Welcome to Gaming.Fit! (Formerly Nutwiisystem.com)
Exploring the Past, Present and Future of Exergaming and Video Game Exercise
Back in 2009 before exergaming was "a thing" I started this site to prove to the world (and myself) that yes, you can lose weight using a combination of active video games and diet. A lot has changed since then, but one thing hasn't: if you have the desire to improve your fitness and health, video gaming can still be a key to helping you get motivated and to build good habits. I'll continue to update the blog from time to time with my latest thoughts. Welcome (or welcome back!)
I’m not a big site, but already I’ve seen what overzealous lawyers can do to a site. When I posted my review of a major release last year, I did my usual thing and posted a long review and some YouTube videos of my gameplay.
The next day I came back to the site and found that my YouTube account, which had hundreds of videos and thousands of followers, was in the process of being taken down due to “copyright infringement”. I was flabbergasted. Here I was giving positive free publicity to this company, but they wanted to shut me down. And of course, my silly little videos of Stii-Wii shaking his booty didn’t infringe on anyone’s copyright nor prevent anyone from buying the game–to the contrary, I know for a fact that hundreds if not thousands of people ended up buying it because of me.
I wrote in desperation to the legal department at the company who was trying to shut me down. No response. I wrote to their Marketing department. No response. I wrote to the publisher. No response. The clock was ticking and soon the years of time and literally sweat I put into my YouTube Channel would be gone.
Thankfully, I knew enough to file a counterclaim, and knew all about fair use and copyright law. But that’s just because I’m a computer geek. Most bloggers would have given in.
Don’t get me wrong–I understand the reasons behind SOPA and PIPA. The United States hardly produces anything anymore…tragically we don’t manufacture TVs or electronics or pharmaceuticals or practically anything. The only thing we still produce is entertainment like movies and video games, and yes, thieves are stealing them and getting rich by selling them for pennies on the dollar or giving them away for free and benefitting from online advertising. So in a sense, one of the last vestiges of our gross national product is under assault by thieves and counterfeiters from China to Eastern Europe.
I have indeed been the victim of copyright infringement myself. A few years ago, I found an offshore site that copied all the hard work I’d done on my site (as little and inconsequential as it is) and serving it up as its own. So yes, I see the rationale behind these laws. But the way they’re implemented is flawed. It would essentially deputize sites like Google and GoDaddy to become arms of the FBI. Any lawyer anywhere can take down any site just by complaining about it; you are guilty until proven innocent. This threatens every site from YouTube and Wikipedia to his one. Read more about it here.
The US Congress and presumably the President who would end up signing this bill Have good intentions but are under a delusion that this bill will solve more problems than it creates in its present form. I always marvel at our politicians who triumphantly sign bills that are supposed to help we consumers and never realizing that the bill only ends up making lawyers rich, giving bureaucrats busywork to do, and empowering lobbyists in all industries to continue buying off their favorite politicians, left and right…and not even solving the original problem it was supposed to.
I agree…there oughtta be a law. But just not this one.
Looks like they’re trying to clear some inventory again, so the great deal from the holidays is back. Best Buy is selling the Playstation 3D display for $299.
To get the deal, click the Best Buy logo below and then when you get to the home page, type the number 2891051 in the search box.
Back in August we shared that Move Fitness from Sony was coming. And sure enough, it arrived in the UK just before Christmas on November 25, 2011.
Strangely, though, the US version still is “TBA” according to Sony’s official sources, and isn’t even showing up for pre-order on Amazon. One wonders whether the marketing folks at Sony are holding off until THQ does what will sure to be a massive PR campaign for MiCoach in the Spring which should increase awareness for PS3 Fitness in general.
Surfing around UK message boards, I’m finding that the UK version received tepid responses from critics. The consensus seems to be that while motion controls are excellent (not surprisingly), the routines themselves are repetitive and uninspired. Worst of all, they’re reporting that the game is simply not entertaining, a surprising assertion given that it’s developed by the same folks who developed The Fight: Lights Out.
However, in what I see as a trend for fitness games, user reviews seem to be giving it much higher reviews. This is where the perspective of a magazine reviewer playing the game for five minutes will differ from someone who’s committed to doing an exercise regimen and is looking for any tool available to spice up her or his routine.
Hopefully the delay in getting it to the US will be used to fine-tune it based on reviews in the UK. In the meantime, if you’re really looking forward to this game and can’t wait, you can buy the UK version of Move Fitness on eBay. As with all PS3 games, the UK version will play on US Playstations, but of course things like narration, spelling, and units of measurement will be British. Not a bad thing if you’re looking for a sophisticated workout 🙂
One thing I happily discovered this year was that the site Earthcam.com was broadcasting this year’s Times Square ball drop in 3D.
As I’ve mentioned before, my PC’s video card has 3D capability but it doesn’t seem to be playing well with the Playstation 3D Display. But happily, after I followed the instructions I wrote for watching YouTube in 3D on the Playstation 3D Display, I was able to watch the whole thing live even without a 3D video card.
Again, the basic process is to mirror your screen so that your PC and your Playstation Display shows the same thing, turn on full-screen 3D view (in the case of Earthcam, by clicking on the radio button in the lower right-hand corner of the video which says 3D Mode to 3D TV) which will show a full-screen side-by-side image, and then selecting “Side By Side” mode on your Playstation Display.
After that, you can just sit back and enjoy the show with your glasses on your Playstation Display. This year, I had my regular TV showing Dick Clark’s Rockin’ New Year’s Eve and the Playstation Display showing Earthcam’s feed. The timing was remarkably close–Earthcam was only a second or two off.
Overall, Earthcam’s feed was a bit choppier and lower resolution than the HD picture, which is to be expected of course. As the countdown got to under a minute, the connection got really choppy; my guess is they probably underestimated the number of people pulling up the feed and didn’t anticipate the bandwidth they’d need to broadcast to so many people. But even so, I was astounded by the 3D. The confetti literally seemed to be floating in the air and overall the 3D effect was excellent.
If you missed it, no worries, they have a complete archive of the evening and the countdown at http://newyears.earthcam.com/ so you can countdown the New Year anytime you wish, this time without millions of people competing with you for a clear picture. There’s also a YouTube video which shows some of the highlights:
In addition, their everyday Times Square camera has a 3D view now so you can just leave the camera on and watch the people of New York City all the time on your Playstation Display.
Just another way to play with your 3D Display connected to your PC without necessarily having a 3D card.
Okay, a little off topic, but if you happen to own an iPhone, iPod Touch or iPad, here are some great free apps you can download. They’re a great way to supplement your Wii workouts, or to let you exercise when you’re on the road and don’t feel like traveling with the Wii.
Whether you use your iPhone, your Wii, or that coat rack in the basement that was once a piece of exercise equipment, here’s to a healthy 2012. Oh yes, I will be providing details of my own weight loss efforts again soon. 🙂
Now that 2011 is drawing to a close, I thought I’d do a retrospective of 3D games released in 2011.
2011 saw an influx of “native 3D” games versus games which were developed solely in 2D and converted after-the-fact. This meant that instead of 3D being a gimmick as in the case of many games from 2010 and earlier, in 2011 game publishers finally started to use it as a necessary part of the games.
I’ve posted the complete list of 3D games released for the PS3 in 2011, followed by their publisher, age rating, and release date. I’ve also indicated whether the game includes Move support (which in many cases provides an even more immersive experience) as well as whether it’s a PSN exclusive or not.
I’ve also posted in ratings from four sources. From my experience, I’ve found that each of these four sources can be very flawed at times, but when taking all four together, it provides a pretty good indication of how good a game is.
Amazon reviews are based on user ratings from Amazon.com as of 12/31/2011. I’ve found Amazon ratings to be mostly accurate, but they tend to be on the generous side because users who purchased the game will tend to vote up games to justify the expense they paid, and game publishers’ PR departments routinely use fake reviewers to pump up rankings.
This is why I turn to GameFly as a second opinion. GameFly generally has more votes and because users don’t pay a lot for the games they’re more likely to be objective. On the flip side, because reviewers may rent a title “for a lark” and may otherwise not be very invested in the game, this may cause ratings to be a little lower than they should be.
I look to Gamespot and Metacritic as the “third opinion”. These game reviewers are generally on target, but now and again they’ll let their bias against certain companies or technologies show.
Of course, one other thing to keep in mind is that these ratings are based on the game as a whole, not necessarily the 3D implementation alone. Having said that, if a title has high rankings on all four fronts, chances are it’s a pretty good game that you’ll be happy with.
Taking all this into consideration, here are the top 5 3D games of 2011:
After playing a number of games for the Playstation, there are a few that jumped out at me as simply stunning in 3D. Best thing about it, a lot of these games you may already have on the shelf, but with your Playstation 3D display you’ll give it new life.
1) Uncharted 3: Drake’s Deception – The original Uncharted set new standards in video gaming for a story line worthy of Hollywood screenwriters, an amazing soundtrack, and incredibly detailed graphics and virtual worlds. Uncharted 3 adds to the list absolutely fantastic 3D. The rooftop views of London by night are so extraordinarily beautiful that I had to pause to just admire it. The 3D effect is amazing, and absolutely enhances the game play (this was the first game where I really felt like objects “floated” in front of me). This is a game that is close to perfection and is definitely a “must have” in your collection if you want to own the best of the best in 3D games for the PS3.
2) Motorstorm Apocalypse – This is the game that’s bundled with Playstation 3D Displays. I’ll admit, there’s a little too much complexity in the controls and the storyline for my tastes, as I like my racing games to be just racing games. But again, the 3D graphics are extremely well done and great for showcasing the talents of the Playstation with 3D.
3) The Fight: Lights Out – This was a game I’d purchased at full retail when it first came out to use with the Playstation Move. One of my biggest complaints was that there was simply no depth perception–I’d flail away at the opponent’s face wildly hoping to make contact. This is a case where 3D is not just aesthetically pleasing, it’s essential to enjoying the game to its fullest. I can actually reach out and lay a left hook squarely in the opponent’s face, rather than just waving my hands wondering if I’m making contact.
4) Tumble HD (PSN) – This was a downloadable game on PSN that was ho-hum when I first tried the demo. It was an interesting demo for the Move, but otherwise nothing very special. But putting on the 3D glasses changes the game completely. You can move blocks in three dimensions, making the experience amazingly real. The blocks themselves with their various textures also feel more real than ever. I played the demo again and went ahead and purchased the full version immediately as soon as I experienced it in 3D.
5) Virtua Tennis 4 – This was a game which didn’t receive very good reviews, mainly because the tennis simulation itself paled in comparison to Top Spin 4. However, I have to say at least from an aesthetic perspective (if not a realism perspective), using the Move controller as a racquet and standing on the court in 3D is by far the most realistic virtual reality experience I’ve had to date. Sadly, the Move controller is only used for a small portion of the game, but I was impressed enough to have
6) MLB 11 The Show – This was another game which I thought I’d played out, but adding the 3D was like getting a whole new game. It’s exhilarating to be able to watch pitches come right at you, as well as to watch fly balls actually travel through the air. Again, I wish the Move capabilities were expanded a bit (it’s only good for the home run derby), but again it’s one of the more realistic examples of virtual reality on the PS3 so far.
7) Gran Turismo 5 – This was a game which I’d really not played in a while. I won’t say the 3D effects are as stunning as, say, Motorstorm Apocalypse or Uncharted 3, but they’re not bad especially when you use the “in car” view and experience the full depth of the steering wheel, the rearview mirror, and the view outside.
So, that’s my take on games I had, many of which were sitting on the shelf collecting dust, that received new life with 3D. If you have experience playing other 3D games that blew your mind, share them here!
I notice that people love to visit this site the day after Christmas. I always wondered why, and then it hit me. People get Wiis and Xboxes and PS3s for Christmas, and they also happen to enjoy their share of candy, cookies, and turkey. The confluence of events means a lot of searches for “Wii Fitness Games” and “Wii Exercise Games” the next day.
Well, you’re in luck. I’ve been reviewing Wii fitness games for almost three years now. Over the years there have been some spectacular ones and plenty of duds. Here on Nutwiisystem.com we try to review all of them. You’ll see an unbiased review here on the blog, and you can also go to our list of the best Wii exercise games to see the best of the best.
One question I hear a lot is, is it really possible to lose weight using video games? The answer I always give is the same one. Yes, but only if you STICK to it and really put all of your energy into it. In other words, sitting on a sofa playing Super Mario Kart is probably not going to do it for you. But if you get off the couch and dance with all your energy to Just Dance 3 or stick to the predetermined schedule of EA Sports Active 2, as long as you’re breaking a sweat and your heartrate is elevated for a good 20 minutes, and you’re controlling your portions while you eat, you WILL lose weight.
So take the rest of the four days off, but starting on January 1, 2012, let’s make a resolution to jump, dance, and Wii our way to fitness!
Here’s some late breaking news! Best Buy is holding an after-Xmas sale with some great prices on lots of new games in our top 10 list, including Just Dance 3 and Zumba Fitness 2. Best Buy has certainly been the retailer to beat this year, so kudos to them for setting the bar with great prices this year. Click here to see the sale…
The success of Just Dance franchise have spawned a dizzying number of “copycat” games that use motion controls to let you do “real dance moves”. This holiday season alone there have been more than 20 different games across the three major platforms. It’s enough to give anyone dance game fatigue.
The latest entrant into the morass is Get Up and Dance by O-Games. That’s right, the same company that brought you that fun game Jewel Time Deluxe and John Daly’s ProStroke Golf. Not to be confused with Bejeweled or Tiger Woods PGA Golf. No really, they’re completely different.
All sarcasm aside, throughout Get Up and Dance you can see the resemblance to Just Dance. You select songs to dance to from a “cover flow” interface and see icons which represent the number of dancers, complexity of the song, and “cardio points” representing the intensity of the song.
Hollywood – Marina and the Diamonds (2 stars, 2065 cardio points)
One Week – Barenaked Ladies (3 stars, 1242 cardio points)
Boom Shack-a-Lak – Apache Indian (1 star, 818 cardio points)
Push It – Salt-N-Pepa (1 star, 675 cardio points)
Me, Myself, and I – De La Soul (1 star, 950 cardio points)
Where’s Your Head At? – Basement Jaxx (2 stars, 2416 cardio points)
If We Ever Meet Again – Timbaland Feat Katy Perry (2-3 stars, 2031 cardio points, lead & backing)
What You Waiting For – Gwen Stefani (3 stars, 1512 cardio points, lead & backing)
At first I thought there were a lot more songs, but that’s because in the cover flow interface they repeat several titles in a fairly confusing way. Each song lets you choose a short version (about 1-3 minutes long) or a long version (about 3-5 minutes long).
Up to four players can dance at a time. All will dance to the same choreography unless there are lead & backing tracks, in which case all players will dance to one of two routines. Each dancer can also select or create a profile to keep track of their scores (there are four default profile names called “Boogie”, “Bouncy”, “Jitterbug”, and “Vogue”–the user interface is so confusing that it took me a while to figure out what these were…at first I thought they were difficulty levels or dance styles. Instead of being cute I wish they could have stuck with the more intuitive “Player 1”, “Player 2”).
Each player presses the Move button and the glowing orb will glow in a different color.
When you get to the dance screen the interface again is eerily reminiscent of Just Dance. You have to mirror the dance moves of a dancer on the page, which happens to be a glowing white silhouetted figure dressed in bright colorful clothes. There were only things I noticed that prevented this from looking like a complete ripoff of Just Dance.
First, the icons representing your moves are displayed scrolling down vertically on the left of the screen for lead tracks (on the right of the screen for backing tracks). I found this a lot less easy to follow than the cues on Just Dance, but after a while I got used to it.
Secondly, the actual full-screen music video of the song by the original artist is playing in the background of the screen. This I found terribly distracting. While you’re trying to focus on your own dancer’s movements, the video in the back is constantly in motion. As a result, you don’t really enjoy the video, and it becomes a chore to try to focus on your dancer’s moves. I much prefer the approach taken by the PS3 Everybody Dance, where the video is playing in a self-contained box on the page which you can turn on and off.
Finally, the choreography. To be honest, I found it a bit lackluster. It didn’t have the technical complexity of a Dance Central 2 nor even the fun and quirky personality of Just Dance 3. In both those games, it was clear that a professional choreographer had designed the dance moves in the spirit and style of the original artist. In this case, you go through to motions of jumping and moving your hands up and down and in circles, but in many cases the moves seems generic and uninspired.
As derivative and lackluster as the gameplay is, there are a handful of improvements over Just Dance. I do like that they show the “time elapsed and time remaining” on the top of the screen, something useful for workouts that I wish Just Dance would have as an option you could turn on and off. I also like that they give you the option of using two controllers–one in each hand–which can help get your scoring and get you more immersed in the dancing, although it’s certainly not mandatory. I also like how you can break down your accuracy in different parts of the song and go to “Rehearse” mode to practice any given section.
The game does have a lot of interesting options for multi-player play under the “Get Up and Party” mode. There’s “Team Classic”, where two teams of up to four can compete head-to-head to see who can get the best score. “Last Man Standing” is an interesting game where two teams of up to two players each can do a “dance off” to see who dances the best. “Tug of War” is a fun variation of this, where the stronger team will win a virtual tug-of-rope game the more accurately they dance.
There’s also a “Shape Up” mode. After you set your profile, you can select one of five levels ranging from Beginner to Intense, which basically dictate how many songs you’ll dance to each workout session. There are some specially choreographed songs that play more like aerobic routines than dance routines, which can help maximize your workout. When you play the songs, you’re not graded based on how accurately you move; instead, you’ll see a counter of “cardio points” which just go up every time you move your controller. Of course, you’re on the “honor system” to do it right–you can rack up thousands of cardio points by just sitting on the couch and spinning your hands, of course there’s no point in doing that. A graph will show you your progress from week to week.
There’s also a mode called “Get Up and Dance Group” which is basically like a “career mode” where you and some friends can go through a series of “talent competitions”. It may be fun for kids to play this mode so they can pretend they’re competing on reality shows, but other than that it’s nothing special.
At the end of the day, I’m guessing the primary purchasers of this game will be people who want to save a little money (the retail price of the game is $10 less than Just Dance, although street prices make them about equal right now), and grandmas who see the title “Get Up and Dance” on the shelf and assume it’s Just Dance. Having said that, I would put the production quality of the game a hair above shovelware. I would say it’s a worthwhile purchase if you happen to like any of the songs in the playlist, or if you play in groups and have played Just Dance so much you need a little change of pace. But other than that, in a world with fifty gazillion and one dance titles out there, there’s really nothing too special about this one. 3.5 of 5 stars.
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