PS3 Fitness Game Reviews 2

Review of Kung Fu Live for Playstation 3

Every now and again, you come across a game that changes everything. I have just played that game on the Playstation.

It’s called Kung-Fu Live. And it is the best exercise game I have played on the Playstation 3 to date. In fact, it ranks among the best fitness game I’ve played on any system.

And the strangest thing of all is that it’s not a $60 game from a big name company like Electronic Arts or THQ or Ubisoft. It’s from a little studio called Virtual Air Guitar company, who made it available for download on the Playstation Network for $14.99. That’s right, $14.99.

The best way I can describe Kung Fu Live is that it’s a fighting game like Street Fighter or Mortal Kombat. Only instead of using a game controller, you use your body. That’s right, just your body. Virtual Air Guitar has brilliantly brought Kinect-like functionality to the PS3. You only need the Playstation Eye camera–you don’t need your Dualshock controller nor even the Move controllers. You kick and your on-screen character kicks. You punch, and your on-screen character punches.

Oh yes, about your on-screen character. It’s YOU. That’s right, not an avatar, not a cartoon version of you, but your actual real-time video image that’s visible on the screen, interacting with the comic book enemies that are coming at you at all sides.

Before you begin play you need to set up the system to your own room and lighting conditions.  You see a video image of yourself and you need to select from some options to try to get the image so that your own image is clear, but any images in the background are blocked out. There are four pre-defined options you can choose from, or you can go into advanced mode and tweak different settings until your image is as clean as possible. As with the Kinect, you can select menu items by pointing to them on the screen–no controller necessary.

I should say that because this is very early technology, it’ll take some time to get your image right, and even then there will be glitches (for example, imperfections and noise in your image or background objects coming through). This is understandable, given that they’re trying something new that’s never been done before on a system that wasn’t designed for it (which is probably why they opted to release the game on PSN first).

For best results the lighting in your room needs to be perfect. I had no problems playing during the day with natural sunlight coming into the room; playing at night was a little more difficult, I had to adjust the different lamps in my room to try to get it right. For best results, play against a white wall and wear dark clothes (or vice-versa). If you’re wearing dark clothes, clear away any similarly-colored furniture or fixtures behind you. It might take a little effort, but it’s worth it.

Once you have your video image set, that’s where the fun begins.

As the game starts, the screen zooms in and lets you read through the pages of a beautifully designed and illustrated comic book. You’re literally the main character in the comic book.  You follow a story of a young man who’s on his first day in a comic book store.

In the first “Chapter”, after the comic book pages conclude you’re brought to a tutorial where you learn how to fight. The moves are very intuitive. To punch to the left or right, you punch. To kick to the left or right, you kick. You can move your onscreen character forward by either punching in or slightly moving your body in that direction. To jump, you jump. To do a flip, you jump but angle your body forward or backward. As you progress through the game, there are other more complex moves, all of which are still very intuitive. A “power punch” can be done by punching with both fists. A “slam” can be done by jumping up and the pounding the ground with your fists. You can even hurl lighting by raising a leg and holding your arms up! Again, as you do it in real life, you see your actual image doing it in the game.

When you finish the tutorial you’re brought back to Chapter 2.

In Chapter 2, the comic book pages show that character is closing up the comic book store and is attacked by a gang who’s after something that’s in the store. After this, you’re brought to a full scene in the comic book where you have to defeat each of your attackers using all the moves you learned in Chapter 1. As with traditional fighting games, a gauge will show you how much health you have versus your attackers. The game gets progressively harder as you move through it, but again,  I always felt in control. As I got more confident, I’d unleash new attacks like combo moves and air attacks and punching and kicking high and low.

The story continues through more chapters. I didn’t want to stop playing, the only thing that stopped me was that I was exhausted!

Here’s a video of my gameplay. Faithful readers of this blog (and my other ones) will know that I’m far too bashful to have my image shown in these videos (I have no desire to be the next Rebecca Black), so I concocted a black “ninja” outfit for purposes of this review, complete with a ninja mask I made out of a scarf and hoodie. 😛 (As you can see, I had to drag out an old bedsheet to cover up my dark sofa to improve the system’s detection of me). But once I finished the video, I will admit to going shirtless and releasing my inner Bruce Lee for Chapters 3 and beyond (again, no chance anyone will see those videos :P)

Is the game a workout? I’ll say it is! I was kicking and punching opponents left and right and having a grand old time. And the game was surprisingly competitive, but never once did I feel I wasn’t in full control (I can’t even say that all the time with “real” fighting games that use controllers).  And when each round was finished, I was sweating and panting as if I’d just gotten out of a real street fight!

The game is incredibly creative and the developers clearly have a very, very good sense of humor. One of my most favorite features of the game came as a surprise to me. The game asked me to “pose” in various ways–an outline of a body would appear on the screen and I’d have to match it. For example, sometimes you need to pose with your arms stretched out, sometimes you need to get closer to the camera for a closeup, and so on. I realized later while watching the “comic book pages” that they actually included my image WITHIN the comic book pages, so I was literally a part of the story, and the way that your images are used are genius–when I first saw them I couldn’t stop laughing. Again, it’s a use of innovative creativity that makes those “hey look at how funny you look” videos after Kinect games look almost passe.

This game easily catapults to #1 on my list of the top Playstation 3 Fitness Games. I would say it is a must-have if you’re a fan of fighting games and want to see what the future holds for innovative, creative game design. Again, go in with the right expectations–the lighting issues can be challenging and even frustrating at times, but the overall concept and innovation makes it all worth it. The best analogy I can make, and I don’t think I’m being melodramatic here, is that this is sort of like one of Thomas Edison’s first movies. Today, we look back at it as quaint and imperfect, but without those early efforts the motion picture industry would never have started. I suspect ten years from now people will look back at Kung Fu Live and point back to it as ushering a whole new way to think about video games. If I were a big time game manufacturer, I’d be keeping a close eye on the folks at Virtual Air Guitar.

The easiest way to get it is to purchase Kung Fu Live an Online Game Code from Amazon. Just make the purchase from Amazon. You’ll get a code which you can enter in the Playstation Store (click the “Redeem Codes” icon at the top of the screen). Your download will start. The total size is about 874 MB, so it goes quickly.

Looking back at some of the early reviews of this game, a lot of reviewers in the games press panned it. But I think time has vindicated the game–while most reviewers game it a rating of 3 or 4 out of 10, those very same sites’ users have overwhelmingly rated it an average of 7-9. To use another analogy, I suspect that the game reviewers didn’t have time nor patience to configure their lighting properly, and then took it out on the game. But when you take the time to set it up right, you’re in for a treat.

I’ve often said that the mark of a great fitness video game is being so fun that you don’t want to stop playing, even if you’re perspiring, panting, and exhausted. Kung Fu Live is one of those games. 5 out of 5 stars. This one is a winner.

Video Game Deals

Great deal on Jillian Michaels 2011 and a bunch of accessories

It’s been a while since I posted a nice “deal” on the site. Here’s a good one.

Buy.com has the Wii Fun N’ Fit Kit with BONUS Jillian Michaels Fitness Ultimatum 2011 Game) for the very low price of $23.99.

While the Jillian Michaels game got lackluster reviews from me as well as most other game reviewers, getting it at this price, in addition to the Wii Fit Action Balance Board (a generic replacement Balance Board), Belt Clip (, and Battery Pack makes this a really tempting deal. Again, I doubt that any of these things are as good as the originals, but at than $5 each per component, it’s definitely a great deal.

Hard to say how long this deal will last, so jump on it while you can!

PS3 Fitness Game Reviews 4

Review of UFC Personal Trainer for PS3 Move

UFC Personal Trainer is a title by THQ that’s been released on the Wii, the Xbox 360 with Kinect, and the version we’ll be reviewing today, the Playstation 3 with Move. It’s an intense workout title that uses celebrities from the world of UFC and mixed martial arts to provide training.

Our sister site XboxFitness.Org has a review of UFC Personal Trainer for Kinect. The games are practically identical between both platforms from a functional point of view. You start out by selecting your gender and entering your age, height, and weight. You then select whether you want to use one motion controller or two. A video will appear of a UFC fighter giving you a “pep talk” which sounds a little more like a legal disclaimer: Check with your doctor before exercising, wear the proper gear, stay hydrated, warm up, and get plenty of rest.

After this, you go through a fitness test, where you perform as many sit-ups as you can in one minute (holding the Move controller in your right hand) and then perform as many push-ups as you can in one minute (strapping the Move controller to your leg). I was surprised at how good the motion detection was, although granted I did have to make sure I was in camera range (much easier done on the Playstation than the Kinect version which requires a TON of room).

Next, I had to perform jumping jacks for 1 minute to get my heart rate up. After one minute a timer appeared and had me take my pulse over 15 seconds, from which it calculated my active heartrate.

At this point I was assigned a “fitness level”. As with the Kinect version, I was deemed a “beginner” even though I did a ton of sit-ups and jumping jacks (my guess is it was my inabiliy to do push-ups that kept me at beginner level). This of course was fine with me.

After the test, you’re brought to a menu. The first option is “Workouts”. You can select one of three UFC fighters: Mark Delagrotte, Greg Jackson, and Javier Mendez, to walk you through a set of custom workouts. After watching a video intro of your trainer, you can choose from 20 pre-made workouts per trainer or you can also create and save custom workouts.

Each of the 20 pre-defined workouts that take you through conditioning, working out different parts of the body, and even teaching some MMA techniques. Here’s Mark Delagrotte’s upper body workout:

The first thing you’ll probably notice is that it’s very, very long. Across the board, the workouts spend far too much time with warm-up and cool-down stretches, leaving barely any time for the actual fitness. If you decide to get the game, chances are you’ll need to create custom workouts with one or two stretching exercises instead of overdoing it like they do with the pre-made workouts.

Another thing I noticed is that a lot of the arm exercises would have been much more effective with resistance. Hand weights are obviously out of the question (one area where the Kinect excels), but Resistance Bands designed for use with Wii remotes could certainly be used.

Besides Workouts, you have the following other options:

Quick workouts – these are essentially truncated versions of the full workouts, complete with warm-up, exercises targeted to a specific goal, and then cool-down.

Activities – these are “fun” activities that you can perform with virtual equipment, including heavy punching bags, a speed bag, a heavy tire, and hitting the mitts of your favorite UFC fighter. While the simulation was definitely good and the motion controls accurate, all of the activities were just a little bit off the real thing. And again, because these exercises all use both Move controllers and not the leg strap, any exercise involving the lower body is on the “honor system”. As you can see here, I had some difficulty with the Tire Flip, but finally got it after adjusting my leg strap.

Program – Here, you can choose from different programs to meet certain goals. There’s a strength building program, a weight loss program, and an endurance building program for 30 days or 60 days. When you select a program, you’ll be brought to a calendar where you can see which specific workouts you’ll do on each day during that time.

Multiplayer Games – You can challenge a friend to compete in a workout activity side by side, by taking turns in Hot Seat mode, and online over the Playstation Network. The activities are limited to Tire Flip or Speed Bag for side by side challenges and to Hit the Miitts, Tire Flip, and Speed Bag for Hot Seat mode. For Playstation Network challenges, you’re limited to Hit the Mitts.

Player Tracker – Here’s where you can view all of your statistics and history.

It’s hard not to immediately make comparisons between the Playstation and the Kinect versions. The graphics on the Playstation are clearly superior to the Kinect’s. The live-action videos that appear throughout the game are clearer, and even the cartoony renditions of the UFC fighters are slightly less cartoony on the PS3. Also, certain exercises are much more precise on the Playstation than the Kinect. Anything involving upper body movements and punches is extremely precise on the Playstation, while with the Kinect it’d occasionally miss detecting quick movements. Having said that, I think they could have done a little more precision detection with the Playstation; during punching exercises I’d do a jab when I should have done a hook and vice-versa, but the system would credit me for all of it.

Where the Kinect shines is in full body detection. With the Kinect, during every exercise you see a silhouette image of yourself and the system does a fairly good job of detecting you. With the Playstation, any exercise involving lower-body movement requires you to strap a Move controller to your leg. The motion detection is pretty good, but for certain exercises the system doesn’t bother using motion controls at all–in those cases you’re basically on the “honor system” to do the exercise right.

I gave the Xbox version 4 out of 5 stars. As for the Playstation version, I think it deserves the same 4 out of 5 stars, but for different reasons. The accuracy of upper body controls is clearly superior, but on the other hand, the total lack of full body motion detection and the inability to use hand weights puts it at a disadvantage.

All in all, I found UFC Personal Trainer for PS3 to be a great workout, and like its Kinect counterpart its probably the most intense workout you’ll get with a Playstation fitness game–the “fitness test” alone was exhausting, and even at “beginner” level, I was having a hard time keeping up. If you’re a UFC fan and looking to get fit, you’re going to love the detail of the integration with UFC personalities and environments. If you’re not a UFC fan, it’s a good game if you are looking for an intense workout, perhaps at the expense of optimal use of motion controls or the PS3 Eye Camera. Otherwise, you might want to consider another game like EA Sports Active 2 (the best overall workout program), Get Fit with Mel B (the best cardio workout with innovative use of the PS3 camera), or Fit in Six (best if you’re looking for a huge variety of workouts).

So far, I don’t think any PS3 Fitness game publisher has hit it completely out of the park yet in terms of coming up with a game that’s a ton of fun and while also provides a good workout. It will be interesting to see if THQ’s own miCoach Premium lives up to the hype when it’s released in 2012.

Wii Fitness Game Reviews 1

Review of Just Dance Summer Party for the Wii

Just Dance 2 by
Platform: Wii
Rated:E
4 of 5 stars – Fun as all Just Dance games are, but nothing really new.
by ,
Written on August 1, 2012

First there was Just Dance. And it was pretty good.

Then there was Just Dance 2. And it was very good.

Then there was Just Dance Broadway (Dance on Broadway). Then Just Dance Michael Jackson (Michael Jackson: The Experience). Then Just Dance Kids. Then, uh, Just Dance Smurfs (I kid you not…see The Smurfs Dance Party).

And now, Just Dance Summer Party. And it’s at this point that we all start to wonder…is this just a wee bit too much?

Well, I’m happy to say no, you can’t have enough Just Dance. Because the songs are new and the steps are new, you never really get the sense of having “been there and done that”. With Just Dance Summer Party there are 23 new songs that are perfect for, well, summer parties.

As with all other variations of Just Dance, you only need a single Wii remote to play, and up to four players can play together (either in competition or in dancing choreographed routines together). As with Just Dance 2, the motion detection is excellent. Not perfect, but good enough that as you practice and learn the dance moves, you’ll see your score rise. And yes, after playing through just a few songs I felt my arms strengthen and my cardio go up, so it’s still a great way to get some exercise.

The songs are all very catchy and make great dance tunes, and of course they’re all choreographed excellently. Here’s Katy Perry’s “Firework” where you can show off moves like Katy herself does:

They actually have a gospel tune by The Reverend Horatio Duncan & Amos Sweets:  “Down by the Riverside”, with some rather inspirational choreography:

Perhaps my all-time favorite choreography: Carl Douglas’s classic “Kung Fu Fighting”, with dance moves paying homage not just to the classic funky tune, but also to classic video game fighting:

So as you can see, Just Dance Summer Party follows in the footsteps of previous Just Dance titles. As with Just Dance 2, there are icons that tell you the workout intensity (one of three icons shaped like a drop of sweat) and the technical complexity (one of three icons shaped like a gear) above each song. There’s also a “Duet” icon which lets you know if the song is choreographed as a routine for two people.

Also as with Just Dance 2, there’s a “Just Sweat” mode where you don’t worry about your score and just burn those calories away. There are also Dance Battles and Dance Party, perfect for those summer parties.

I give Just Dance Summer Party a 4 of 5 stars, not so much for the game play, which is as excellent as Just Dance 2, but more so because it really doesn’t add much new;  there are only 20 songs on this volume, which makes the list price of $30 a little suspect (Just Dance 2 had 44 tracks and is going for about the same price). Also, most of the songs have been available on the Wii store as downloadable content already.

Here are all the songs included on the disc:

  1. A Band of Bees – Chicken Payback
  2. A R Rahman, Pussycat Dolls featuring Nicole Scherzinger – Jai Ho! (You are my destiny)
  3. Blur – Song 2
  4. Carl Douglas – Kung Fu Fighting (Dave Ruffy / Mark Wallis remix)
  5. Estelle feat Kanye West – American Boy
  6. Katy Perry – Firework
  7. M/A/R/R/S – Pump Up The Volume
  8. Panic At The Disco – Nine in the Afternoon
  9. Rihanna – Pon De Replay
  10. Steppenwolf – Born To Be Wild
  11. The Supremes – You Can’t Hurry Love
  12. V V Brown – Crying Blood
  13. Countdown Dee’s Hit Explosion – Barbie Girl
  14. Love Letter – Why oh why
  15. Nick Phoenix and Thomas Bergersen – Professeur Pumplestickle
  16. Studio Allstars – Maniac
  17. Sweat Invaders – Funkytown’
  18. Sweat Invaders – Skin-to-Skin
  19. The Hit Crew – Here Comes The Hotstepper
  20. The Lemon Cubes – Mambo NO. 5 (A Little Bit Of Monica)
  21. The Lemon Cubes – Moving On Up
  22. The Reverend Horatio Duncan & Amos Sweets – Down By The Riverside
  23. The World Cup Girls – Futebol Crazy

I do suspect this will be the last title of the “current series” before Ubisoft releases Just Dance 3 in October. Just Dance 3 promises to be amazing, with features such as letting you interact with the in-game world, Dance Crew mode, Flash Mob mode, and Just Sweat More, a training program with calculated Cardio Training and on-going assessment to help you stay fit. It will be interesting to see if Ubisoft can compete with the likes of Dance Central 2 on Kinect and Everybody Dance for Playstation by sticking to simplicity and fun.

PS3 Fitness Game Reviews 1

Review of Top Spin 4 for Playstation Move

ps3 tennis for exercise

A while ago I posted a review of Top Spin 4 for the Wii on our sister site Nutwiisystem.com. I was a wee bit underwhelmed (no pun intended). As much as I love the Wii, it does have its limitations as far as precision and graphics goes.

When it came time to review the game on the Playstation, I had high expectations. The Move is much more precise than the Wii remote, and the graphics of the PS3 are phenomenal.

I’ll start off by saying that Top Spin 4 is excellent as a tennis simulator. The graphics are smooth, fast, and realistic, down to the facial features and characteristics of the players (most of the top stars of today are represented). You can see Nadal’s leap and hear Serena’s grunts. Serves, volleys, and reactions are extremely well captured. If you’re a tennis fan, you can have a blast just playing the game with your Dualshock controller.

Of course, this blog talks about PS3 Fitness, so the burning question is–can this come close to simulating a real tennis game?

I’ll say that it comes closer than any motion control game before it, including EA Sports Grand Slam Tennis for the Wii (which used the Wii Remote Plus) and the awful Racquet Sports. Unlike the Wii version, where you just wag the remote and let the buttons do the rest, the Playstation Move allows you to control much more of the game using motion controls. One annoying thing is that every time you start the game, you need to reassign the Move Controller from 7 to 4 and to “calibrate” the controls by pressing buttons. I’m not sure why they couldn’t just make everything work seamlessly like in Sports Champions, but perhaps the publishers were new at programming for the Move and just didn’t know any better.

You can use your Move controller to perform each kind of tennis swing and to serve. To swing, you simply rear your arm back and then swing your arm forward, like a real tennis racket. If you swing your arm forward, you’ll hit a flat shot. If you swing forward and upward in a “U” shaped motion, you’ll be able to put top spin on the ball. If you swing while holding the “T” button, you’ll perform a slice.

How hard you swing matters too. As in real tennis, you can hit a power shot by making a broad backwards movement with your arm and powering your arm forward quickly. Likewise, you can hit a control shot by using very short preparation and swing motions.

Other kinds of shots do require buttons. You can press L2 (on the Navigation Controller) to perform a lob. You can also hold down L1 and move your joystick forwards or backwards to approach the net or retreat respectively.

You will need a PlayStation Move Navigation Controller to make your player run and aim your shots with the joystick (the Dualshock works too, much is much clunkier in your hands).

As I said, the graphics are phenomenal. All of the grand slam venues are reproduced to amazing accuracy, and you can customize your players to the smallest details, even to the sound he or she makes when grunting during a shot or the dance he or she makes after a victory.

I have to admit I was a little disappointed at the implementation of the swing. It seemed just a little sluggish and didn’t match my movements 1:1. Serving feels completely disjointed, as if all you have to do is raise and lower your hands, and you’ll hit a perfect serve each time. In that sense, it was a lot like the Wii. It’s hard not to make comparisons and wonder why they couldn’t match Sports Champions ping pong, where your movements are literally matched exactly and you can do even subtle things like rotate your racquet by turning your wrists. None of that here.

As for the “workout” value, there really isn’t much to speak of. I do think that if the swinging was implemented a little more realistically, it might be a fun game to play over and over. But in this game, it feel like the Move controller was more or less and afterthought to a game that was designed first and foremost to be played with handheld controllers.  As such, I’d give it a 4.5 for gameplay, but a 2.5 for Move implementation, so I’ll average it out at 3.5 stars out of 5.  If you’re a die-hard tennis fan, it’s worth it for the game, if not for the Move implementation or workout potential.

3.5 of 5 stars.


Wii Fitness Game Reviews

Review of NFL Training Camp for Wii

NFL Training Camp by
Platform: Wii
Rated:E
5 of 5 stars – The excellent EA Sports Active series gets a shot of testosterone.
by ,
Written on July 24, 2011

NFL Training Camp for WiiI’d tried EA Sports’  NFL Training Camp back when it was released, at least enough to write a review on Amazon and saw enough to name it one of the Top 10 Wii Exercise games (which it still is, especially for football fans). But I realized I never really wrote one of my in-depth reviews of it. So this first post about my next weight loss challenge will double as an official review of NFL Training Camp.

I started up NFL Training Camp for the first time in months. On the opening screen, I was greeted with energetic generic music, which thankfully is a little less burning-into-your-brain than the EA Sports Active jingle (I sometimes find myself humming the annoying “do, dodo dododo DO do DO” at random times in the day).

The NFL Training Camp menu looks a lot like the EA Sports Active 2 menu. You get Workouts (where you choose from preset workouts), Journal (where you can enter lifestyle information), and Locker Room (where you can view collections of “helmets” and “stickers” you collect, achievements, and videos). You can also choose 60 Day Challenge.

It first asks you if you want Easy (a bit of a challenge in your daily workout but nothing extreme), Medium (you want a moderate challenge), or Hard (You want an extreme challenge). As I’m supposed to lose 25 pounds, I went with Hard. We shall see if I live to regret it.

As with EA Sports Active, you choose 4 workout days and 3 rest days. As with EA Sports Active, I’m not happy that I can only pick days of the week and not customize my calendar with specific dates. I really hope this is something they’ll fix in EA Sports Active 3. I chose Monday, Tuesday, Thursday, and Friday.

To start out, you see a opening video of football players training, complete with the driving NFL Films music that we know and love. That puts you in the mood.

On the next screen, I could see where my “draft Projection” is. I’m told I’m the 224th overall pick in the 7th round of the draft. Ah, I get it. This is going to be a simulation of the NFL Scouting Combine, so I have 60 days to get myself in shape so I’ll be drafted in the first round. I like how they didn’t just slap football uniforms on EA Sports Active 2, but really seemed to customize this version for football fans. In fact, when you set up your profile, you can choose a jersey number, choose your favorite NFL team, AND choose a player from that team to be your “trainer”. The player doesn’t talk, of course, but a cartoon version of him will demonstrate all the exercises to you as a gruff NFL coach voice narrates.

This is where I got stuck. On the “60 Day Challenge” screen, I can choose to view Stats and a Calendar. But there was no button to start working out. It took me about 15 minutes to realize that the reason was that I set this up on Sunday, and my first workout day was scheduled for Monday. Urgh!! You’d at least think that EA Sports could leave a hint saying something like “You Have No Workout Scheduled for Today”. Seriously, game publishers, test your software before you release it.

There is an option to change the workout, but it’s only good starting the next week. So I quit out of the workout and started all over, choosing Sunday, Monday, Thursday, and Friday.

This time, I was brought to a “Start Workout” button. I strapped on my trusty arm sensor and leg sensor (the exact same one used in EA Sports Active 2) and continued. The other day I purchased a replacement resistance band that offered a lot more resistance than the EA Sports provided one (which, after sitting idle for a few months) actually turned white and brittle).

I liked how, right away, it gave me the option to choose one player or two player. This was an improvement over EA Sports Active 2, where figuring out how to configure a two player workout is a royal pain.

The workout was similar to EA Sports Active. It’s a series of exercises that are put together to meet a goal for the day. You start with a series of a few warm up stretches, you end with cool-down exercises, and in between you have a lot of different kinds of exercises. A lot of the exercises are identical to EA Sports Active, such as planks, curls, and rows. My favorite exercise was a quarterback drill where you make a tossing motion of the Wii remote like a football and time your throw to hit a running receiver, doing foot fires all the time to slow down a sack clock. Another great exercise was the jogging exercise, but unlike the EA Sports Active version of jogging, this one times you and lets you try to beat your best time each time.

A lot of the great features of EA Sports Active 2 are carried over, such as heart rate monitoring, the ability to share your data online, and an exercise routine that’s put together by a professional trainer. Of course, a lot of the same annoyances are carried over. Even though you don’t need to use the Wii remote for many exercises, the whole screen will black out when the Wii remote shuts down to conserve battery power.

Like I said, I do like how it’s an immersive NFL experience.  You can train with your favorite player, and with each exercise you do you earn points which can be used in the “Pro Shop” to outfit your player with NFL gear and even new stadiums.

Overall, I’d say NFL Training Camp is no better or worse than EA Sports Active 2 (which of course has been our top rated Wii fitness game for some time).

5 of 5 stars.

Nutwiisystem Information 4

The EA Sports Active 9 Week Program that became a 29 Week Program

Well, for those of you have are regular readers of the blog, you’ll remember that way back on January 13 I started the EA Sports Active 9 Week Program. We also started a EA Sports Exercise Group, NutWiiSys, at the same time.

You may notice that I never finished it. With two workouts to go, I got the flu. Then, I recovered from the flu and scraped up my knee biking. That put me out of commission for a few weeks. Then, life just got crazy busy. Those two remaining workouts never quite happened. And yes, I started to put on weight again 🙁

Long story short, today I started up EA Sports Active 2 for the first time since then. I was greeted with the following screen.

Completed EA Sports Active 9 week workout--sort of

Yes, it looks like EA Sports Active 2 got tired of waiting for me, so it told me I was done and gave me this lovely trophy. It’s beautiful, but also just a hair empty because I regret not being able to really finish what I started. While it’s a bit embarrassing for me to admit, I post it here just to let you know that even though I run this site, I do deal with the same challenges myself!

Well, something else happened in these 29 weeks. I asked my girlfriend Lisa to marry me, and by some miracle she said yes! Lisa is an active (and tiny) person who loves volleyball and hiking, so fittingly (pun not really intended), I took her to her favorite hiking trail, Breakneck Ridge in New York, and when we got to the top, I fell to my knees and asked her (I literally fell to my knees–that is a rough trail).

Now if you’ve ever heard the nursery rhyme about Jack Sprat (the guy who could eat no fat) and his wife (the one who could eat no lean), Lisa would be Jack and I would be the wife. When we go to restaurants, I usually finish my plate, and then finish all of her plate except for the one or two bites she took.

Now Lisa is the sweetest thing on earth–she’s always told me that she “like chubby guys”. On the other hand, because she’s concerned about my health she’s been dropping hints lately. This culminated in a challenge: could I lose 25 pounds by our wedding. 😛

While we don’t have a date set yet, I’ve decided to take her up on her challenge. And so, I will be starting up again. I think this time I’ll use NFL Training Camp, which I paid $60 for and never used (it’s down to $25 now). There’s a 60 day challenge, so hopefully this time nothing will get in my way!

One thing I never did was to THANK the members of the NutWiiSys EA Sports group. Until the flu and the bike incident, you guys were GREAT motivation for me. I am so proud of what we accomplished as a group. The latest stats are:

1) We ran a total of 119 MILES!
2) We completed 198 workouts
3) We worked out for 95 hours and 13 minutes
4) We burned 37,062 calories!

I see that some of you are still going, even though I’ve fallen off the wagon. Maiphp, keep up the great work! Holythorn, congrats for finishing the 9 week program before I did 😉

Sadly, EA Sports won’t let me track my NFL Training Camp stats in the EA Sports Active 2 group. But if anyone has NFL Training Camp and would like to work out alongside of me, let me know and I’ll set up another group!

In any case, I will keep you informed of my progress. Wish me luck!

Nutwiisystem Information

Announcing the Wii Fitness Game Discussion Forum!

Something I’ve had on my mind to do for a while has been to launch a discussion forum where we can talk about Wii fitness. On our site’s most popular page, the 10 Best Wii Fitness Games page, I’ve noticed that a lot of folks have been leaving comments and questions not just about the top 10 games, but also about other topics of interest, such as the best games for kids, the best games for multiple players, the best low-impact games, and more great questions.

So, if you have a burning question about Wii Fitness games, come on over to the brand new forum. You can post as a guest or register as a user.

http://www.nutwiisystem.com/forum/index.php?a=vforum&f=8

I’ll do my best to answer whatever questions you have, and of course, I encourage you to chime in to help your fellow Wii fitness fans with theirs. Enjoy!

Wii Fitness Game Reviews 8

Review of Exerbeat for Wii

Exerbeat by
Platform: Wii
Rated:E
4.5 stars – Fun exercise game with video gaming elements that keep you coming back.
by ,
Written on July 14, 2011

Sorry, I know a lot of you were asking me to review ExerBeat for the Wii. I’d actually been promised by Nick at Namco Bandai back on May 31st that he’d send me a copy of the game to review. Unfortunately, seems that Nick has fallen off the face of the earth after repeated attempts to contact him (Nick, if you’re reading this, call me, I won’t bite!! :P).

Anyway, I decided to rent the game from GameFly. Here’s my review.

ExerBeat is a new exercise title by Namco Bandai, the same folks who brought you We Cheer and the Active Life series. In many ways, it epitomizes the state of exercise games on the Wii—lots of fun, decent exercise, but hit-or-miss motion tracking.

You start out by selecting your Mii. Good start—too many game companies other than Nintendo don’t embrace the Mii, I’m glad that Namco does.

A chubby yellow-and-orange music note named “Rhythm” greets you. It asks your year of birth, so older folks like me have to go through the ignominious process of scrolling and scrolling until you find your year. Then, it asks to confirm your birthday, which it will pull from your Mii profile. It then asks you to input your weight (it doesn’t offer option to check weight with a balance board–even though it detects the balance board, I can’t find any activity that actually uses it). Finally, it asks for your dominant hand (great for lefties who feel a little left out with so many games asking you to hold the remote in your right hand).

The Music Note tells you that you’ll move your body to the rhythm in all sorts of fun and challenging exercise routines.  It lets you watch a tutorial.

If you’ve played Wii exercise games before, the routine is pretty standard. You need to watch an on-screen instructor and mimic her moves as if you’re standing in a mirror. You have the option of working out with one Wii remote or two. I definitely recommend both. (Later, you’ll also have the option of working out with someone else, with both of you holding two remotes, and you’ll eventually unlock a “Video Mode” option which allows you to just work out without the Wii remotes).

The tutorial is a simple set of warm-up aerobic exercises. You’ll see arrows on the screen indicating how your hands should move, and if you match the movement precisely you’ll feel your Wii-mote “rumble”.

The first thing I watched for, of course, how accurate the motion controls are. I found in the aerobic exercises, the controls were very frustrating. I would be doing the aerobic exercise perfectly, but at best the system would recognize only 60% of my moves. Worse, the perky aerobics instructor would annoyingly tell me I was doing it wrong when I wasn’t.

As with other Wii games, you need to do a little trial and error to learn how to get good scores—in order to score the highest scores you basically need to “feel the music”, anticipate the moves, and make sweeping, exaggerated movements rather than trying to just mimic what you see on the screen. Later, I found that fast-moving activities like dancing and aerobics were spotty in the motion detection, while more controlled activities like karate and boxing were spot on—among the best I’ve seen on any Wii game. So the accuracy is literally either hit or miss depending which activity you’re playing.

After the tutorial, you’re sent to a calendar, the main screen. From here, you can watch the tutorial again, edit your profile, or click “Exercises” to start exercising.. As you complete more exercises, more options will appear on the screen, such as the ability to view a graph of your progress, play “Today’s Challenge”, or set a time goal for how much you’ll exercise during the week.

The Exercise menu is broken into a couple categories. As you select each category, you’ll see colored icons representing different 5-10 minute workout routines in each category; each button will give the length of the workout and the intensity (on a scale from one to five flames).

Click on an icon, and you’ll be told how many METs you’ll expend. The way METs work, 1 MET means you’re resting, and as you add METs it means you’re burning more calories. You’ll also get an explanation of which part of the body you’ll be working out with the exercise, and how it’ll help your overall health.

As you complete each workout, you’ll earn “rhythm points” for performing the exercise accurately (again, subject to the Wii’s accuracy).

After your first workout you’ll be taken to Around the World mode, where you can “travel around the world” based on how much you’ve exercised. Your workout time + your “rhythm points” (which you’ll accumulate when you do exercises accurately) translate to the number of miles you can travel in your “around the world” journey. As you travel the world and master exercises, you’ll unlock new exercises, unlock pieces of the map (the Eiffel Tower popped up when I “walked” to France), and even read trivia about the different countries you’ll be visiting. It’s a clever way to use gaming concepts to get you “goal oriented”, much like Walk It Out made you want to walk and walk just to unlock new things.

Here are the different types of “exercises to the beat” that you can do:

Dance Exercise:

  • Aerobics – These are typical aerobic exercises with you stepping and moving your arms to the instructions of an annoyingly stereotypical perky blonde female trainer in a spandex outfit.
  • Hip Hop – As a generic hip-hop beat plays in the background, a rather muscular and enthusiastic cartoon depiction of an African-American gentleman leads you through arm movements which I’m not exactly sure are really authentic “hip hop” moves. (By now, I’m realizing the developers of the game weren’t exactly trying to be politically correct).

  • Latin Dance – In this set of exercises, a cartoon depiction of a Latino woman with ripped abs and a lot of her hips showing teaches you Latin dance moves. Well, again, even though the music and the names of the dance steps sound like real Latin dances, as with “hip hop” you’re really just moving your arms back and forth and from side to side. Don’t expect Zumba here—you’re not really learning real dance moves. But you do get a decent workout.

Martial Arts

  • Boxercising – A very enthusiastic blonde guy teaches you boxing moves. As I said, unlike the aerobics and dance exercises, the motion control in these exercises was spot on, much better than any other boxing game, including Gold’s Gym Cardio Boxing.

  • Karate – Ah, I was waiting for the stereotypical Asian guy. This guy comes straight out of a kung fu movie. As with most of the other exercises, you won’t learn real karate from here—you’re just flailing your arms to match the beat in a way that sort of looks like karate moves. You can think of this as Wii Cheer that’s a little less girly. Still, as with the boxing the motion controls are very good here.
  • Karate Forms – Forms are moves combined together that are used on a karate opponent. Here, you’ll have a bunch of karate moves strung together. Our Asian friend is back in this one.

Body Conditioning

  • Yoga / Pilates – You guessed it—here a high-pitched Asian woman leads you through the exercises. Again, you’re not going to get true hard-core Yoga and Pilates instruction here, but the motions and positions are close enough to give you a pretty good simulation. The one thing I found a bit awkward is that for some of the exercises you need to twist your head to be able to view the screens, but the more you do the exercises the more you’ll memorize the moves and be able to do them based on the voice prompts alone.

  • Stretching – A brunette leads you through basic stretching exercises using your feet and arms.

Party Fitness

These are simulations of activities which you can play alone or with a friend. As with the activities above, motion tracking tends to be hit or miss.

  • Swimming – An interesting game where you simulate different swimming strokes with your Wii remotes. You start at the Beginner level, and unlock Intermediate and Advanced levels. A good effort, but poor motion tracking makes this one frustrating to use. After a lot of trial and error, I was able to get a modicum of success by trying to match my movements to the music, but ultimately it was pretty unsatisfying.
  • Dance Fever – This is more like “We Cheer” than “Just Dance”. Wave your arms to the beat and earn points. You won’t learn any dance moves from this one, but the motion control is arguably better than previous dance games such as We Cheer and Samba Di Amigo (although still not perfect).
  • Pizza Toss – Just when you thought the ethnic stereotypes were over, here’s a happy Italian guy in a chef’s hat twirling pizzas. No, the motions are not really accurate pizza tossing motions, but again, it’s yet another fun motion tracking game.

  • Wall Smasher – This is a pretty fun boxing game where you follow on-screen motions to smash down walls.
  • Pirate Attack – I’ll let you see this one for yourself.

There are other modes you unlock:

  • Weekly Challenge will let you set your exercise time goal for the week and track your progress.
  • Today’s Challenge – Each day, you’ll be able to accept a new “Challenge”, essentially three exercises strung together and a target percentage of accuracy to meet. It’s a great idea, but again the inaccuracy of the aerobics exercises has a frustrating tendency to drag your score down.
  • My Exercises – Unlocked after you reach Rome, this setting will allow you to mix and match your favorite exercises to put together your own custom workout routine.

Overall, I was pretty impressed by Exerbeat. For a pretty low price ($19.06 at Amazon as of the time of this writing) you get a very comprehensive set of very fun workouts. And I love the use of video game elements to keep you motivated and interested in the game as you traverse the world. Most Wii fitness games can be divided into two groups: pure exercise games which give a good workout but which you get tired of easily (EA Sports Active 2, The Biggest Loser), and game which are fun and provide some exercise, but not enough to really call a real workout (Just Dance 2, Active Life Explorer). Walk It Out and Exerbeat are two games which really seem to do both. And with multi-player support, it makes exercise even more fun as you put yourself against a friend or family member.

The game is of course not without its flaws. Lack of motion controls can be frustrating, and if you’re particularly sensitive about political correctness, you may be taken a bit aback by some of the ethic stereotypes (although I’m sure no offense was intended–they merely wanted to present different races and colors in the spirit of “travelling the world”).

That said, I highly recommend this game and give it a solid 4.5 stars. For the first time in a long, long time, it has also earned a new place on the Top 10 List.

Video Game Deals

Buy 2 Get 1 Sales at Best Buy and Amazon

Ain’t competition a great thing? As we speak, both Amazon and Best Buy are vying for your dollars by holding Buy 2 Get 1 Free Sales. In both cases, buy any two Wii (or PS3 or Xbox 360 or a number of other platforms’) games, and you’ll get one for free (as always, the lower priced one, so buy all three that are about the same price).

They’ve got some great Wii fitness games, including many that have been on our Top 10 list. Amazon has titles such as Gold’s Gym Dance Workout, Dance Dance Revolution, Gold’s Gym Cardio Workout, and Walk It Out. Best Buy has title such as an exclusive version of Just Dance 2, Zumba Fitness, and the Biggest Loser Challenge.

Here are the links:

Buy 2 Get 1 Sale at Amazon

Buy 2 Get 1 Sale at Best Buy

The next time you’ll see a sale like this will likely be around the Christmas holidays, so stock up while you can!