of an Aveeno bath. I stirred and stirred but couldn’t get the clumps to unclump. Something tells me I should have done a modicum of stirring before sticking it in the microwave.

Still, a diet is a diet, so I figured I’d stick to it.

When 10:15 AM came around, I was in the office and starting to get pretty hungry, which I saw as a good sign. I had a “Fruit and Nut Crunch Bar”.

fruit and nut crunch bar medifast

Now when I heard that I would get to eat bars during this diet, I was envisioning something the size of an old Willy Wonka bar. This bar looked about half the size of a traditional granola bar. I made a point to chew carefully unlike the traditional way I eat bars like this which is to inhale them.

This was not bad tasting, and it lived up to its name of being fruity and crunchy. It’s sweet and I believe the crunchiness is soy that’s puffed up to resemble rice. While not the best culinary experience I’ve had, it did the job of satiating my hunger.

As 12:00 rolled around, it came time for me to prepare lunch. I took a paper packet out of the Chicken and Wild Rice Soup and read the instructions–put the contents in a “deep bowl”, add a cup of water, microwave for 2 and a half minutes, stir, let rest for a minute, and then microwave another minute. I didn’t have deep bowl, so I thought I’d be clever and divide the soup into two paper cups.

I could see why they told me to use a deep bowl, because after about two minutes the soup gushed out of one my cups like I’d struck oil. After cleaning up the microwave, I combined the two cups.

medifast chicken and rice soup

The soup wasn’t much better tasting than the oatmeal from the morning. There were a few scraps of freeze-dried chicken, one or two grains of rice, some freeze-dried carrots. It seemed almost like cruel and unusual punishment that outside my window are food trucks with cheesesteaks and burgers and pizza and gyros. But again, a diet is a diet.

As 3:00 rolled by it came time for a Vanilla shake. That’s right, another packet of powder. Between the oatmeal, the soup, and the shake, by now I’m starting to feel like a mad scientist brewing up concoctions with water and powder.

I didn’t have my free “shaker cup” handy, but in a fit of inspiration I took a Fiji water bottle, a Post-It note, and improvised.

medifast shake

As you can imagine, I ended up with a lot of white powder all over my shirt, my pants, and my desk. Luckily no one stopped by that I had to explain it to.

Believe it or not, the taste of the “shake” was not bad and was probably the best tasting thing of the day. Although it did have a somewhat chalky residue. It did the job of clearing away the 3:15 PM hunger pangs, though.

As evening rolled by, I treated myself to a salad at Cosi. While technically it didn’t fall into the guidelines of the “one lean and green meal”, I figured it was close enough–it had about the right amount of salmon, plus lettuce and mushrooms and stuff on the list of approved veggies. I didn’t ask them to hold the carrots or the edamame, which I suppose would have sped up my weight loss, but at some point you just have to draw the line of wanting to stay human.

Funny thing–after a day of eating powder and water, I enjoyed the salad almost as much as a Peter Luger steak. I’m not sure if that’s an unintended consequence of being on Medifast, but when it comes time for you to enjoy that “lean and green meal”, you really do.

In the evening, I treated myself to another bar, and I also did about 30 minutes of riding on the Cyberbike and lifted some weights. I think one critical thing when on these diet programs is to remember to exercise–cardio will use up the fuel from whatever carbs you’re allowed to eat, and gaining muscle mass will make the burning of those calories much more efficient.

My initial thoughts about Medifast? I’ll be totally honest–I thought Nutrisystem’s food wasn’t great, but compared to this it may as well be gourmet fare. But of course, that’s not what Medifast markets itself as. As with Nutrisystem (but taken more to the extreme), I see it more as a way to build up good habits and to get the body used to those habits. Eating more small meals a day is better than gorging on big meals. Eating leaner, healthier foods is better than loading up on grease and salt and sugar. These are all good lessons to keep even after the diet is over. I suppose if I had opted for a Medifast program with a “coach” like Simple2Lose that’s exactly what the coach would be telling me (plus, the coach would probably berate me for eating the edamame).

In a lot of ways, I see going on Medifast as sort of like putting your body through basic training in the Army. For a few weeks you give up your freedom and flexibility in order to learn some discipline. Just by forcing myself to do “five pre-apportioned small meals a day thing”, it really opened my eyes to how much food my body doesn’t need that I snack on throughout the day without even thinking. I love ya, Cap’n, but our late night rendezvous have got to stop.

My early opinion is that the food is definitely a step below Nutrisystem, and that’s a pretty low bar to start with. You’re basically making “meals” out of packets of soup powder, packets of shake powder, and dry nutrition bars. Granted, they keep you from getting too hungry through the day as long as you space them out right, but I won’t kid you, it’s not the most pleasant experience. Perhaps the point is that when it comes time to go off the diet, you’re thrilled to be eating “good” food like rice cakes, fresh fruits and veggies, and tuna sandwiches on wheat again.

And so, the saga begins anew. If you haven’t done so already, “Like” this site on Facebook by clicking in the box to the right to encourage me to keep going! đŸ™‚

Wii Fitness Game Reviews 7

Review of Cyberbike Exercise Bike for the Wii

Cyberbike by
Platform: Wii
Rated:E
4.5 of 5 stars – The biggest peripheral you’ll ever buy for your Wii, and it’s worth it.
by ,
Written on June 16, 2012

Well, I’m a year late, but it’s come time for me to review the Cyberbike Magnetic Edition exercise bike for the Wii. This was actually introduced to the US market a year ago in June 2011 by Big Ben Interactive. It was originally released to Big Ben’s native France back in December 2009. I ordered mine several months ago and it’s been sitting in the box all this time, which kind of shows you the amount of anticipation and excitement I’ve had about it. I made the mistake of reading some of the very negative Amazon reviews, and that pretty much was a major disincentive to me even opening the box.

What makes this game unique is the accessory it comes with, probably the biggest video game accessory you’ll ever see. It’s an entire exercise bike in a box. The box itself is gigantic, measuring 24″ by 20″ by 10″ and weighing in at about 33 pounds.

wii exercise bike box

The bike retails for $199.99, but since it’s been out for a year now you should be able to find it for much less. These days you can find new and used versions on Amazon for around $100-$180, and every now and then there’ll be an Amazon Gold Box deal that drops the price to about $150. And of course, you can always find it on eBay.

Is this Wii fitness bike really worth it? Did it surpass my low expectations, or was it worse than I’d imagined? The answer may surprise you.

Opening the box revealed the bike in about a dozen different pieces.

wii fitness bike parts

At first it was a little daunting, but assembling the bike was surprisingly easy. It took all of about 15-20 minutes.

The steps are simple: you take the heavy central unit and attach the legs…

wii fitness bike legs

Then you insert the seat and use the seat post to adjust it to the right height…

seat for wii exercise bike

Attach the pedals…

wii exercise bike pedals

The one tricky part, if you can call it that, is plugging in the cable between the main central unit and the handlebars.

cyberbike cable

And voila, you have a Cyberbike.

completed wii exercise bike

Like I said, after reading some of the Amazon reviews I was preparing myself for the worst. I’m an over-200 pound fellow, and I pictured myself sitting on the bike and having it crumble into a million pieces due to my weight. But happily, the bike easily supported my weight and adjusted perfectly to my height.

The next step was to plug one end of the cable into the bike…

plug in to fitness bike

…and the other end into the GameCube connector sockets (the round plugs at the top of the Wii).

plug into wii

From this point on, you can flip a switch to put the bike into “Gamecube Mode” or “Cyberbike Mode”.

switch between gamecube and cyberbike

If you flip the switch on the bike to “Cyberbike mode”, the handlebars will simulate the joystick on the Gamecube controller and steer your vehicle. Forward and backward pedaling are the same as moving the “C” stick back and forth. I think that Big Ben Interactive hoped that millions of people would snap up the Cyberbike and that third party developers would build games for it using these controls. But unfortunately, the only game that ever was (and likely ever ever will be) developed for the Cyberbike was the game bundled with the bike called Cyberbike Cycling Sports.

Sadly, this game was painfully weak. The graphics were of horrific quality, even by Wii standards. When the game stuck to basic cycling, it was pretty good, but for reasons I’ll mention below the game developers couldn’t leave well alone.

You start by selecting an avatar; you can’t even choose your own Mii. Disappointing, considering the built-in avatars are among the ugliest characters I’ve seen in a Wii game. You have two basic modes to choose from: Story Mode and Fitness mode.

The premise of the “Story Mode” of the game was bizarre–you’re a biker and your goal is to collect “pollution” to be recycled. You start by controlling a bike, but then you control a submarine, and then a mine cart, and then a helicopter traveling the world and picking up pollution.

As I said, the bike part can be quite fun, despite the klunky animation and the sub-par graphics. You just hop on the bike and ride. It’s as easy as, well, riding a bike. When I first started my character wouldn’t go for the longest time, and I realized it was because my switch was still in Gamecube mode…switching it to Cyberbike mode fixed that right away.

The main gripe I have is that the action is just not smooth. The game is not very forgiving on tight turns, so you’ll often find yourself crashing into a wall and having to cycle in reverse to get back on track. It becomes worse when logs are introduced–you can pick up lightning bolts on the ground to use to power jumps that you can do over the logs (by pressing the L button), but the controls to jump are unreasonably sluggish.

It became much worse when controlling the mine cart, where the game became almost unplayable. There, you don’t use the handlebars to control steering, but to control where the cart tips. Problem is, the game rarely got it right. You can see what I mean in these videos.

The game became mostly unplayable when I tried controlling the helicopter (in a bizarre choice, you control the propellers by pedaling and you move forward by pressing the “A” button). And the game became completely and frustratingly unplayable when I switched to submarine mode, which as you can see in the video I never quite figured out (nor cared to).

Now, if the game had been nothing but an exact recreation of Wii Sports Resort or Wii Fit Plus’s biking, I would have been very, very happy. But despite the variety of vehicles and environments, this game just seemed to lack the creativity and fun that Nintendo made famous. I didn’t feel very immersed in the story nor compelled to play over and over.

Not to say that the game wasn’t fun at all. I actually did like “Fitness Mode” quite a lot. There are four modes for fitness corresponding to each of the vehicles. Reflex (mine cart), Exploration (submarine), Divided (helicopter), and Endurance (cycling). When you start out Fitness mode, you’re able to specify a target number of calories, time, or distance. You’ll keep playing the game until you meet your goal.

In a way, “Endurance” reminded me of “Walk It Out” where you could just explore a virtual world by cycling around it. Although one frustrating thing is that there are a lot of closed gates. Like Walk It Out, I expected to be able to unlock them, but there isn’t any way to open these gates to explore different paths, you’re pretty much stuck with the paths they give you. You only seem to be able to unlock bike accessories and clothes when you play Story Mode.

I found the calorie count to be pretty accurate. Other Wii exercise games tell you that you burned 300 calories if you so much as sneeze, but here I had to bike almost 10 minutes to burn 10 calories, which seems about right.

If this game was the extent of what the Cyberbike could do, it’d get a very big “meh” from me. But then I tried “Gamecube Mode”.

In “Gamecube Mode”, pedaling forward acts the same as you pressing the “A” button on a Gamecube controller. Pedaling backward is the same as pressing the “B” button. Turning the handlebars left and right act the same as moving the Gamecube joystick left and right. Conveniently, this is how most Gamecube racing games and Wii racing games that support the Gamecube controller work.

The one thing to bear in mind is that because the pedals simulate pressing the “A” button, it’s important to stay off the bike until you’ve made all your selections and are ready to play. Otherwise you’ll be in a world of frustration if you make even the slightest movements on the pedal.

At first I was a little skeptical as to how well this would work. But then I tried out Mario Kart Wii and was blown away. The first thing to keep in mind when playing Mario Kart Wii (or most Wii games that support the Gamecube controller) is that on the opening screen you need to press the “X” button on the Gamecube controller (or in this case, the bike) and NOT the “A” button on the Wii remote. That lets the game know you want to use a Gamecube controller.

As long as the game you’re playing supports the Gamecube controller AND uses the A button to accelerate, the B button to go in reverse, and the joystick to steer, you’re in luck. To see if a Wii title supports Gamecube controllers, look for the blue Gamecube controller icon on the back of the game box. Or, you can of course get an old Gamecube game (which will work in the Wii). And if you find a game where the controls are a little off, you can actually reprogram the buttons and the pedals on the Cyberbike to conform to that game (again, the game needs to support Gamecube, though).

I won’t mince words. It was a BLAST riding a bike to play Mario Kart Wii. Ironically, it was much, much more fluid playing Mario Kart Wii with the Cyberbike than it was to play Cyberbike’s own game. In a lot of ways it was much, much more natural feeling than even holding the Wii remote sideways as a steering wheel. As you can see in the video below, it was just as challenging as playing with the Wii remote, but certainly doable (I had to try a few times to get the first place prize, and as you can see I barely made it). And after I finished a few rounds I was covered in sweat. And the best thing about it is, I was so engrossed in trying to beat my old nemeses in Super Mario Kart that I didn’t even think about how hard I was pedaling. As I’ve said many times before, to me that’s the sign of a great fitness game.

And the cool thing about this accessory is that it turns just about any driving (or biking) game that supports Gamecube controllers into an exercise game (unfortunately the one game that would make the most sense–the biking in Wii Sports Resort–will not work with this game because it doesn’t work with GameCube controllers).

The bike allows you to increase or decrease the resistance; the newest version of the bike controls resistance using magnets, which eliminates wear-and-tear on the bike. Just turn the knob in front of the unit and your pedaling will feel looser or harder.

Here’s a video of me playing Mario Kart. Yes, it looks exactly the same as if using the Wii remote, the only difference is that I’m continually pedaling. The one minor gripe I have about the game is that no matter how fast or slow you pedal, your Kart or Bike will go at a constant speed. But in all honesty, I didn’t mind as much.

 

Which was the stronger experience, playing Cyberbike Cycling Sports or Mario Kart Wii? let’s put it this way: since I put together my Cyberbike a week ago, I’ve played the Cyberbike Cycling Sports game about once or twice, but I went back and played Mario Kart Wii every day, each time working up a huge sweat.

For those who want a little variety, here are some other Wii games that are compatible with the Cyberbike, i.e., they support the GameCube controller and use the same controller button configurations. I’ve listed them in order of what they’re rated on GameFly, along with the original release date. If you have a Cyberbike, I’d suggest renting the game on GameFly first to make sure it works and then buying it at Amazon if you like it. Since these are mostly older games, you’ll be able to get them at a steal!

As I get a chance to try them, I’ll update each with a comment on how good they are to use with the Cyberbike in particular:

  • Need for Speed: Undercover (7.2) – 11/19/2008
  • NASCAR The Game 2011 (6.4) – 5/23/2011 – It works with the Cyberbike as long as you change the controls to be “A” to accelerate and “B” to reverse. But because the game relies so heavily on precision steering to do “slingshots” and “drafts”, it’s practically impossible to compete with the other simulated racers while on the Cyberbike, although it was pretty neat to be able to ride the practice tracks and try to beat my own lap times. Recommended only if you’re a die-hard NASCAR fan and are willing to put in the effort to try.
  • Cars 2: The Video Game (6.3) – 6/20/2011
  • Need for Speed: Prostreet (6.2) – 11/15/2007
  • MySims Racing (6.1) – 6/ 10/2009
  • Sonic Riders Zero Gravity (6.1) – 1/9/2008
  • Need for Speed: Nitro (6.0) – 11/4/2009
  • NASCAR Kart Racing (5.6) – 2/12/2009
  • Need For Speed Hot Pursuit (5.5) – 11/15/2010 – With this game you have to remap the “R” to the “A” (or pedal) button. You should also do the reverse by remapping the “A” to the “R” button. Finally, remap the L to the hand brake. After you do this, the driving experience is quite natural (while it takes getting used to, it’s a blast to ride your bike over 100 miles per hour while trying to shake the police). Although bear in mind that the weaknesses of this game show through, namely the very poor graphics and a bit of hypersensitivity in the controls.  While this was the last NFS game to support the Gamecube controller (and thus be compatible with the Cyberbike), I’d definitely recommend any of the predeceddores (Undercover, Prostreet, or Nitro) before this one.
  • Cruis’n (5.6) – 11/28/2007

And of course, most GameCube racing games are compatible. I actually went on eBay and bought a copy of Simpsons Hit and Run; it was neat controlling the various Simpson’s vehicles on the bike, but the amount of time you spend in your vehicle is so short you don’t really get exercise. Looking to try Mario Kart: Double Dash next.

Overall, I’d rate the game a 3 out of 5, and the bike a 5 out of 5. That’s right, the bike gets my highest rating, even a year after its release. I should say that it definitely helped its rating that I went in with absolutely zero expectations. The bike itself is hardly a top-of-the-line exercise bike, but it does the job, and it’s actually the perfect size for my little apartment. The magnetic resistance is effective–I really do feel the burn when I’m into a game. And the integration with games like Mario Kart Wii is simply phenomenal. One thing the Amazon reviewers said was spot on–the seat is very, very uncomfortable and solid as a rock. I ended up putting several layers of towels on the seat, as sitting on it for prolonged periods of time really became a pain in the ***. A lot of people have reported some success when covering it with a seat cover like the Mongoose Gel Bicycle Seat Cover.

The next question you’ll probably have is–is it worth getting? One major strike against it is that the newest version of the Wii and the upcoming Wii U will NOT support GameCube connectors. What this means is that this Wii exercise bike (along with other peripherals that use the Gamecube-type connectors on the current Wii such the DDR Dance Mat and the Active Life mat) will not be able to be used with them as-is. On Cyberbike’s sporadically-updated Facebook page, they did say as of May 9 that they are “working on something” but didn’t give a timeframe.

Having said all this, do I still think it’s a worthwhile purchase? Let’s put it this way. There are no other products on the market that combine an exercise bike with a video game machine. The Xbox doesn’t do it, the PS3 doesn’t do it (BigBen has released essentially the same version of the bike for the PS3, but it appears to be available only in Europe with no plans to release it for the US). You can buy very expensive exercise bikes out there that have video panels with rudimentary displays of a track or an incline, or you can buy DVDs that simulate riding, but for right now the Cyberbike for Wii is the only game that lets you really play Gamecube and Wii racing games on the bike.

And so my recommendation is yes, this is worth buying, especially if you find it for $150 or less, and especially if you already have a treadmill or an elliptical and just want a cheap exercise bike to complete your home gym, with an interactive video display that surpasses the quality of $1000+ exercise bikes (you can, of course, ride the bike without playing the video game too). My recommendation? When Fall 2012 comes around you can buy a brand spankin’ new Wii U for the living room, and let your old Wii retire in the home gym as permanent exercise equipment (along with that old cathode ray television you have in the closet :)). You’ll be surprised at how this fitness bike can breathe new life into old driving games–and into your exercise routine.

Video Game News

Wii U Fitness Games Announced at E3 2012

When I first heard and wrote about the sequel to the Wii, the Wii U, I was admittedly a little concerned that it perhaps spelled the end of active gaming on the Wii. After all, all the hype seemed to be about the “second screen controller”.

At the E3 Conference yesterday, Nintendo’s Chief Operations Officer Regi Fils-Aime made the big announcement of the games that will be launching with the Wii U. And happily, while a lot of emphasis was certainly placed on the new touchscreen controller, they made perfectly clear that Wii Fitness will still have a nice home in the Wii U.

The most exciting news was the announcement of Wii Fit U.

As you can see in the video, the Wii Balance Board is back and will still be supported in a big way. There will be a number of brand new balance games that look as fun and creative as the original games for the Wii Fit and Wii Fit Plus. Note in the video how the new touchscreen controller can be used as a screen to show stats, can be used to extend the game play, or can even be used to free up the TV so that one person can work out and the other can watch a show. Granted, these games don’t look like they’ll have huge cardio impact, just like the current set of Wii Fit and Wii Fit Plus games (seriously, if that dude was winded after playing that little fire hose game, he must be in really, really bad shape). But still, they do look just as creative and fun.

Another cool new feature will be the inclusion of a “Fit Meter”, a keychain-sized accessory that you can wear during the game and even outside the game to count all the calories you burn during the day. The device fits in the palm of your hand and includes a pedometer (for counting your steps), an altimeter (for determining the inclines you go up and down) and even an atmospheric pressure sensor (which calculates where you are relative to sea level, so folks up in the mountains will get more “credit” for their workouts than folks at sea level).

fit meter wii u

After a day of working out, you take your Fit Meter and oint it at the Wii U’s infared sensor. The Wii U will tell you how many calories you’ve burned, and will even give you a chart detailing your activity.

wii u fit meter

In this way, you can actually make your whole day into a game, comparing how many calories your burn with friends and family during the day and during your non-Wii workouts. The inclusion of the Fit Meter sounds like Nintendo’s version of Nike+ for Kinect. It’ll be interesting to see which one is more accurate and more easy to use. Once both are released, I’ll plan on doing a side-by-side comparison.

From their respective launch videos, it actually looks like the Wii U version is going to be a lot more creative than the Kinect version (which seems to be just the kind of calethenics we saw already in EA Sports Active 2 and Your Shape).

In other Wii Fitness game news, as expected Ubisoft announced Just Dance 4 and Your Shape: Fitness Evolved 2013.

Just Dance 4 looks like it’ll also have really creative use of the new controller. Among other things will be “puppet master mode”, where players will be able to choreograph dances on-the-fly on the touchscreen controller, which the player dancing to the TV will have to match.

Your Shape on the Wii looks like it finally caught up with the Xbox version, with better graphics. On top of this, it looks like it’ll have the kind of social integration on the Web that EA tried and failed to do. And on top of this, it’ll use the second screen controller as well to show session information.

Somewhat overshadowed by the news above, Majesco also announced an upgrade to its popular Zumba series of games with Zumba Fitness Core. So far it doesn’t appear that the new controller will be used and that they’ll just be adding additional dances and music. There will also be additional fitness features that will work out more of the body, although details are still scant.

On the subject of EA Sports, I think it’s probably safe to say that Sports Active is either dead or will be hibernating for a long, long time, so EA has effectively given up its leadership in that space without a fight. With Adidas coming out with offerings for the PS3 and Xbox; Nike coming out with offerings for the Xbox; and Nintendo coming out with offerings for the Wii U, it looks like we have a bunch of new players in town to vie for the title of video fitness game champion. I, for one, can’t wait to try them out!

What is the release date for Wii U and all these goodies? Nintendo is saying an amorphous “Holiday 2012”, likely because they’re been burned so many times in the past giving a specific date. Be sure to join us on Facebook or Twitter to hear the latest!

Video Game Deals 1

Adidas MiCoach Release Date is July 24, 2012 – Preorder Now

Well, I’ve been talking about Adidas MiCoach for it seems like an eternity now, but at LONG last the pre-order link is available on Amazon. The pricing will be $49.99 and the original list of athletes that were promised to be part of the game will be there: Kaka, Dwight Howard, Manuel Neuer, Jessica Ennis, Jose Mourinho, Ana Ivanovic, Will Genia and Eric Berry. The athletes aren’t just generic computer animations with their faces painted on–word has it that the athletes actually did the exercises and skills challenges themselves, and it’s their actual performance that’s part of the game.

Early reports of the game had said it’ll come with additional hardware, but since the game is priced at $49.99 I doubt that hardware will be the MiCoach pacer nor even the speed cell. Perhaps there’ll be a heart rate monitor such as the one that came with EA Sports Active. We’ll see about that.

One thing the MiCoach will definitely come with is an already active online community where you can track your progress online and compete in challenges against friends or even strangers. Again, early news reports said that you can earn points that you can exchange for discounts on Adidas products.

In other words, early indications are that this will for all intents and purposes be the next progression forward for EA Sports Active 2 (we all know by now that from all appearance EA Sports has abandoned that product). Time will tell, of course, but I for one plan to be one of the first in line for this.

More information as it comes, as always.

Video Game News 1

Harley Pasternak Workout for Wii announced by Majesco…again

Yesterday, Majesco announced a new game coming out in the fall for the Xbox and the Wii called Harley Pasternak’s Hollywood Workout. If this sounds familiar, it’s because Majesco made the same announcement back in December 2010. The difference being that the game was originally scheduled to launch in Fall 2011, but now it’s slated for Fall 2012.

If you don’t know Harley Pasternak, chances are you know some of his clients, from Lady Gaga to Megan Fox to Katy Perry. Pasternak has published a best-selling book called 5-Factor Fitness: The Diet and Fitness Secret of Hollywood’s A-List which details his “workout to the stars”, and now it’s coming to the Wii.

Let’s keep our fingers crossed that the developers of this title really provide us something new and unique. From the description in the press release it doesn’t sound too different than what we got with My Fitness Coach back in 1999, but if they can really capture the essence of his best-selling book and the things that keep all those celebrities coming back to him, we may see another hit on our hands. As always, I’ll post more details as they come.

Video Game News

The President’s Active Play Challenge

Interestingly, it looks like the White House is getting into the action (literally). Recently, the President’s Council on Fitness, Sports, and Nutrition announced an initiative to encourage Americans to start exercise using…wait for it…active video games!

I should explain that the President’s Council on Fitness, Sports, and Nutrition is not political in nature. Its history goes back to 1956, when President Dwight D. Eisenhower established “The President’s Council on Youth Fitness”. The council continued through President’s Kennedy and Johnson, and most recently, was re-invigorated by President George W. Bush and continues under President Obama today. It consists of 25 volunteer citizens with a lot of familiar names: New Orleans Saints Quarterback Drew Brees, Olympic Gymnast Dominique Dawes, and other sports legends from Grant Hill to Billie Jean King to Michelle Kwan…they were nominated under both the Bush and Obama administrations, and they don’t get paid a salary for their involvement, which is commendable.

On April 30, the President’s Council on Fitness, Sports, and Nutrition made a joint announcement with the Entertainment Software Association on the Active Play PALA+ Challenge. The challenge, in a nutshell, is that if you’re an adult you have to commit to playing an active video game at least 30 minutes a day, 5 days a week for six weeks. If you’re a kid, you need to play an hour a day.

How do you keep track of the time you work out? They’ve got a site for that. You can create an account to track all of your activity online (if you’re paranoid about the government tracking your every move, you can always create a fake Gmail account :)).

Once I created an account, I was a little surprised to find that I was placed into a “group” along with 50 people I didn’t know. Okay…not too creepy.

presidents challenge with strangers

It’s not a very complicated site. The gist of it is that you sign in every day and log what kind of exercise you did that day along with the number of hours. Surely enough, there’s a drop-down option for “video games – activity promoting”, along with a huge list other physical activities like walking, baton twirling, rodeo sports, and…um…”wallyball”.. You get “points” for every exercise you put in. Obviously, you’re on the “honor system” as to whether you really do it.

Presidents challenge logging activity

You can also set “nutrition goals” for yourself, by basically choosing some “tips” from a list and saying you did them. For example “I ate seafood”, “I drank water instead of sugary drinks”, and so on. You get “points” for each goal you set. The goals are:

  • Make half your plate fruits and vegetables.
  • Make half the grains you eat whole grains.
  • Choose fat-free or low-fat (1%) milk, yogurt, or cheese.
  • Drink water instead of sugary drinks.
  • Choose lean sources of protein.
  • Compare sodium in foods like soup and frozen meals and choose foods with less sodium.
  • Eat some seafood.
  • Pay attention to portion size.

Not bad advice, of course.

The site also lets you post a message to the group of strangers. When I got onto the discussion board, there was whopping 2 topics posted đŸ™‚

Now, I won’t kid you. While this isn’t a bad idea, the execution is kind of weak. It looks like the site is trying to be like the EA Sports Active online experience, where each member of the “team” could see how many “points” they got cumulatively and compare it against others. But I don’t think I’m going to get into the habit of signing into this site every day and inputting every little bit of physical activity I did. And I doubt I’m going to feel like I’m in a “community” anytime soon with 50 strangers. The one thing that the developers probably are finding out right now is that these kinds of “log in every day and mark down every minute of the day you spent playing wallyball” sites just don’t work. Think about it–how many people do you know who are fastidiously logging their daily activity into Wii Fit Plus or EA Sports Active?

I think the first company that figures out how to integrate a video game, a smartphone, and a PC into an integrated exercise experience will crack that nut (do you hear me, Adidas or Nike?)

Still, since your and my tax dollars paid for it, I figure maybe I’ll stop by from time to time to try to get my money’s worth đŸ™‚

Another odd thing I noticed about this program is the games that the Entertainment Sports Association claimed are “active games”. Take a look at this list (the links take you to the information the publishers provided on how to use their games as part of the PALA+ Challenge)

Really, EA Sports? Tiger Woods PGA Tour 13 is your exergame of choice? To me, this just confirms to me that EA Sports has given up on the exergaming genre, after all those units of EA Sports Active and EA Sports Active 2 that we bought from them. First they discontinue their online support. Now, they name a game where you stand and swing your arms as an “active game”, when they have one of the better exercise games out there (but their marketing department just doesn’t want to push it anymore). You’re better than that!

My gut tells me that Sony is also walking a thin line by putting  MLB 12: The Show  on the list while they’re dragging their feet in releasing Move Fitness to the US, but I’ll let you know for sure when I review MLB 12: The Show on PS3Fitness.Com.

That said, the other games seem to be pretty good for active gaming (Nickelodeon Dance is a little light in the workout intensity, but perfectly suitable for little kids). But this list definitely doesn’t represent  the best (then again, that’s what you have this site for, along with xboxfitness.org and ps3fitness.com, right? :)).

Overall, I’m not sure exactly how popular this initiative is going to be; while it seems very well-intentioned, other than putting up what appear to be hastily-assembled splash pages about it on their Web sites,  it just doesn’t feel that any of the ESA members are really putting much of a push behind it (which I’m sure the PCFSN was hoping for when they reached out to the ESA). And the Web site that the PCFSN put together to track fitness goals wasn’t even nearly as advanced as what even games like Wii Fit were doing years ago.

So, I just played an hour of video games and went back to the site to update it, and this is what I found:

Yes sir, your tax dollars at work…although one interesting tidbit you can see here is that the site is hosted at Indiana University, which means it’s probably a bunch of college kids putting together the site using some grant money.

Okay, I’m being a little cynical, but like I said, the thought was a good one. Obesity is a growing problem in this country, and whatever the public and private sector can do to bring awareness to better nutrition and better physical activity, more power to them.

Plus, there’s some added incentive to complete the program. According to the Web site:

Individuals who achieve the physical activity and healthy eating goals will receive a certificate signed by PCFSN Co-chairs and are able to purchase a certificate signed by the President of the United States!

Now while this sounds great, I’m guessing the “certificate” from Drew Brees and Dominique Dawes will be an attachment in an email, but I’ll let you know in six weeks (and yes, I’ll do it honesty :P). I’ve already seen the certificate “signed” by the President. It costs 50 centers, plus only $5.95 for standard shipping that’s arrive in 18 days. Uh huh. And I doubt that President Obama is really signing these, although maybe they’ve got Joe Biden in the White House basement doing it…

Just kidding of course…even if the signatures aren’t real, just the ability to get a certificate of some kind will probably be appealing to kids (Kids love certificates–I still have my prized “presidential fitness” certificate from 3rd grade “signed” by Jimmy Carter!). So this might be a fun thing to challenge the kids to do for a few weeks. And who knows, they (and you) might just pick up some good habits from it, which I think is the whole point of the program!

 

Video Game News 4

EA Sports Active 2 for Playstation: Is It Still Worth It?

Back in 2010 when I reviewed EA Sports Active 2 for PS3, I loved it. It was a fairly good port of the Wii version which at the time was far and away the best video game workout for any system.

Daskreeh and Alexey both asked a very good question in the comments section of the post. With EA’s recent pulling of online support, is the game still worth having?

I’m a little torn on this one. For one thing, at a street price of Around $155, this is a great price for a game that works (as long as you stick with it, of course). Remember that for the $15, you not only get the game, you get the resistance band and the heart rate monitor. That’s a deal and a half considering that the game originally retailed for close to $100.

On the other hand, EA’s pulling of support for its online community is troublesome. The online features were never earth-shatteringly good (you could view your progress online and participate in group workouts which helped motivate you, but the signup process and the user interface were both very clunky). But what troubles me is that EA Sports had every chance in the world to improve it (unlike the video game, their online features could have been improved continuously) and they never did. I expected them to continue to evolve their online features to last through EA Sports Active 3, 4, and beyond. Instead, the recent actions of EA Sports lead me to believe that it was just a gimmick all along to get us to buy the game and that they never intended to build it into anything more.

The fact that they treat online support of EA Sports Active 2 no differently, say, than online support for outdated versions of their other sports games leads me to conclude that they just don’t understand the fitness gaming community. They treat us like “gamers”, but as anyone who’s sweated out a 9-week routine, that’s not what we are.

Worse, there is not a peep from EA Sports about a sequel like EA Sports Active 3, which makes me wonder if they’re abandoning the fitness gaming genre altogether. Which is a shame, because there is so much more they could have done by doing more “simulation” type games that combined their traditional sports games with Move.

So my recommendation–at the price it’s at now, I’d definitely still recommend it as a game you can play and completely benefit from “offline” — there was never any dependency on the online features to do things like the 9-week workout.

On the other hand, if you’re looking for something that’ll be supported for the future and a company that will continue to grow its online features, I’d suggest holding out for Adidas MiCoach instead. Because Adidas’s cloud-based online features are already established (for people using MiCoach with their PCs, iPhones, etc.), those aren’t going to be abandoned like EA did. Of course, we’ll have to see if the workout routines for MiCoach improve upon EA Sports’.

Video Game Deals

Playstation 3D Bundle at the cheapest price yet #ps3 #bestbuy #3d

Back when the Playstation 3D monitor was released, I was a big fan. I drove to my local Gamestop and picked it up. Even though I paid the full retail price $499 I was pretty happy with it. My thought at the time was that Sony was brilliant for introducing 3D at such a “low” price point to try to get us to adopt it just like they got us to adopt BluRay.

Sadly, it doesn’t seem like the 3D Monitor has quite taken off. I’ll chalk it up to the general state of the economy, not to mention some poor decisions by Sony (not including a TV tuner or a remote control with the unit, for example). Don’t get me wrong–I still love my 3D monitor. It serves as a terrific HDMI monitor for my computer, and I love the option of watching 3D Blu-Rays and 3D cable TV, even if it is on a smaller screen.

If you’ve been on the fence about this one, I very strongly recommend you check out a deal that Best Buy has going on now.


Sony Computer Entertainment America PlayStation 3D Display Bundle at Best Buy

For $249.99, this unit is a steal. Let’s do the math. Here’s everything that’s bundled with the unit.

Motorstorm Apocalypse (decent game with street price of about $35)
3D Glasses ($60 retail value)
HDMI Cable (about $10)

So, factoring all these things in you end up getting the monitor for about $155! Especially if you have a home gym or fitness room. While things are a little slow on the PS3 gaming front, expect that to change in the summer when Adidas MiCoach is finally released!

I’ve been a little slow on posting reviews, but I’ll be posting a review of MLB 12: The Show soon, and of course I’ll cover gameplay on the 3D monitor. Stay tuned!

Video Game News 2

The Wii U Will Have Fitness Games!

In our last post we talked about the paucity of exercise games and posited that perhaps a frivolous lawsuit was behind it.

Another possibility, of course, is that developers are simply not creating new games for a system that’s facing obsolescence as its manufacturer is planning for a new system. I’m talking, of course, about the Wii U, the sequel to the Wii which is slated to be released sometime this year (I don’t see a release date yet on Amazon, but I’ll be posting updates here as I hear about them.

News is starting to trickle in about games for the Wii U. The rumor mill was set abuzz last week when a purported launch list of Wii U games was spotted. The good news for fitness and motion game enthusiasts is that the list includes Your Shape 2013 (which should be much better than the last iteration of Your Shape for the Wii which starred creepy cartoony Jenny McCarthy) and Just Dance 4. I had feared that with the new funky tablet-like controller that motion games might go away, but Ubisoft seems to be holding down the fort if these rumors are to be believed.

We’ll know more in early June when the E3 conference kicks off and Nintendo releases its official launch date and games list. Stay tuned!