Video Game News

Adidas MiCoach for PS3 and Xbox Back on Track for Summer Release

Happily, it looks like Adidas MiCoach is back on track, set to be launched in summer 2012. Those who have been following this game know that it was originally slated to be released earlier this year but it was unceremoniously pulled by its original publisher, THQ. This resulted in lawsuits between Adidas and THQ which happily have been resolved.

It turns out that 505 Games will now be releasing Adidas MiCoach for the Xbox and the PS3. 505 Games has previously published games such as Michael Phelps: Push the Limit and Grease Dance.

Something I learned that I didn’t realize before was that the developer behind this game is none other than Lightning Fish Games (now known as Chromativity) , who was behind other excellent fitness games such as NewU Fitness First Personal Trainer (a great Wii game whose distribution in the US was royally screwed up by Ubisoft) and Get Fit with Mel B (the first decent exercise title for the PS3). So you can be sure to expect a solid title.

Among other things, MiCoach will make use of existing Adidas MiCoach Fitness Technology, currently used by athletes and fitness buffs around the world to track real-time data such as heartrate and exercise time. Furthermore, the game will make use of the Kinect on the Xbox and the Move on the PS3 to run players through over 400 exercises. Actual athletes such as Kaka, Dwight Howard, Manuel Neuer, Jessica Ennis, Jose Mourinho, Ana Ivanovic, Will Genia and Eric Berry will provide “Master classes” for their sport.

I’ve been bullish on this game ever since it was first announced a year ago. Early indications are that it seems poised to pick up where EA Sports Active 2 left off. Of course, much will depend on how interactive and enjoyable the game ends up being. Stay tuned!

Video Game News 2

A possible reason why the exergaming revolution has ground to a halt

So, if you’re a regular reader of this blog or a Facebook fan, you’ll notice that the world of Wii fitness games has somewhat dried up over the last few months. From the number of visits to this site, I can see that the interest in exergaming is higher than ever, and yet we don’t see games like EA Sports Active 3 nor sequels to high-selling games like The Biggest Loser or Jillian Michaels. Highly anticipated games like Move Fitness for Playstation and Adidas MiCoach for Playstation and Xbox have been scuttled. One has to wonder why.

Making matters worse, as ArrowDynamicMom posted on a recent comment, EA is even pulling its support of online access for EA Sports Active. Given that many of the features of this game were only available online this is a tough blow, especially for a game that wasn’t even 1 1/2 years old yet (if you’re not happy about the loss of online support, post your thoughts on the EA forums).

I’ve been scratching my head wondering why there’s such a paucity of new exercise games. After all, Wii Fitness Games were improving and with the added competition from PS3 Fitness games and Xbox Fitness games (both of which have fallen silent as well), one would have thought that we’d be closer than ever to amazing games like Kung Fu High Impact where the exercise IS the gameplay and vice-versa.

A moderator on the EA Sports Active forums (speaking on her own behalf and not for the company) had an interesting theory. She mentioned one of the reasons for the silence may be a lawsuit that a company called Impulse Technologies against a number of companies, including EA, THQ, Majesco, Namco Bandai, and Ubisoft. In other words, every company that has released a Wii fitness game. The company has also sued Microsoft, Sega, and Konami.

It’s highly possible that this lawsuit is what has cast a pall over exergame development. The various companies involved probably aren’t even allowed to comment on it while litigation is underway, which explains the silence. But I am allowed to comment, and I’ll go on the record of saying that it really stinks.

There are so many ridiculous things about this lawsuit I don’t know where to begin.

First of all, imagine that I walked into the patent office and patented a flying car. Then, in 2030, Toyota invents their first real flying car. At that point, I get my lawyers to sue them, saying that I thought of the idea first. The concept of human interaction with a television screen has been around since television was first invented. Even when their patent was written in 1996, it was not “non-obvious” even then that cameras, accelerometers, and infared technology could be used to facilitate that. For this unknown company, whose own product is laughably weak, to assert that its ideas were stolen to create the Wii, DDR, and the Kinect is ludicrous.

Second, systems like the QuickCam, Nintendo Power Glove, Playstation EyeToy, and Konami MoCap Boxing have been around from around the time and even before this patent was first filed. Why did they wait until 2012 to file this lawsuit? Obviously, they are unhappy that the consumer exergame revolution took off without them, and so they’re trying to use the court system rather than their own innovations to get a piece of the action. Obviously, their hope is that these big companies will settle and pay a licensing fee to them.

Don’t get me wrong–I am a strong supporter of the patent system. It protects those who come up with truly innovative products to benefit from their inventions. The problem I have with this lawsuit is that exergaming technology evolved completely independently from this company, but this company in my opinion is abusing the patent system to try to take credit for something it had nothing to do with. I found it amusing that a man named Rick Baker left a comment on Berkeley’s Web site that all but shows that using the same criteria, THEY infringed on a patent that HE had filed two years earlier.

And so once again, patent trolls roll the dice, lawyers end up getting paid huge amounts of money, and game publishers have to invest money in litigating instead of innovating. Such is life in our litigious society today. So while all this is going on, the rapid improvements in exergaming seem to have ground to a halt. Sadly, there doesn’t seem to be anything we as consumers can do except wait for the legal system to run its course.

PS3 Fitness Game Reviews

Review of Grand Slam Tennis 2 for P33 Move

grand slam tennis 2 for playstationOf all the sports that make sense for motion controls, tennis perhaps makes the most sense. After all, the way you grip a Wii remote or a PS3 Move controller is a lot like the way you grip a tennis racquet. And newer motion controls can detect everything from the angle you’re holding the controller to the amount of force you use to the intricate movements your wrists make during play.

I’ve been waiting for a tennis game that has the same “coolness” factor as Sports Champions Ping Pong, where you rotate your wrists and literally see your on-screen racquet rotate as well. Unfortunately, Grand Slam Tennis 2 isn’t quite there. But it’s a wholly enjoyable game that makes pretty good use of the Move controllers. I won’t say you’ll necessarily get a spectacular workout from it, but you’ll certainly burn more calories than you would sitting on the couch munching on potato chips.

Opening Menu

The opening menu has quite a number of options. One thing I found right away was that navigating using the Move controller was extremely clunky. And don’t get me started on screens that require keyboard input. I strongly recommend using the Dualshock controller for navigating menus.

Here are the options:

  • Play Now: your options are Singles and Doubles
  • Game Modes: the options are Career, ESPN Grand Slam Classics, and Tournament
  • Training: the options are Tennis School and Practice Court
  • Online: options here are Online Play Now, Grand Slam Corner, Online Tournament, Leaderboards, and My Tennis Online
  • Creation Zone: options here are Create Player and Share a Pro
  • My Tennis: options include Settings, Save/Load/Delete, Profile Management, and EA Sports Extras

Play Now / Controller Selection

With Play Now you can just right into a singles or doubles match. If you plan on having two players, be sure at least two controllers (either Move or Dualshock) are turned on.

When you select Singles, you’ll be sent to a scrollable list of current tennis stars, from current players like Novak Djokovic, Rafael Nadal, Roger Federer, and Serena Williams to old-time players like John McEnroe, Martina Navratilova, and Chris Evert.

You assign a controller by dragging it to the player you want. You have a lot of options regarding which controllers to use. If you want to have the system do the running and volleying for you, all you have to do is drag just the Move controller alone to the player you want. I’d definitely recommend this when you’re just beginning.

If you want to control the running via the Dualshock or the Move Navigation controller, just drag the Move controller and one of those controllers to the player. One slightly odd thing is that once you drag a Move controller and a Navigation controller to the same player, the two are linked together from that point on, and the only way to “unlink” them is to shut one of the controllers off.

Gameplay with the Move Controls

I’ve got good things and bad things to say about the gameplay itself on the Move. On the good side, there are a a staggering number of different shots you can make based just on how you swing the controller and press the buttons. Most of them feel pretty close to the real thing. For example, the most basic shot, the flat shot, is done by starting and finishing the swing at the same height, swinging horizontally to the ground. You can theoretically aim your shots the way you time your shots, position your racquet, and twist your wrist as you make shots. You slice by moving the Move controller from high to low) and you do topspin by (which happens when you move the Move controller from low to high

There’s an excellent part of the game called “Tennis School” that has written instructions on how to make each shot, and runs you through drills to test how well you understand them.

The problem is, as you progress through the game the motion controls are way, way too finicky. It took me about two dozen tries to get out of the most basic “flat shot” class in “tennis school” because it kept interpreting my “flat shot” as either a  slice or a topspin. This is presumably because I didn’t move my controller in an absolutely perfect 180 degree line. Worse, when I tried to aim shots, it really felt like it was hit or miss. I felt that most of my time during these tutorials was spent trying to learn how to compensate for the idiosyncrasies of the controls, rather than learning intuitive controls.

Ironically, as pickily precise as EA Sports made some of the Move controls, you really don’t feel like you have full control of your player throughout the game. Despite the game’s claims to the contrary, whether I swing with full force or tap the controller, the system seems to arbitrarily decide how strong my shot is. When my opponent approaches the net and I hit a lob, more often than not no matter where I try to aim it, it’ll end up in a place where she can smash it. And when I approach the net myself, if I try to tap the ball in front of the net, invariably the system will decide that I want to stroke the ball–usually ending up right in front of my opponent.

In many ways, Virtua Tennis 4‘s implementation of Move controls felt much, much more natural than Grand Slam Tennis 2’s . But sadly, use of the Move in Virtual Tennis is limited to a “demo” mode.

After changing the genre with Grand Slam Tennis for the Wii, I would have hoped EA Sports would have made Move controls which are truly intuitive, so much so that you don’t really need a “tutorial” (if you say it can’t be done, just look at Sports Champions table tennis again). But they seem to have fallen short.

The Tennis

As for the tennis simulation itself, that’s another story. I was absolutely blown away by the realism of the game. That EA has obtained licensing for all the top stars in tennis, as well as all the top venues, was a coup. This especially goes for Wimbledon, which is notoriously picky about licensing.

EA Sports did a decent job in capturing the individual players’ mannerisms, although one complaint is that no matter who the player is, they seem to like to serve and volley (and again, the fact that lobs don’t work the way they should makes this doubly aggravating). But if you can get past this, the sights and sounds of the venues are outstanding, from the red clay of Roland Garros to the green grass of Wimbledon to the hard courts of Queens and Australia.

Multiplayer Mode

One of the funnest ways to enjoy this game is to play with a friend. Here’s a match that Lisa and I played:

Notice that one rally went on for five minutes. This is because difficulty was set to “Beginner”, which essentially turned the game into a glorified game of Wii Sports Tennis, where all you had to do was hit the ball with the right timing. Switching the difficulty to Pro made the game a little shorter.

Career Mode

Career mode is an interesting simulation over 10 years where you start as the 100th ranked player in the world and work your way to #1 and trying to win a Grand Slam. Each “year” you’ll play two lead up event prior to each of the four Grand Slam Tournaments. During this time you’ll gain points for achieving various career objectives  (for example, defeating Nadal at the French Open will get you 500 points, winning 5 Wimbledon titles will get you 500 points, and so on). You’ll also have objectives for each year (such as achieving 25 aces, winning a match at Australia Court 15, etc.)

For each tournament, you can choose short (1 set of 3 games), medium (3 sets of 3 games), or long (5 sets of 6 games). The tournaments start out easy and get progressively harder. Here’s my character competing in one of the easier tournaments in the purple courts of Dubai:

ESPN Grand Slam Classics

My absolute favorite feature in the game is ESPN Grand Slam Classics. This is a series of reenactments of the greatest tennis matches in history, and an intriguing series of scenarios called “fantasy”. In each of the matches, you start play in the pivotal set, and can play as either of the players.

You start with the 2000s, and unlock events as you work towards the all-time great and fantasy matches.

2000s:

  • January 2003 Australian Open Final between Serena Williams and Venus Williams.
  • July 2004 Wimbledon Final between Maria Sharapova and Serena Williams
  • June 2007 French Open Final between Justine Henin and Ana Ivanovic
  • January 2008 Australian Open Final between Jo-Wilfred Tsonga and Novak Djovokic
  • September 2008 US Open Semi Final between Andy Murray and Rafael Nadal

1990s:

  • July 1990 Wimbledon Final between Boris Becker and Stefan Edberg
  • September 1990 US Open Semi Final between John McEnroe and Pete Sampras
  • July 1991 Wimbledon Final between Michael Stich and Boris Becker
  • September 1992 US Open Final between Stefan Edberg and Pete Sampras
  • July 1995 Wimbledon Final between Pete Sampras and Boris Becker

1980s:

  • September 1980 US Open Final between John McEnroe and Bjorn Borg
  • June 1985 French Open Final between Chris Evert and Martina Navratilova
  • January 1987 Australian Open between Pat Cash and Stefan Edberg
  • July 1989 Wimbledon Semi Final between Stefan Edberg and John McEnroe
  • July 1989 Wimbledon Final between Boris Becker and Stefan Edberg

All-Time:

  • July 1980 Wimbledon Final between Bjorn Borg and John McEnroe
  • September 1984 US Open Final between Martina Navratilova and Chris Evert
  • July 2001 Wimbledon 4th Round Match between Roger Federer and Pete Sampras
  • July 2005 Wimbledon Final between Lindsay Davenport and Venus Williams
  • July 2008 Wimbledon Final between Rafael Nadal and Roger Federer

Fantasy:

  • Australian Open match between Chris Evert and Serena Williams
  • French Open match between Rafael Nadal and Bjorn Borg
  • Wimbledon match between Andy Roddick and Boris Becker
  • Wimbledon match between Venus Williams and Martina Navratilova
  • US Open match between John McEnroe and Roger Federer

Here’s me playing as Andy Murray against Rafael Nadal:

Online Account Setup

One sour part of the game was setting up online play. I had an existing EA Sports online account that I’d set up with the Wii. But when you start out the game, it forces you to sign into your PSN account. And there’s no way to link your PSN account and an old EA Sports account.

Making matters much worse, the language they use throughout the game is aggravatingly confusing. When I go Online > My Tennis Online > Online Settings > EA Account Management, it lists my “EA Account Email Address” as my PSN account address. Worse, when I try changing my email address to my existing EA Sports account, I get the message “Unable to update your account info at this time. Please try again later.” Problem is, I tried again for days but always got the same message. It’s at this point that I realized that this error message was deliberately misleading–they simply don’t allow you to update the address, no matter which one you enter.

Once it’s set up, you can play against other players around the world.

Conclusion

Overall, I’d rate this game 4 out of 5 stars. I was disappointed that after all these months, the Move controls on this game (or in fact, any game) still haven’t come close to the original promise shown with Sports Champions. On the other hand, the simulation and the nods to tennis history make this one of the best tennis games for any system. I’d say it’s worth buying if you’re a tennis fan; if not, it’s yet another one to wait to arrive on the discount rack.

Video Game News 3

The Wii is Useless for Fitness and Exercise…Really?

Well, another year, another study saying “The Wii is No Good for Fitness”. If you’ve been following the news, you’ve probably noticed in the last few days there have been all kinds of headlines decrying the Wii and its effectiveness as a fitness and exercise tool.

“Wii Sports Games Not Real Exercise” – Fox News
“Active video games don’t mean kids exercise more” – Reuters
“Study finds Wii games not great for kid exercise” – Newsday
“Why Active Video Games Don’t Make Kids Exercise More” – Time
“Wii active video games don’t acount as exercise” – CNET
“Active Video Games Don’t Make Kids more Active” – Huffington Post
“Active Video Games Don’t Keep Kids Moving” – NPR
“Active Video Games Like Wii Fit Won’t Boost Kids’ Physical Activity” – CBS News

The list goes on and on. Seems that it all started with a study done by the Baylor College of Medicine in Houston TX. Evidently they gave out free Wiis to78 overweight kids aged 9 to 12 and studied them over four weeks. They put a belt on the kids to measure their level of physical activity each day. They gave an “active” video game to one set of kids (which included Wii Sports, which frankly I would question as really being an “active” game) and an “inactive” game to another set. Lo and behold, after the study was done, they didn’t see a lot of difference between the two. And their scientific conclusion? The Wii is useless for fitness.

Every couple of years another academic program puts out a new “study” that comes to this kind of conclusion. I wrote a rather long post on the forum back in July to express how ridiculous I thought these studies are. Here’s what I wrote, which I believe more than ever today:

I always get kind of a chuckle when I read these “studies”–if I were given grant money to play video games during college, I might just have paid a little more attention in class than I did 😛

The main issue I have with these studies is that proclaiming that “Wii Exercise Works” or “Wii Exercise Doesn’t Work” isn’t a scientific question. It’s like asking “do treadmills work?” or “do elliptical machines work?” In my case, I’ve had an elliptical machine in my living room for about 5 years now and I’ve used it about 4 times. So if the study were done on me, the answer would be no, elliptical machines are useless for losing weight.

Two other issues I have with these studies are 1) that they’re always done on a very, very small sample size, and 2) the educational community doesn’t seem to realize that there are a LOT more exercise games out there than Wii Fit and Wii Sports!

The answer I like to tell people when they ask “Is the Wii really good for exercise” is: Yes. But ONLY if they are committed to it. Which means this:

1) Playing to the point where you sweat and have an elevated heart rate for 30 minutes at least three times a week indefinitely (!)

2) Changing your lifestyle. Walk or bike instead of driving to the store. During lunch hour, walk for an hour instead of sitting at your desk the whole day.

3) And of course, changing your diet! REALLY cut down on fats and empty carbs. Aside from looking great, you WILL feel better and you really WILL be adding years to your life. We pay money for heath and life insurance, but what is REAL “insurance”? Forking money to insurance companies won’t add one second to your life or improve your outlook on life. Eating right and exercise will.

I think the reason fitness video games “fail” for most people is that video games should be *fun*. But admittedly, it’s not fun to be sweating and panting three times a week. This is why I suggest “mixing up” the games. Play EA Sports once a week, play Just Dance 2 once a week, play Dance Dance Revolution once a week on family game night.

I would also challenge Wii game publishers to stop putting out the same garbage year after year and start really innovating. This is where I love games like Walk It Out and Exerbeat, where the traditional “addictive video game elements” like collecting coins and completing a “round the world” board are great motivators. As I’ve said many times, the best fitness games are games where you “work out without feeling like you’ve worked out”.

Bottom line, your body is built to take in food for fuel and to use fuel when you burn calories. As long as your output > your intake, you WILL lose weight. Guaranteed. As for how to do that output, some people go to the gym, some people jog, some people bike. Those things are great, but I like that there’s an option to get great exercise right in your own home, especially on days like today when it’s 107 degrees out, and I’m in my air conditioned room!

My opinion hasn’t changed. If you’re a parent of an overweight child, you don’t just buy a Wii and stop parenting. No, you make sure you buy them *real* active games that will get them on their feet and really working out (doing your research on sites like this and others). Then, you encourage them to play it until they work up a sweat and a sustained elevated heartrate–and the best way to do this is to play with them and let the competitiveness of video games be a motivator. And of course, you DON’T do this instead of other ways of exercising like going outside and playing ball or riding a bike (it always bugs me that these sensationalist articles always treat Wii exercise as if it’s an “either-or” thing, as if exercising indoors with the Wii on a cold winter day will somehow prevent someone from going out and exercising on a sunny day).

If you hear a little annoyance in my voice, it’s because this is just sloppy academics and sloppy journalism, but thousands of people will read the headlines and take them at face value–and sadly, that’ll prevent game manufacturers from building great games that are both fun and active.

I personally have gotten great exercise from Wii games, and I know a lot of you have too. And so while these fine academic institutions use their grant money (and presumably our tax dollars) to fund more and more studies like this, let’s just keep spreading the word–that Wii games can be great fitness for kids, but only if we get parents and families involved, and keep the journalists and theoretical eggheads out of it! 🙂

Video Game News 4

Release date of Adidas MiCoach for PS3: Never :(

One of the game I was most looking forward to was Adidas MiCoach for the PS3. The release date was supposed to have been March 12, 2012. Then it was pushed back to March 31, 2012 on some site. And now, we get official word that the title has been cancelled.

The announcement came during THQ’s quarterly analyst call today. THQ announced it would focus once again on “hardcore gamers” versus casual gamers, likely a reaction to their disastrous marketing of their uDraw tablets, resulting in $33 million in losses. In only a few weeks, their stock price plummeted from around $1.75 to around $0.50 today.

It’s definitely a shame. The title was announced with a lot of fanfare, including celebrity endorsements from folks like Dwight Howard. It was exciting to hear that the Adidas MiCoach system would be integrated.

Hopefully another developer will pick up the slack (we’re talking to you, EA–are you working on EA Sports 3??) I think the market is still ripe for people who want to get a *real* exercise game that is both fun and provides great fitness.

 

 

Wii Fitness Game Reviews

Review of ABBA: You Can Dance for Wii

ABBA: You Can Dance by
Platform: Wii
Rated:E
4 of 5 stars – The biggest peripheral you’ll ever buy for your Wii, and it’s worth it.
by ,
Written on February 8, 2012

Well, another day another dance game. There aren’t that many Wii fitness games getting released these days so I’ve been backtracking and looking at games that came out for Christmas 2011. As we’ve established by now, there were a LOT of them.

The next game on my review list was ABBA You Can Dance. For those who aren’t familiar with ABBA, they were a Swedish pop group from the 1970s who are one of the most successful pop music groups in history (to put things in perspective, Lady Gaga needs to sell about 170 million more albums to match them). The only thing I remember about ABBA from my childhood is looking at their name on billboards and magazines and getting confused because one “B” was backwards, something that thankfully Sesame Street set me straight on. Of course, growing up in the 1970s, songs like “Dancing Queen” and “Take a Chance on Me” were ubiquitous, as were funky disco moves.

ABBA fell into relative obscurity until 2001, when the musical “Mamma Mia” became a smash hit on Broadway (forever altering the concept of those words, which to most Americans my age were usually followed by the words “that’s one a-spicy meatball”).

This review is going to sound like a re-run of other reviews I’ve done, from Michael Jackson: The Experience to the last post of The Black Eyed Peas Experience. To cut to the chase, the conclusion is going to be the same as for both of those games–this is going to be a must-buy for people who happen to be huge fans of ABBA (i.e., knows a song other than “Dancing Queen”), but for everyone else it’s probably not going to be work shelling out money for it until you can find it in the bargain bin for under $20.

As with Just Dance, the options are very simple when you start up the game. You can click “Play” to start dancing right away. There are two options: you can just dance (no pun intended) by selecting a song, or you can perform in a “mini-musical” of six ABBA songs, a feature obviously meant to cater to those who enjoy the musical Mamma Mia.

The song list contains pretty much all of ABBA’s hits, including:

  • Angeleyes
  • As Good As New
  • Bang-A-Boomerang
  • Dancing Queen (two versions available)
  • Does Your Mother Know
  • Fernando
  • Gimme! Gimme! Gimme! (A Man After Midnight)
  • Head Over Heels
  • Hole In Your Soul
  • Honey, Honey
  • I’m A Marionette
  • I Do, I Do, I Do, I Do, I Do
  • If It Wasn’t For The Nights
  • Knowing Me, Knowing You
  • Lay All Your Love On Me
  • Mamma Mia
  • Money, Money, Money
  • People Need Love
  • SOS
  • Summer Night City
  • Super Trouper
  • Take A Chance On Me
  • The Winner Takes It All
  • Voulez-vous
  • Waterloo
  • When I Kissed The Teacher

As with Just Dance 3, songs are choreographed for 1, 2, or 4 dancers and the multiplayer routines in particular can be a lot of fun as you and your friends or family can dance a routine where all the dancers dance to distinct steps, just like a real Broadway routine.

Strangely, I found the motion detection to be mostly accurate but very unforgiving. This is a departure from most other Ubisoft dancing games which tended to err on the lenient side. It took me about 10 tries to muster even a 4 stars out of 5 for Dancing Queen. And yes, I got a very good workout when I did so. On the one hand, the strictness of the scoring is great motivation to try over and over again to perfect the dances and get great exercise along the way, but that’s only if you don’t get too discouraged by false negatives. You do have the option of turning off scoring altogether and just dancing to the music.

An interesting feature of this game is the addition of a “karaoke” mode. Plug in a USB microphone (I used my Rock Band microphone and it worked great), and you can sing along to the lyrics, either looking at a traditional karaoke screen with the words scrolling on the bottom of the screen, or you can even attempt to sing while you’re dancing. Ultimately this was a fun addition, but it fell short of a real karaoke experience, as you could still hear the original vocal tracks as you sing (plus, you don’t get evaluated on your singing, which could be a good thing or a bad thing).

Just as with The Black Eyed Peas Experience, many of the songs have original music videos playing in the background as you’re dancing (music videos in the 1970s basically consisted of concert footage  and people dancing). They did a pretty good job of integrating the video in the background so it wasn’t too distracting.

One of the complaints I had about the Black Eyed Peas Experience was that it wasn’t really an “experience” as the Michael Jackson Experience was as far as taking us into the “world” of the musicians. ABBA: You Can Dance does a slightly better job of it, as under the Extras from the main menu you can view biographical information and photos of the group, as well as view all the lyrics to all the songs. Still not quite the immersive experience that made the Michael Jackson Experience so good, but a nice little extra for fans of the band.

And so I’ll give ABBA: You Can Dance 4 out of 5 stars. It’s a well-made game, although as I mentioned with the other “Experiences”, I would have been just as happy to see one or two of the songs as DLC for Just Dance 3 rather than forking over $40 for a lot of songs I’ll never play. Still, for a die-hard fan of ABBA or Mamma Mia, as well as anyone looking for some good clean fun for their families (especially when compared to The Peas), you won’t go wrong with this one.

Wii Fitness Game Reviews

Review of The Black Eyed Peas Experience for Wii

The Black Eyed Peas Experience by
Platform: Wii
Rated:T
3.5 of 5 stars – Great for fans of the Peas, not so much for others.
by ,
Written on January 24, 2012

review of black eyed peas experience for wiiOn November 17, 2009, Ubisoft first released a groundbreaking game called “Just Dance”. Just Dance 2 a year later was an improvement, and Just Dance 3 a year after that pushed the franchise forward with creative innovations like workout modes and multi-person choreography.

But as usually happens when a franchise gets big, a company and its competitors will milk and milk that cash cow until way past the point where the public is saturated with it. We’ve seen dance games for summer parties and country music and Broadway. We’ve seen dance games for kids, including one with Dora and one with the Smurfs. We’ve seen specialized dance games for specific artists like Michael Jackson and ABBA and specific shows like Grease. At some point you just want to shake these game publishers and tell them to THINK OF SOMETHING ORIGINAL FOR A CHANGE. But I digress. I suppose as long as we keep buying them, they’ll keep making them.

The Black Eyed Peas Experience is the latest entry into the morass of dance games, based on the eponymous pop music group. Even if you’re not an avid follower of this group, you’re no doubt familiar with some of their most popular songs such as “Let’s Get It Started”, “I Gotta Feeling” and “Boom Boom Pow”, which have all become popular in the mainstream.

I’ll start off by saying that if you’re a die-hard fan of the group, you’re going to want to get this game and you’re going to love it, no matter what this or any review site will say about it.

For the rest of us, here’s my take on this game.

The Black Eyed Peas Experience is not a horrible game in itself. The menu navigation is among the smoothest I’ve seen in a Wii game. The motion detection is mostly spot-on; I’d say it’s a bit less forgiving than Just Dance 3, but if you practice the moves it’s not hard to get a high score. Not surprisingly, it borrows a lot of great elements from Just Dance, from the use of pictograms to show you upcoming moves, to allowing up to four players to dance at the same time. In fact, one improvement over Just Dance is that all you need to do is to pick up your controller and the game will automatically recognize you as a player.

There are, of course, a lot of “Black Eyed Peas”-specific details within the game. The four silhouettes you follow on the screen are the Peas themselves, so at any point of each song you’ll be dancing as Will.I.Am, Fergie, or…the other two. The background images are all nicely detailed in the ‘hip pop’ style of the Black Eyed Peas and in some cases you’ll see excerpts of the actual music video playing in the background. The choreography is definitely inspired by the style of the Black Eyed Peas on stage–meaning that anything with an intensity level of 2 to 3 sweat drops is going to be a great workout.

One gripe I have is that even though the game supports up to four dancers all songs are choreographed for one or at most two different dancers, so in most cases all four players will be dancing to the same steps. This is somewhat ironic given that the premise of the game is to experience a band that consists of four people. In fact, the scoring is set up to encourage four people to dance together as a team. Even more aggravating–each of the Black Eyed Peas characters will jump in and out of some songs when the came could very well have supported all four of them dancing independently.

Another gripe of the game is that while they did inject a few Black Eyed Peas elements in the game play, it really still feels a lot like Just Dance and not an “experience” of its own. Contrast this with Michael Jackson: The Experience, which I really liked because Michael Jackson’s style of dancing was so unique and so revolutionary that the dance moves in the game really did transcend the typical kinds of moves you’d see in Just Dance. Another plus in that game was seeing videos and tutorials from Jackson’s own dance coaches which really made you feel like you had an “insider’s view”.

In the case of The Black Eyed Peas Experience, there’s hardly anything in this game that couldn’t have been accomplished by just having it as downloadable content of The Black Eyed Peas to Just Dance 3. Heck, if they could get Mario as DLC they could certainly get the Peas in there. At the very least I would have liked to have seen special features such as behind-the-scenes videos from the Black Eyed Peas themselves, insights into how they design their dance routines, or even a break-down of some of the more complex dances by the Peas themselves. This game had none of that, leading me to believe that the Black Eyed Peas weren’t really involved with this game other than allowing their songs to be licensed.

Not that the game is a bad deal as far as the songs go; if you buy the game for its list price of $49.99, that comes out to about $1.66 per song (which goes down to 83 cents a song if you can find the game at the street price of $24.99). But by making this a separate game, they take away any chance of enjoying the unique features of Just Dance 3 such as its workout mode and its support of four-person independent choreography.

In terms of the songs, you can choose from 30 Black Eyed Peas songs from four of their albums:

The Beginning
Don’t Stop the Party (Solo, difficulty 2, intensity 3)
Whenever (Solo, difficulty 1, intensity 1)
Someday (Solo, difficulty 1, intensity 1)
Fashion Beats (Duo, difficulty 1, intensity 1)
Everything Wonderful (Solo, difficulty 2, intensity 3)
Take It Off (Solo, difficulty 2, intensity 1)
The Best One Yet – The Boy (Solo, difficulty 2, intensity 2)
Light Up The Night (Solo, difficulty 3, intensity 3)
The Time – Dirty Bit (Solo, difficulty 2, intensity 2)
Just Can’t Get Enough (Solo, difficulty 2, intensity 2)

Monkey Business
My Humps (Solo, difficulty 2, intensity 1)
Disco Club (Solo, difficulty 2, intensity 1)
My Style (Solo, difficulty 1, intensity 1)
Don’t Lie (Duo, difficulty 1, intensity 1)
Dum Diddly (Solo, difficulty 2, intensity 3)
They Don’t Want Music (solo, difficulty 2, intensity 3)
Don’t Phunk With My Heart (Duo, difficulty 1, intensity 1)
Pump It (Solo, difficulty 2, intensity 2)

The E.N.D.
I Gotta Feeling (Solo, difficulty 2, intensity 2)
Imma Be (Solo, difficulty 3, intensity 2)
Meet Me Halfway (Duo, difficulty 2, intensity 1)
Boom Boom Pow (Solo, difficulty 3, intensity 2)
Rock That Body (Solo, difficulty 2, intensity 2)

Elephunk
Hey Mama (Solo, difficulty 2, intensity 2)
Let’s Get It Started – Spike Mix (Solo, difficulty 2, intensity 3)
Shut Up (Duo, difficulty 2, intensity 1)

With all respect to The Peas, I think there are only probably 5-6 songs which most people who buy this game will dance to; the rest will probably be appreciated only by their biggest fans.

One other point I should make. While this didn’t play a part in my rating, one thing that parents should be aware of is that the songs are uncensored, and are not even the “clean” radio edits. So the language can get quite explicit. Some examples (I bleeped out the cuss words here, but they’re unexpurgated in the game):

  • Boom Boom Pow: “I’m on that next s*** now”, “next level video s***”
  • Pump It: “Your girl admits that we do da s*** and When we play you shake your a**”
  • Lady Lumps: “What you gonna do with all that a**, all that a** inside yo’ jeans? What you gonna do with all that breasts, all that breasts inside yo’ shirt?”
  • Don’t Stop the Party: “Get up off my genitals”
  • Hey Mama: “Hey Mama, this that s*** that make your groove”
  • Take It Off: “a** up side-to-side, come on girl, take it off”

With Just Dance 3, even though some of the songs were suggestive, the publisher took time to at least bleep out the profanity. But with this game they didn’t. And even beyond the profanity, as anyone who follows the Black Eyed Peas knows, just about every song is suggestive and full of sexual double-entendre.

Again, I’m not making any judgments here and this is not factoring into my rating of the game–I’m sure for everyone who decries the profanity in the game, there are just as many people who are happy that the game has remained true to the artists’ original songs.

But this is just something that parents and educators may want to be aware of who may not know The Black Eyed Peas beyond the sanitized versions played on TV shows and at sporting events. I’m actually surprised that this title got a “T for Teen” rating, as I would guess many parents would probably hold off on getting this for their 13 and 14 year olds if they knew the content. I actually thought the ESRB had made a mistake in this case, but sure enough on their site they reiterate their Teen rating with the following summary:

Rating summary: This is a rhythm-and-dance simulation game in which players follow along to dance routines from the Black Eyed Peas. Players score points by accurately moving their bodies in time with the music and scrolling indicators. During the course of the game, a few background videos depict suggestive behavior (e.g., gyrating female dancers); some women are depicted in form-fitting outfits that reveal moderate amounts of cleavage. Some songs contain the words “sh*t” and “a*s”; others reference sexual material (e.g., “(Hotness) sex with clothes on . . . And I got a Trojan/Just in case we get it,” “Just wanna squeeze t*ts,” “You know my style is naughty, right/So don’t c*ck block me,” and “Maybe if you’re lucky/You’ll get a peep show”).

I’m no prude, but this seems like it should be closer to an M for Mature (aged 17 and up) than a T for Teen (aged 13 and up).

All that aside, I’d give this game 3.5 stars. It’s not a bad dance game, but for the reasons I mentioned above, it does feel like it falls short of an “experience” that’s worth paying $49.99 for. As I said, if you’re a big fan of The Peas, you’ll probably want it at any price. If you’re just a causal fan, I’d say this would only be worth it when it goes under $20. And if you’re a parent or educator, you might want to take a good look at the lyrics of the songs before bringing it home or to your school.

Wii Fitness Game Reviews

Review of Nickelodeon Dance for Wii

Nickelodeon Dance by
Platform: Wii
Rated:E
4 of 5 stars – An exercise game for the little ones.
by ,
Written on January 21, 2012

Nickelodeon Dance is one of those games where half the world wouldn’t touch it with a 39 1/2 foot pole, while the other half of the world will say it’s one of the greatest video game of the century. You can tell them apart easily: the latter group will have a house full of bouncing preschoolers.

It’s for this latter group of people that I’m writing this review. If you’re in the former group, take a break and hold on until my next review (which will involve the decidedly-more grown-up Black Eye Peas).

If your TV is turned on to Nickelodeon more than a few hours a week, chances are your kids are going to love this game (and by extension, so will you). As with its predecessor Nickelodon Fit, it features some of your favorite characters from Nickelodeon, including Dora, Diego, and the  Backyardigans. Ni-Hao Kai Lan and her buds were left out of this one for some reason, but in her place is the Fresh Beat Band.

While Nickelodeon Fit had a great variety of different kinds of activties, there’s only one activity in Nickelodeon Dance: dancing. The dance moves aren’t nearly as complex as what you’ll see on games like Just Dance or Dance Central, but many are simplified versions of familiar dance moves like the cha-cha or the twist.

The game starts out with an introduction by Dora. Throughout the opening menus, Dora will out reminders incessantly (I mean every two seconds) such as “don’t forget to press the A button to choose what you want!!!!!!” and “you can scroll through the list of things you can choose by pressing up or down on the plus control panel!!!!!!!!!” It gets annoying very quickly (even to small kids, who are really more intelligent than some of these games give them credit for).

The opening menu is pretty simple:

  • Quick Play
  • Dance
  • Workout
  • Achievements
  • Options

When you start out, you’ll be automatically sent to a tutorial. If you are familiar with Just Dance, it should all be very familiar to you:

  • Three of your favorite Nickelodeon characters will dance on the screen, and your goal is to match the moves of the character in the middle, as if you’re looking in a mirror.
  • There are icons on the bottom of the page that tell you what move you should be doing and what move is coming up. I didn’t find the icons particularly intuitive, but that didn’t matter too much because the moves themselves are very simple. Also, the character will shout out the dance move, which even small kids will quickly catch on to.
  • As you hit moves correctly, stars will fly out of the character into a “score meter”. The score meter only consists of three stars, and there isn’t a numerical score count at all. The game supports either one or two players dancing together; one player will have a blue score meter, the other’s will be purple.

There doesn’t seem to be any difference between “Quick Play”, “Dance” and “Workout”, except that with “Quick Play” you’ll see a list of all four song categories, while with “Dance” you’ll see songs from only three categories (“Starting Steps”, “Smooth Moves”, “Fancy Footwork), while with “Workout” you’ll see songs from the fourth category (“Workout Songs”).

You start by selecting a song. If a second player wants to play, they have a few seconds to press the “A” button on their controller to join in.

Each song has one of three icons to distinguish how much physical activity the song involves. There’s 1) a “walking” icon, 2) a “jogging” icon, and 3) a “running” icon. If you’re a parent that wants to wear out your kids, go for the “running”.

Here’s a complete list of the categories and songs:

Workout Songs
Down by the Bay – Dora the Explorer (3)
Great Day – The Fresh Beat band (3)
Limbo Rock – Go, Diego, Go (2)
Rhythm is Gonna Get You – Dora the Explorer (3)
The Lion Sleeps Tonight – Dora the Explorer (3)
We Did It! – Dora the Explorer (3)

Starting Steps Songs
A Friend Like You – The Fresh Beat Band (1)
Al Rescate – Go, Diego, Go (3)
The Backyardigans Theme Song (1)
The Fresh Beat Band Theme Song (3)
Get On Your Feet – Dora the Explorer (2)
Dora the Explorer Theme Song – Dora the Explorer (2)
Oye Como Va – Dora the Explorer (2-locked)
Santa Claus is Coming Aqui – Dora the Explorer (1-locked)

Smooth Moves Songs
Alouette – Dora the Explorer (1)
Go, Diego, Go Theme Song – Go, Diego, Go (2)
Joy to the World – Go, Diego, Go (1)
Locomotion – Dora the Explorer (1)
We Got the Beat – Dora the Explorer (2)
Yeti Stomp – The Backyardians (2)
Iko Iko – Dora the Explorer (1-locked)
P.U. (Stinky Swamp Song) – The Backyardigans (1-locked)

Fancy Footwork Songs
Dancing in the Street – Dora the Explorer (2)
Music (Keeps Me Movin’) – The Fresh Beat Band (3)
Here We Go – The Fresh Beat Band (3)
Rockin’ Robin – Go, Diego, Go (2)
Tuba Polka – The Backyardigans (3)
We’re Unstoppable – The Fresh Beat Band (3)
Animal Jam – Go, Diego, Go (2-locked)
Sleigh Ride – Dora the Explorer (1-locked)

The songs are all cover versions of popular songs. The singing is done by Dora, Diego, or the Fresh Beat Band, and is characteristically high pitched and energetic, just like their TV shows. From my observations, I’ve found that adults generally fall into two categories: those who hear such cover versions as fingers on a chalkboard, and those who love them (primarily because their kids’ eyes perk up and their feet involuntarily start moving whenever such a song starts playing). Play through the demonstration videos I’ve posted here and decide which camp you fall under before buying the game.

For parents who are worried that the lyrics of games like Just Dance 3 are too suggestive, there’s obviously nothing at all to worry about here. Even very, very mildly suggestive lyrics (such as the phrase “every guy, grab a girl” in Martha and the Vandellas’ “Dancing in the Streets”) are rewritten to something very innocuous (in this case, “ever-y boy, and ever-y girl”). And as is often done in Dora songs, some of the lyrics are rewritten to teach kids about different hispanic and latino concepts (in the same song, places like “Philadephia, PA” and “Baltimore” are replaced with places like “Puerto Rico” and “Columbia”).

One think I always check for in dancing games is how accurate the controllers are. In this game, the controller response is very noticeably lenient. First, I tested it out by playing normally, and easily scored three stars. Second, I tested it out by just waving my arm up and down to the beat, and scored three stars again. Finally, I decided to just lay the controller on the table–and I still got one-and-a-half stars.

Of course, this would be a detriment in most dancing games, but because the audience for this game is pre-schoolers, it’s actually an advantage. If a child in your family has felt left out while everyone is playing and having fun with Just Dance, they’ll love the game that’s “made just for them”.

On the other hand, I imagine some children may realize very quickly that no matter what you do (or don’t do), you’ll get a high score. So I think the best way to approach this game is not so much to focus on the score, but just on having fun dancing with their favorite characters. Since they’re probably dancing to songs that play on the TV anyway, this game adds an additional layer of interaction with their on-screen friends that they’ll get excited about. There are also “Achievements” that you earn as you progress through the game by completing songs and earning stars.

Overall, this is a very basic dancing game that’s accessible to preschoolers. I would have liked to see more options, such as the ability for different dancers to dance at different levels (this way a parent or older sibling could dance with a child and be somewhat challenged). I also wish the game could accommodate more than two players, as sometimes the whole family would like to get involved (my guess is that they limited it to two players because they wanted to keep it consistent with the version on the Kinect, which by definition can only accommodate two players). Finally, it would have been nice to have had a little more personalization in the game, as this is something that would have brought the interactivity far beyond what kids already see on the TV–for example, making use of the child’s Wii character or allowing the child to be greeted by name (or even to store their name and their progress).

All in all, I’m giving it 4 stars out of 5 and my recommendation, but really only for a very specific group: parents of preschoolers who are fans of shows like Dora the Explorer and Go Diego Go. Parents of older kids may opt for Just Dance Kids, and families of teens and older will probably want to stick with Just Dance 3 or its many variants.