Wii Fitness Game Reviews 3

Review of Jillian Michaels Fitness Ultimatum 2011


Jillian Michaels Fitness Ultimatum 2011

Reviewed by Nutwiisystem on December 9.
Summary: Not a stellar sequel to an already-disappointing series.

With Jillian Michaels Fitness Ultimatum 2011, D3Publisher decided to take the game in a new and intriguing new direction than the previous Ubisoft versions. Unfortunately, just as with the 2009 and 2010 versions, the execution leaves a lot to be desired.

For those of you who tried Ultimatum 2010 (and who suffered through Ultimatum 2009), this game is a completely different beast. While those were more “pure” exercise games with Jillian taking you through a bunch of exercises, here they decided to wrap the exercises around a story. Specifically, you’re a secret agent that’s helping Jillian destroy the evil corporation FPF (which produces processed foods to poison the masses) and the evil corporation CureAll (which produces a chemically-based elixir that makes people who eat FPF’s food “feel better”). Even as far as video game stories go, this one is kind of weak, but I figured I’d give them a pass on it, since the focus is on the fitness.

You start out the game doing “training”, which is essentially a series of stretching exercises. Each is worth 50-100 “points”. You need to collect 500 points in order to start the “missions”. Problem is, there’s no visual indication of the number of points you’ve collected after you finish an exercise–you just see the “Start” button again and again. After a while I figured out to go back, where I saw the “Mission” button unlocked.

The exercises themselves are okay, but nothing earth-shattering. I did like how they incorporated the “360 camera angle rotation” from the 2010 version, so you can see exactly how your on-screen character is doing the exercise. Unfortunately, the annoyances far, far outweigh anything positive. It honestly felt like I spent more time calibrating the Wii Balance Board and the Wii MotionPlus than I did actually playing the game. One thing that 2009 and 2010 had in common was horrible motion control detection. This version is not much better. No matter how hard you try to follow the on-screen character’s motions, invariably the system can’t detect you properly on far too many of the exercises. And for reasons which I’ll describe below, this is unbearably frustrating in this game.

The graphics are lower quality than they were in the 2010 version, but that’s by design–the entire game is meant to evoke a “comic book” look and feel. You still get Jillian’s real voice, but you get a comic book version of her visually.

When you start your “missions”, you see that there are a total of nine to get through, with one “Ultimate Mission”. You get through each “mission” by performing about 20 minutes of various exercises. As you do the exercises, your on-screen character will play through the story. Each mission is unlocked as you complete the previous one. You can choose from different difficulty levels: Easy, Medium, and High Intensity. I chose High Intensity.

Mission 1 is “Recon Northern Environments”. That’s it. No description of where you are or what you’re supposed to do. You just find your character in an abandoned warehouse.

You need to start by doing 30 “swing kicks” (15 for each leg) using the balance board. Once this is done, you run in place with (or just shake) your Wii remote to make your on-screen character run. Your character then comes to a garage door, and you need to do jumping jacks to open the garage door.

All well and good so far. Problem is, when it came to the jumping jacks the system kept telling me I was doing them wrong (I’ve been doing them since I was 3, so I think I know what I’m doing). It became farce-like, with me frantically contorting my body trying to figure out what kind of jumping jack it wanted me to do, and Jillian constantly yelling at me the whole time saying I was either too fast or two slow.

Suddenly–the screen goes blank. Then, a screen with Jillian’s image shows up, telling me that I need to “go back to the gym”. Worst of all, I had to start the mission (including the 30 swing kicks, the Wii remote shaking, and the jumping jacks) again.

I tried at least three times before I finally made it through. Your character next opens a manhole cover and runs through some underground graffiti-filled tunnels. At first I thought, “this is cool” and that it did make running in place a lot of fun. But after a while you realize you spend minute after minute tediously running through the same halls over and over again.

You stop in the middle of the empty corridor and for no reason start doing boxing exercises. It would have made more sense if an attacker came out of the shadows and fought you. But no, your character just decides to start boxing. The game developers didn’t even bother to try to detect your motions on this one–Jillian will just yell out commands, and you’re on the “honor system” to follow them.

After what seems like an eternity of running, you climb up the ladder, through another manhole, and out onto an empty street. You have to press a series of buttons to jump over something in the street.

After a while you go on to “squat swings”. At this point you have to stop to calibrate the Wii MotionPlus. There’s no indication of what you have to do next. I tried waving the Wii remote to match what my onscreen character was doing, but no dice. After a few minutes of trying and Jillian yelling at me, you guessed it, I see a screen with Jillian scolding me, telling me to go back to the gym. Mission over, and I need to start all over again. Which means 10 minutes of wasted effort. I later found that there is a “help” screen, but it’s just a line drawing of Jillian in a “before” and “after” shot of what the exercise is supposed to look like. Jillian’s voice explains how to do the exercise, but it’s drowned out by blaring music.

Starting up the game. Note the ridiculous storyline, the constant need to calibrate the equipment, and the annoyingly abrupt way your mission “fails”

After a few more times I got through this step. You then go down another manhole (I figured out by this time that “Recon Northern Environments” just means the mission is for your character to run aimlessly through the environment). You run through a bunch of other hallways for an eternity. You finally come out and see a little bit of new scenery. You run to one building to do lunge kicks, run to another building to do pushups, and then go underground to run through more hallways!

When I was just about done with this exercise in tedium, it came time to do crunches. I’ve been doing crunches for about as long as I’ve been doing jumping jacks, but the game kept telling me I was doing them “too slow” and then “too fast”. But I got through them.

You then run up another manhole into a park, where you do hip twists using the MotionPlus and “curtsy lunges” using the balance board. Then, you guessed it, back underground to run through more hallways. Finally, after about 17 minutes of exercising, it came time to do 20 “back kicks” using the Motion Plus. I read the help text and tried my best to do a back kick, but the game kept telling me I was doing it wrong. Then, all of a sudden, you guessed it. The screen goes blank, and Jillian tells me I’ve failed and have to start all over! 17 minutes of effort down the drain!

The closest I came to completing the mission. Ultimately “failed” because the game wouldn’t recognize a “back kick”, despite my doing them perfectly.

At this point I just felt like tossing the game out the window. I would sooner jump out the window than try to get through 10 missions, much less the first one. I don’t mind a tough game, but when you’re doing everything right in the game but the system fails to recognize it and then punishes you by making you start from scratch, that’s frustrating beyond description. And it’s worse when Jillian keeps yelling at you. I guess it would have been cute and motivational if the game worked. But because the failure is on the part of the game and not you, it just becomes maddening and annoying.

So while I applaud D3Publisher for recognizing the drawbacks of the old versions (they were just too boring) and trying to bring this game in new directions. Unfortunately, I just can’t recommend it due to the poor execution of the game. As with 2009 and 2010, die-hard Jillian fans may appreciate the fun of hearing Jillian’s voice as you make your way through different exercises. But for everyone else, you’re better off with titles like EA Sports Active 2, The Biggest Loser Challenge (which also features Jillian, in a much more polished game), or even Active Life: Explorer (which does drama and adventure much better than this).

Jillian Michaels has a strong brand and her no-holds barred style on The Biggest Loser have helped millions. Unfortunately, she seems to be getting horrible advice as far as video games go. For her sake, I hope if there’s a Jillian Michaels 2012, she surrounds herself with people who can give her much better advice than the people behind 2009, 2010, and 2011 did.
Rating:
2 of 5

Wii Fitness Game Reviews 14

Review of EA Sports Active 2 for the Wii

EA Sports Active 2
Reviewed by Nutwiisystem on December 6, 2010 .
Summary: The best gets better.ea sports active 2 for wii

The box for EA Sports Active 2 is more compact than its predecessor, yet contains a lot more. When I opened the box, I noticed a lot of goodies. There was a USB dongle, two new motion controllers, one green resistance band (still a giant rubber band) and two straps, the EA Sports Active 2 disc, four AAA batteries, and an instruction sheet.

contents of ea sports active 2 for wii package

When you start EA Sports Active 2, you hear the familiar old “do do dodododo do do” music. You’ll see a short video showing beautiful images of the “desert oasis” where you’ll be exercising (still drawn in the same old cartoony style), and teasers of new activities like “mountain biking” and “fitness trail running”. You’ll also be introduced to the most dramatic new feature: the new motion controllers that are included in the box.

Controllers

By far, the thing that frustrated me the most about the first EA Sports Active was its use of the Wii’s Nunchuk controller. Aside from being spotty in its accuracy, I would constantly get tangled in the wires. EA Sports did something very smart and did away with the nunchuk altoether. Instead, it included its own wireless controller which straps right on to your leg (it communicates with a wireless USB receiver you plug into the top of the Wii). So now, you have full range of motion. The system does an excellent job of tracking your leg movements.

EA Sports has also included a Built-in Heart Rate Monitor, which also communicates wirelessly with the game. So throughout your workout you can track your heart rate (displayed on top of the screen along with your calories burned). The Heart Rate Monitor also doubles as a controller that detects your arm motions for many exercises. For certain exercises you still need the Wii remote, and you can optionally use the Balance Board for a handful of exercises as well.

The resistance band is slightly less flimsy than the previous version. Strangely, there were no instructions whatsoever in the documentation of how to put it together, but if you follow the same instructions I gave with the original version, they will still work for these.

Getting Started

You start out by confirming that your Wii has the correct time and date. This will be especially important if you’ll be tracking your progress online (more on this later). The game will then look for previous profiles from EA Sports Active or EA Sports Active: More Workouts.

The next step is choosing a trainer: “Devon” (who is a strength and conditioning coach who will push you) or “Niki” (a fitness, nutrition and power yoga instruction who stresses “discipline, focus, and motivation”). I ended up choosing Devon.

You then enter personal information about yourself (if you imported a profile, it’ll use that data as the default). This includes your gender, age, height, and weight (which can be measured with the Balance Board). It’s very important to be accurate here, as this will be used to estimate things like your ideal heart rate, your calorie burn rate, and more.

You then customize your avatar, selecting body type, skin tone, hair type, outfit, shoes, socks, hat, and sunglasses. You can probably find some combination that’ll approximate what you look like (or if you don’t want to bother, you can just select “randomize”).

In the next step, you enter your name and whether you want to use the Wii Balance Board in certain exercises.

Your trainer starts by setting three weekly goals for you: number of workouts in a week, amount of time exercising, and amount of calories burned. As you get familiar with the game, you can start setting your own goals as well.

In the next step, you can set up your online account. You’ll need an Internet connection to your Wii for this one. You first need to read and accept the online terms and conditions. Then, you need to set up your “EA Online Account”. More on this below.

You then see another video with more details on what you need to do to get started: make sure you’re wearing good workout clothes and make sure you have plenty of room to work out. It’ll then introduce your new sensors and show you clearly how to put batteries in your motion controllers and how exactly to put them on your arm and leg. The heartrate sensor is placed directly on your arm just below your elbow so the front of the sensor faces away from you when your arm is to the side (like a wristwatch). The leg sensor is placed high on the front of your upper right thigh. You then push a button on both sensors to allow them to communicate with the Wii console.

You’re finally ready to get started. You can choose the workout you wish: a 9 Week Program for total fitness (you can choose light, medium or hard intensity) or an introductory 21-day Program of moderate intensity that focuses on cardio. I chose the 9 Week program. You can also enter track your progress in a journal, create or join a workout group, see your workouts, and read up on different fitness and nutritional advice.

Gameplay

I do like the innovation EA Sports put into the activities. There are over 70 to choose from, ranging from basic exercises like stretching and running in place, to more advanced activities. As in the original version, most sporting events basically consist of you doing repetitions of exercise movements that approximate the movement that your on-screen character does. Most exercises will use your arm and leg sensors and in some cases the Wii remote or the Balance Board to check to make sure you’re doing the exercises (there are some which are on the “honor system”, where no controller is used at all).

What I really like about EA Sports Active 2 is that they’ve incorporated some more interactivity and “video gaming elements” into some of the sporting activities. For example, in the skateboarding and mountain biking activities, you need to leap at just the right moment to avoid obstacles or perform jumps. In the Basketball event, a cursor will move over the basket, and you need to time your jump correctly to score.

When your workout is done, you’ll see in-depth graphs and data on all kinds of information from your workout, from the time you spent, to the calories burned, to your heartrate. The system will keep track of your progress each day so you’ll be able to compare today’s workout with all your previous ones.

The 9-week regimen isn’t just a random assortment of exercises each day, it was clearly put together by a real fitness expert. You choose four days of the week to exercise (leaving three days to rest). You work progressively on different fitness goals as each day and week goes by. Each day starts with warm-up stretches and ends with cool-down activities, and there’s a good variety of activities throughout to keep the workouts interesting.

Another great improvement is the ability to work out with (and compete against) someone else, if you purchase a second set of controllers. There’s something about competition that makes exercise go by so much faster.

One annoyance, as other reviewers have noted, is that because many of the exercises don’t use the Balance Board or the Wii remote, both will time out throughout the game, which interrupts the flow of the exercises. I understand that their intent is to save battery power, but at the very least it would have been good to have an option to prevent the controllers from shutting off (for example, those who use rechargeable batteries don’t care as much).

Your Online Account

I moved my description of the the Online Account to the bottom of this review because signup is probably the weakest and most convoluted part of the game right now, but to be fair, they do clearly say that it’s in “Beta”.

When I got to this part in the setup process, I was abruptly told “there is no EA Online account associated with this email address”–before I even had a chance to enter an email address! On the next screen, there was a place to enter an email address and password, but they didn’t seem to differentiate between “sign up” and “sign in”. So I tried an email address I thought I’d set up on EA Online before (for Grand Slam Tennis, I believe). Turns out I typed it wrong, but it set up a new account for me anyway, which I didn’t realize until after I’d done my first exercise. So now, I had two EA Online accounts that couldn’t be merged together.

Adding to the confusion, you’re next asked to enter a “Persona Name” which will be your online identity. They let me enter a name with hyphens using the keyboard, but when I tried to continue I was told “only letters and numbers are allowed” (why, pray tell, did they let me enter them in the first place). It would have been nice if they just took the name you entered a few steps earlier and checked to see if it was available. One good thing they do do is that if the Persona you entered is not available, they’ll give you alternate suggestions (basically the name you entered followed by a random number).

You then get an email to the Inbox on your PC with a link to http://www.easportsactive.com. When you come to the site, it just looks like an advertising site for the game. But when you sign in (on the top of the page which is easy to miss) with your email address and password, you’ll get brought to a personalized page where you can view graphs of your latest workouts; a calendar showing completed workouts, missed workouts, and when your next workout is; your goals; your milestones; a newsfeed; a place to review your progress (including graphs of your number of workouts, workout duration, calories burned, heartrate, and distance “run” over time); and a place to set up groups where you can invite up to 30 friends to exercise together (you’ll see aggregate data of everyone in the group).

EA Sports Active 2 Online Portal

The usability of the online portal does leave a little something to be desired. Only group names 10 character long or under are allowed (probably so it could fit on the Wii screen, but you gotta think they could have worked around this). When I tried to change my password it told me–I kid you not–that “This Password appears to be profane. Please try another entry to continue.” No, the password I chose was not “profane”!

So the best advice I can give to ensure a smooth signup process is to first think of any EA Sports game you might have played online on the Wii, PS3, or Xbox (e.g., Grand Slam Tennis, Tiger Woods PGA Tour, etc.) and to make sure you use your same username and password. If you’re sure you don’t have one yet, rather than attempting to register on the Wii, I would strongly recommend first going to http://www.easportsactive.com on your PC and clicking the “Register” button in the upper right-hand corner to sign up for your EA Online Account. Then, go back to the Wii and use that to sign in.

Conclusion

Slight annoyances with the controllers timing out and the poor usability of the online portal signup process notwithstanding, overall, I’d say that EA Sports has maintained their position as the king of the hill as far as Wii workout games go.

It comes at a price–there are definitely other good-quality workout games that aren’t $100. Then again, when you compare the $100 you pay for this game to the $1000s you’d otherwise pay for gym memberships, exercise equipment, and personal trainers, it’s definitely a great deal–and by getting family members involved or getting together with friends in workout group, you can encourage each other to work out. In fact, if you’re interested in joining a Nutwiisystem workout group, let me know and I’ll be happy to set one up (I’ll be using EA Sports Active 2 myself to attempt to shed at least 20 pounds :)).

This one is highly recommended, and EA Sports Active retains its position as #1 on the top of our best Wii Fitness Games list.Rating: 5 of 5

Video Game Deals 2

EA Sports Active 2 is on Sale at the EA Store

NEW: Read the updated Review of EA Sports Active 2 for the Wii!
If you go to the EA Store, you can find EA Sports Active 2 on sale at the unheard of price of $69.99. Just go to the Wii Games section of their Web site and you should see the special pricing. But hurry! There’s no indication of how long this promotional price will last (it’s even lower than the lowest prices I’ve seen at Amazon or Toys R Us this year), but my guess is it won’t be for long.

I’ve tried the game out and am currently working on a very detailed review with videos, which I hope to have up by the weekend. But I’ve seen enough already to name it the best Wii fitness game of the year.

PS3 Fitness Game Reviews 4

Review of EA Sports Active 2 for Playstation 3

ALERT: EA Sports Active 2 is currently $30 off at the EA Sports Store. Get it while you can!

On December 14 only, EA Sports Active 2 available at Amazon for $40 off list price. Order before 12/17 to get free shipping before Xmas!! (As of December 17, this deal appears to still be active!)


EA Sports Active 2

Reviewed by PS3Fitness.com on November 29, 2010 .
Summary: The best fitness game for the Wii makes a successful transition to the PS3.

review of ea sports active 2ea sports active ps3 reviewEA Sports Active has long been the king of the hill of fitness games for the Wii, along with its sequel EA Sports Active: More Workouts. But with the advent of the Playstation Move, EA had a decision to make. Should it continue to support the Wii and possibly cede the title of “best fitness game” for the PS3 to another game publisher? Or should it invest a ton of money into making the game work with the radically different Move controller?

EA Sports ended up doing something rather clever with EA Sports Active 2. It created its own controllers. Specifically, you have an arm controller to detect arm motions, a leg controller you strap onto your thigh, and a heart rate monitor that provides you with constant on-screen feedback of your pulse. So instead of awkwardly forcing you to hold a controller in your hand, now you can have full range of motion, grabbing onto the included resistance band (which is much less flimsy than the original Wii version) or even using free weights in your exercises.

One thing I really love about the new EA Sports Active is the innovation it put into the activities. There are over 70 to choose from, ranging from basic exercises to sporting events. As in the original version, most sporting events basically consist of you doing repetitions of exercise movements that approximate the movement that your on-screen character does. What I really like about EA Sports Active 2 is that they’ve incorporated much more interactivity and “video gaming elements” into the activities. For example, in the skateboarding and mountain biking activities, you need to leap at just the right moment to avoid obstacles. In the Basketball event, a cursor will move over the basket, and you need to time your release of the ball correctly to score.

There’s a new 9-week exercise regimen that you can follow. It’s not just a random assortment of exercises each day, it was clearly put together by a real fitness expert. Each day, you work progressively on different fitness goals. There’s a good variety of activities to keep the workouts interesting.

Another great improvement is the ability to work out with (and compete against) someone else, if you purchase a second set of controllers. There’s something about competition that makes exercise go by so much faster. If your Wii is connected to the Internet, you can also challenge your friends (or complete strangers) online or join an online workout group.

If there’s a gripe I have about EA Sports Active 2, it’s that it uses the same kind of “cartoony” graphics that you see on the Wii version. I’ve long hoped that EA Sports would start to incorporate more of the increasingly realistic graphics of its sports titles like Madden NFL into its fitness game, but it looks like that’s still some time away.

Overall, I’d say that EA Sports has made a very smooth transition to the PS3. Ironically, it doesn’t use the Move at all, but ends up providing a much stronger workout than if it did. For serious fitness on the PS3, this is a must-have.

If you have a Wii, read the updated Review of EA Sports Active 2 for the Wii!

Rating:
5 of 5





Video Game News 5

EA Sports Active 2 Extra Motion Sensor Controllers

Read the updated EA Sports Active 2 for the Wii Review.

UPDATE: It doesn’t look like extra controllers are available on the EA Store anymore, but you can actually buy a brand new EA Sports Active 2 from Amazon for anywhere from $12.99 to $29.99 and get an extra set of motion sensors + resistance band PLUS another copy of the Sports Active 2 disc (in case yours gets scratched) all at $30 less than the cost of what EA is stilling the controllers for.

__________________________________________________________________________________
ea sports active 2 extra motion sensors

EA Sports Active 2 came out last week for the Wii, Xbox, and Playstation 3 (I’m still waiting for my copy to come in; when it does, of course you can expect a full in-depth review).

One of the great things about EA Sports Active 2 is its support for two players through the use of extra motion sensor controllers. This is all well and good, but as of this writing, extra controllers are nowhere to be found, not on Amazon, not on Toys R Us, nor on any other retailer site.

Lo and behold, today on the EA Store they popped up. Here’s how you can find it:

  1. Go to the EA Store Homepage.
  2. In the search box on the top of the page, type “EA SPORTS Active 2 Accessory Pack”.
  3. You’ll see a list of EA Sports Active-related items. Choose EA SPORTS Active 2 Accessory Pack for the Wii (make sure you don’t select the Xbox one nor the version for the first EA Sports Active), and click the “Preorder” button.

Voila! You’ll be able to order it for $59.99. The package comes with another heart rate monitor that you strap onto your arm, another leg motion controller you strap onto your leg, and another resistance band. If you have two players, it’ll track your movements and heart rates separately.

EA Sports doesn’t indicate on the site how long it’ll take for you to get these extra motion sensors, but if you really need them I would recommend putting in the pre-order sooner rather than later. Something tells me these are going to be difficult to come by in the holiday season, especially since Xbox, Wii, and PS3 all share the same controllers.

The alternative way to get an extra set of accessories is to purchase EA Sports Active NFL Training Camp. But if you don’t need that game, you can save a cool $40 by ordering your extra controllers through EA directly. 

PS3 Fitness Game Reviews

Review of Dance Dance Revolution for Playstation Move


Dance Dance Revolution

Reviewed by PS3Fitness.com on .
Summary: A good, if not phenomenal, first-ever release of DDR for the PS3.

A lot of Playstation 3 owners have been waiting a long time for Dance Dance Revolution to make it to the PS3. Four long years later, it’s finally arrived. Was it worth the wait?

The first thing I noticed when I opened my DDR box was a brand new, sleek black dance pad. it definitely looks a lot “cooler” than the old white dance pads on the Wii and the PS3. The pad features the normal four directional arrows, as well as the Playstation X, square, triangle, and circle on the four corners. Installation is a snap, of course–just plug it into an available USB port and you’re all set.

The options on DDR should be familiar to anyone who’s played it on the PS2 or the Wii. You have an enthusiastic man’s voice shouting out the options as you select them.

  1. In “Free Dance” mode where you can just dive into dancing. You select te number of players (single player or multiplayer) and then you can choose any song at one of four difficulty levels (beginner, basic, difficult, expert).
  2. “Club Mode” is where you basically have to proceed thorugh different levels of difficulty to win the game. As with all the DDR games, this is a good way to learn the game and to gradually build skills. unfortunately, the developers decided to put in things which seem more like gimmicks than anything else. There are features like “TRICKS” which will suddenly change the difficulty level in the middle of a song. As you finish songs in other “clubs”, you can move them to your own “club”. Honestly, this section seemed much more confusing than it should have been, and the confusing and poorly written explanation of “How to Play” at the beginning only made things worse. Konami should have stuck with keeping this simple. I didn’t even bother.
  3. “Dance Off” mode is where up to four players can take turns dancing. There’s something called a “combo roulette” which does things like speed up the dancing, shift the top arrows around, make the arrows bigger. But what it ends up doing is make the competition confusing and frustrating. Seems like another situation where they tried to innovate, but ended up causing more of a mess.
  4. There’s been a lot of talk about how the new Dance Dance Revolution makes use of the Playstation Move controller. Turns out there’s only one menu option in which you can use them: “Move & Step”, which is basically “Free Play Mode” that uses the Move Controllers. So you can’t use the Move Controllers in Club Mode or Dance Off Mode. To start, you need to adjust your position so that you and your mat are in the middle of the screen–and you need to stay in that position throughout the song. I thought that maybe like Just Dance, the game might at least featured some hand movements that looked like real dancing. But that wasn’t the case. Instead, there are four new kinds of arrows (pointing diagonally to each of the four corners of the screen) added to the mix. To get points, you need to swipe your hand to that corner when you see the arrow. The controls are precise, of course, and you do see a visual “swoosh” when you move your hands in the right direction. For some inexplicable reason, when using Playstation Move controllers, not only does XMB navigation not work, the “X” button on the Move controllers doesn’t even work. So you’re in an awkward position where you’re holding two Move controllers, but when you need to select a menu option or even just move to the next screen, you need to drop the Move controllers, pick up your Dualshock controller, make your selection, and then pick up the controllers again. It’s a rather sloppy piece of programming on Konami’s part.
  5. The remaining modes are “How to Play” (for anyone who doesn’t know how to play DDR yet), “Training Mode” (which lets you break down any song at any difficulty to practice it–again, no Move support), “Music Store” (which lets you access DLC), “Workout Profile” (which tells you the number of calories burned), “Records” (which displays the high scores for each song on your system for Free Play Move and Move & Step), “Video Manager” (which lets you export videos to YouTube and Facebook) and “Options”

The graphics are much better quality than on the Wii or the PS2, of course. When you select the songs you see a high-resolution image of the song’s album cover. For the most part, the graphics are crisp and the colors bright. During the dance numbers, you’ll see a video of yourself, taken with the Playstation Eye, in the background (sometimes clear, sometimes stylized with a solid color). I first found this a pretty cool feature, but sometimes the stylized images were so garing and distracting I just had to turn the camera off.

The playlist, as usual, is a combination of licensed tracks and Konami’s in-house music composers.

  • According to You (Orianthi)
  • Animal (Ke$ha)
  • Bad Romance (Lady Gaga)
  • Battlefield (Jordin Sparks)
  • Celebration (Kool and the Gang)
  • crushcrushcrush (Paramore)
  • Dancing in the Street (Martha and the Vandellas)
  • Hey, Soul Sister (Train)
  • I Got You (Leona Lewis)
  • I’m Yours (Jason Mraz)
  • Love Like This (Natasha Bedingfield)
  • Love Shack (The B-52s)
  • Mission (Everything But the Girl)
  • My Life Would Suck Without You (Kelly Clarkson)
  • Need You Now (Lady Antebellum)
  • Plastic Beach (Gorillaz feat. Mick Jones and Paul Simonon)
  • Rio (Duran Duran)
  • So Fine (Sean Paul)
  • Venus (Bananarama)
  • We Are Family (Sister Sledge)
  • dreaming can make a wish come true (jim and NRG Factory feat. Anna Kaelin)
  • In the Zone (UI, NPD3 style) and KIDD KAZMEO
  • Let’s Get Away (NAOKI fear. Brenda Burch)
  • MAGIC PARADE (Lea Drop feat. Katie Dellenbach)
  • One Sided Love (D-crew with Melissa Petty)
  • Private Eye (atomsoak ft. cerol)
  • Rescue Me (NAOKI feat. fracus)
  • Rhythms Inside (DKC Crew)
  • The Island Song (TAG feat. Eric Anthony)
  • TIME (NM feat. Aleisha G)

There are a number of aggravating annoyances. You can’t pause when you’re in the middle of a song. No buttons will work, and even if you hit the PS button, the song will keep on going. So if you get a phone call in the middle of a song, you just have to let it play all the way through.

You have the ability to record your performance in Free Play Mode, Dance Off and Move & Step. I can see the usefulness of recording songs with a dance game like Singstar Dance where you’re dancing to “real moves”. But here, you’re just hopping up and down and waving your arms randomly. Something tells me that this isn’t the sort of thing most people will be sharing on their Facebook page.

In all honesty, I think this summarizes DDR’s main weakness. DDR was the king of the hill of motion gaming since it first launched as an arcade game in 1998. But the world has moved on. Now that you can dance “real dance moves”, stepping on arrows seems a bit passé.

Don’t get me wrong, die-hard DDR fans will love this new game, the improved graphics, and the new music tracks. It’s still one of the better workouts you can get, especially when you practice over and over again to nail a difficult song. And of course, no other game can match it in terms of precision. But everyone else will probably find more satisfaction in newer games like Singstar Dance for the PS3, Just Dance 2 for the Wii, and Kinect Dance for the Xbox where they can not just pattern match but actually learn real dance steps. In that regard, DDR seems almost antiquated.

Overall, I’ll give it a rating of three of five stars. Executed well enough, but there’s really nothing very noteworthy nor innovative about it. It’s basically the same as it was in 1998–the “improvements” the developers tried to make (including use of the Move controllers) seem for the most part forced and contrived, as if they knew they had to be innovative, but knew that there’s just not that much more that can be done to stretch a 12-year old platform.

That said, I’d say it’s still a good purchase if you’ve never owned DDR before, and especially if you have kids in the house whose gym classes offer DDR (it’s a great way to get kids to not only get some exercise, but also give them some bragging rights at school after they’ve practiced at home).


Rating:
3 of 5

Video Game News 6

Comparison of Xbox Kinect, Playstation Move, and the Nintendo Wii

Over the Thanksgiving holiday, I got the chance to two different parties, and it happened that one had the Xbox Kinect, and the other the Wii. And of course, I already have the Playstation Move and have been posting game reviews on Nutwiisystem’s sister site PS3Fitness.com (where you can read full accounts of my early impressions and the setup process for the PlayStation Move).

My friend Sandy had purchased Kinect Sensor with Kinect Adventures! for her Xbox. I helped her set it up. It was pretty easy to set up; like the Wii you just take a long camera device and put it in front of the TV facing the group. The Xbox will automatically detect the camera, and one thing that’s really cool is that the camera will move to track your progress. On-screen prompts will walk you through configuring the system, which basically consists of waving your hands. A tiny image of you will appear in the lower right-hand of the screen.

The technology had a definite “coolness” factor about it. Within minutes, I was navigating the Xbox menus like Tom Cruise in “Minority Report”, just waving my hands. We spent the better part of the night playing it, to the point where I feel pretty comfortable telling you my impressions of each.

I should preface this by saying that comparing the Wii, Playstation, and Xbox can be a dangerous undertaking, as many owners of each system tend to be fanatical and will defend their system with near-religious tenacity. And for good reason: once you choose a system, chances are you’ll be investing hundreds of dollars in hardware and thousands in software within a few years. The last thing anyone wants to do is admit they didn’t make the best choice.

The manufacturers of these products don’t make it much easier. You’ll see news reports about how such-and-such has sold such-and-such number of units, and somehow that’s supposed to mean that it’s better. You’ll also read reviews online and on Amazon which you’ll quickly find are dubious: half are written by fanatics who will stick to their system no matter what, while the other half are written by shills paid for by the companies’ PR agencies.

Anyway, I felt I owed it to you to give you my take, as unbiased as I can make it. So take these impressions with a grain of salt, and do your own comparisons of the three systems when you’re at various holiday parties this year.

Technology:
Wii: B
Playstation Move: B+
Kinect: A

I have to admit that the technology for both the Playstation Move and the Xbox Kinect are impressive. Both system track movements with incredible precision. There’s a definite “ooh” factor the first time you rotate a Sports Champions ping-pong paddle in your hand, or contort your body to plug holes in an underwater tank for the Kinect. The Wii remote still gets the job done, of course, but as developers for the Xbox and Playstation start to tap the potential of the more precise motion controls, the Wii will start aging.

Graphics (Quality):
Wii: C
Playstation Move: A
Kinect: B+

I split graphics into two pieces: quality and gameplay. This is because as beautiful as the graphics are, if a software developer places form over function, that ruins the game. For this category, the Wii is definitely showing its age. When I look at the photo-realistic vistas in Sports Champions, it makes attempts at photo-realistic scenes in Wii games look very old. I noticed that the graphics on the Xbox are excellent, but the Playstation just had an edge, probably due to its use of Blu-ray discs.

Graphics (Gameplay):
Wii: A
Playstation Move: B
Kinect: B

The game we played at the Wii Party was, well, Wii Party. Overall, games that are produced by Nintendo (as my niece says, ones that “start with the word Wii, like Wii Sports, Wii Sports Resort, Wii Fit) are phenomenal. Even though the Wii lacks in graphics processing horsepower, Nintendo’s developers do the most with it. Their use of graphics is imaginative, creative, and downright hilarious (there’s a tree-swinging game where everyone in entire room was literally doubling over with laughter). This is a personal bias (which didn’t factor into my grade), but I much prefer the “cute” approach of Wii’s characters and the “realistic” approach of Playstation’s characters versus the “smart-alecky”, “impish” look of the characters on the Kinect. Put another way, I want to hug the characters on the Wii, shake hands with the characters on the PS3, and punch the living daylights out of the characters on the Xbox.

Games:
Wii: A
Playstation Move: D
Kinect: C

This is another place where the Wii shines and for good reason–the Wii has had a four-year head start. The number of quality games for the Playstation’s games is nothing short of disappointing: games like “Start the Party” and “Kung Fu Rider” are terrible. The only “showcase” games I’ve seen so far areSports Champions and The Fight: Lights Out. The Xbox fares a little better, with positive reviews coming in for games like Kinect Sports and Dance Central (although unfortunately, the game we played was Game Party: In Motion which evidently isn’t the best to showcase the Kinect). As time goes by, no doubt these grades will change–I do hope that the increased competition will start to put an end to awful “shovelware” games for the Wii, and force all developers to start producing quality stuff.

Precision and Response of Controller:
Wii: C
Playstation Move: A
Kinect: B+

This will probably come as no surprise, but the Move and the Kinect both get stellar scores on this one–as long as the conditions are perfect (see the next section for how things can go horribly wrong). As long as you’re one player standing exactly 6-8 feet behind the camera, the controls are phenomenal. With the Wii, on the other hand, we’ve all gotten used to games where controls are not as precise as they should be (on that note, Nintendo should seriously consider either improving the nunchuk as a motion detection controller or putting it out of its misery).

Group Play:
Wii: A
Playstation Move: B
Kinect: C

Here is where the Wii shines brightly and will probably continue to do so for some time. With both the Playstation and the Xbox, you’re physically limited to the number of people that can fit within the camera’s range. This is why the vast majority of early titles for these games are for a maximum of two players; in fact, for the Xbox games we even had to move furniture out of the way and tell people not to stand in certain places. For both the PS3 and the Xbox, players had to physically get up and stand in a confined area to play–and when they got too excited and moved out of the camera shot, their scores would suffer. With the Wii, on the other hand, we had players sitting on sofas, sitting on the floor, and we just had to toss the controller to them when it was their turn.

Fun:
Wii: A
Playstation Move: B
Kinect: B+

To me, this is the most important criteria. Once the “wow” factor is done with, how much fun is each system to play? For this, the Wii still stands apart–for now. A game is most successful when you DON’T notice “coolness” factors like the graphics or the controller. If game manufacturers for the PS3 and Xbox are smart, they’ll focus more on immersing the players  into game play and less so on making their games the slickest or “coolest” games out there.

Affordability:
Wii: A
Playstation Move: C
Kinect: C

The Wii is anywhere from 30% to 50% cheaper than what the Playstation 3 with Move and Xbox with Kinect cost out of the gate. Factor in that Xbox and PS3 games tend to cost anywhere from $40-60 each (compared to $20-50 for Wii games), and you’ll find that the Wii is much, much more affordable over time.

And so when tallying up the grades, here are the results:

Wii: B+
Xbox 360 with Kinect: B
PlayStation 3 with PlayStation Move Bundle: B

I suppose it’s somewhat fitting that the Kinect and the Move should end up in a tie. A lot of this is, of course, because game developers have not yet produced stellar titles for either of them. This should change over the coming year. In the meantime, hopefully Nintendo will do what it takes to keep its system on par, if not through their graphics and controller, then through accentuating the things that do give them an edge.

Bottom line, when choosing a system for yourself, see which of the components above are most relevant to your needs, and judge accordingly. I’d also love to hear your experiences with each of the systems. Bottom line, the fact that there are three strong motion gaming systems out there now competing against each other is a good sign that we’ll see much better quality in the future.

Which system configurations to buy?

A question I hear a lot for each of these systems is which configurations to buy. It gets confusing, because most of the game companies sell different configurations, with  or without motion controllers. Here are the ones to get:

For the Xbox Kinect, I would recommend the Xbox 360 250GB Console with Kinect. It comes with the Xbox 360 console, a handheld controller, the Kinect camera, a headset, the awful Kinect Adventures game, AC cable, AV cable, and a built-in 250 GB hard drive (you can save some money by buying the 4 GB version).

For the Playstation, I would recommend the PlayStation 3 320GB System with PlayStation Move Bundle. It comes with the Playstation 3 console, a handheld controller, a Move controller, the Playstation Eye camera, the excellent Sports Champion game, an AC power cord, an AV cable, and a USB cable.

For the Wii, I’d just get the Wii Hardware Bundle – White, which comes with the console, a MotionPlus-enabled Wii remote, a nunchuk, Wii Sports, Wii Sports Resort, sensor bar, AC cable, and AV cable. To maximize your workouts, I’d also add on the Wii Fit Plus with Balance Board.

PS3 Fitness Game Reviews 1

Review of Singstar Dance for the Playstation Move

Singstar Dance
Reviewed by PS3Fitness.com on November 26, 2010 .
Summary: SingStar Dance Party Pack carries on the excellent karaoke capabilities of its original, and now adds the ability for an additional player to dance to the music with precision controls of the Playstation Move. 

Back in 2009, Ubisoft released Just Dance for the Wii. This is the game which changed the face of dance games. Prior to this game, video game dancing pretty much consistent of pattern matching. But now, you could dance actual dance moves and have the system tell you how well you’re doing.

A year later, Sony released Move for the Playstation and Microsoft released Kinect for the Xbox 360. Suddenly, motion control was much more accurate and available with high resolution graphics. And not surprisingly, Sony came out with Singstar Dance and Microsoft came out with Dance Central.

I won’t comment on the relative merits of Move vs. Kinect–that’s something that time and the marketplace will ultimately decide. What I can say is that for those who own a Sony Move, Singstar Dance is a solid title that still carries on the excellent singing and voice evaluation capabilities of the original, while adding new features that use the Sony Move that make it feel like a next-gen version of Just Dance.

Like the original Singstar series, Singstar Dance uses proprietary microphones. They’re solid, high quality mikes that plug into a USB hub. The blue and red mikes from the original Singstar series will still work, but ordinary USB microphones will not. The “Party Pack” is pretty reasonably priced at $40, considering that it comes with both microphones.

When you get to the main menu, you have the option of viewing a tutorial on how to dance (basically the same as Just Dance, you hold the Move controller in your right hand and dance the mirror image to the onscreen silhouette). You can also start playing solo or with friends. You can also view your personal “media gallery”. More on this later.

Singstar Dance allows up to four players to play together. A maximum of two can sing at a time, and a maximum of two can dance at a time. When you have four players together all going at it the same time, it’s a lot of fun. As for those who want to sing and dance at the same time, you’re out of luck.

As with the original Singstar, for singers a meter will appear below showing how in-tune you are. The more accurate the singing, the higher the score.

When dancing, the original artists’ video will play in the background, while a silhouette figure appears to the right of the screen which you need to match the movements of. You can view a tiny video of yourself in the lower right hand corner. Or, you can switch views so that you’re taking up the entire screen.

The very cool part is that after you finish dancing, you can view a video playback of either part or all of your performance, which you can save (or in my case destroy and remove all evidence of). You can also see snapshots of your performance as well as “golden moments” (which I assume are the classic poses pre-identified in each of the songs). Each of these can be saved in the aforementioned “gallery”, or even uploaded to an online portal (where you can see others’ performances as well).

For both singing and dancing, you can choose a difficulty level. For the most part, once you get to the more advanced levels the dance moves are authentic (meaning they’re the same or very similar to the artists’ own moves). This means that to really experience the game to the fullest, you’ll need to practice and practice to get the steps right just like in real life. I would have liked to see a “practice” mode where they break down each of the steps for you or at least let you try it in slow motion, as trying to figure it out from the fast-moving silhouette can be difficult.

Here’s a video of me, playing the part of “Freakishly Huge Spice”, struggling through the Jackson 5 classic “I Want You Back”.

In this particular case, the “you” in the song represents “my dignity”.

It’s frustrating to get the moves right just by watching the on-screen character. But I imagine that as soon as you do, it’s definitely rewarding. When I tried it, the motion tracking using the Sony Move was flawless, even in a dark room.

Here’s a list of the tracks that come with the program. Additional ones will be available as downloadable content:

  • Backstreet Boys – Everybody (Backstreet’s Back)
  • Black Eyed Peas – Shut Up
  • Blondie – Heart of Glass
  • Chris Brown – With You
  • Cyndi Lauper – Girls Just Wanna Have Fun
  • Diana Ross and the Supremes – Baby Love
  • Gloria Gaynor – I Will Survive
  • Gossip
    – Standing In the Way of Control
  • Gwen Stefani – What You Waiting For?
  • The Jackson 5 – I Want You Back
  • Jamiroquai – Cosmic Girl
  • KC & The Sunshine Band – That’s The Way (I Like It)
  • Kid Cudi – Day ‘N’ Nite
  • Kool and the Gang – Celebration
  • Lady Gaga – Poker Face
  • La Roux – Bulletproof
  • MC Hammer – U Can’t Touch This
  • New Kids on the Block – Hangin Tough
  • ‘NSYNC – Bye Bye Bye
  • OutKast – Hey Ya!
  • Paula Abdul – Straight Up
  • Pitbull – I Know You Want Me (Calle Ocho)
  • The Pussycat Dolls – Don’t Cha
  • Reel 2 Real – I Like to Move It
  • Ricky Martin – Livin’ La Vida Loca
  • Run-DMC vs. Jason Nevins – It’s Like That
  • Salt ‘N’ Pepa – Push It
  • Shaggy – Bombastic
  • Sir Mix a Lot – Baby Got Back
  • Soulja Boy – Crank That

As you can see, most of the songs are family-friendly, although a few may be a little too suggestive to play with children (the game is rated “T” for Teen).

One cool bell-and-whistle is voice-controlled menus, where the PS3 will use voice-recognition to bring you to the right place when you say an artist’s name, a genre, or a song. This was a little hit and miss when I tried it, so I kept it off. Playstation XMB navigation good enough for me.

One slight annoyance was that the game would “stutter” every now and again. It lasts for just an instant, but it happened enough times to be noticeable. I guess that may be to be expected with all the video information streaming to the screen.

All in all, this is a solid title that makes great use of the Playstation Move’s controller and the Playstation Eye camera fairly well. It’s not perfect, but with the dearth of really good launch titles for the Playstation Move, I’d say this one is a nice first attempt, especially if you’ll be playing with friends. Rating:4 of 5

PS3 Fitness Game Reviews 4

Review of The Fight: Lights Out for Playstation Move

The Fight: Lights Out
Reviewed by PS3Fitness.com on November 20, 2010 .
Summary: A fighting game that provides a better aerobic workout than most fitness and exercise titles.

Rating:
5 of 5

I review a lot of games that can be used for fitness and exercise. Very rarely has a game provided such an intense workout that just after a few minutes of playing with it, I’m covered with perspiration and my muscles feel tighter. It happened with The Fight: Lights Out.

It takes a while for you to get started with this game. When you pop the disc into your PS3, you need to wait a few minutes while the game data installs. You’re instantly introduced to “Duke”, your grizzled virtual trainer who looks like he’s been in a couple fights himself in his day (the graphics are so detailed it’s hard to tell if he’s a real person or a computer-generated image).

While this is primarily a fighting game, there are fitness elements throughout. You start out by entering your weight, height, and age. Your BMI is calculated for you.

You can then choose a look for your fighter. You select from a variety of faces, beards, hair colors, and hair styles. Chances are you can get someone approximating your look. In the next step, you divide 60 “ability points” into various categories: strength, speed, stamina, chin (your charater’s ability to take a punch), heart (your character’s resolve in staying up despite taking a beating), and technique. In the course of the game, you can win more “ability points” to further strengthen your character.

In the next step, you calibrate your Move controllers (you need two of them). The process is a bit more involved than usual. You need to center yourself in the camera, stretch your arms straight out, and then move your remotes back and forth. You can also take a picture of the background without you in it to enable head tracking, which will supposedly track your head movements just like a Kinect (I couldn’t get it to work on mine, possibly because I had objects in the background).

Duke will go on to tell you how to play the game. You’ll need to keep your feet in place when boxing. You hold down the Move button while angling your controller to the sides, front, and back to move your character. You’ll also learn how to read the various elements in the game which represent your character’s well-being. There’s a health meter and a stamina meter, neither of which you want to run out. There’s also a rage meter, which goes up each time you get hit and adds fuel for “dirty moves”. A diagram of a skeleton will tell you if any part of your fighter is injured and needs to be patched up.

Once you finished the tutorial, you’ll see four menu options:

  • Events: Takes you through different fights of increasing difficulty. With each fight, you’ll earn money, reputation points, and new moves.
  • Training: Will let you re-do the tutorial or take new tutorials on sparring, heavy bag, speed bag, target practice, and endurance sparring.
  • Fitness: Shows you how many calories you burn while playing.
  • Fighter: Lets you adjust your character’s appearance, assign new “ability points” you earn, heal from injuries, and apply “boosters” which you earn during your fights. You can also download cheats online (which, of course, come at an extra price).

As for the actual fighting, it is by far the best fight experience I’ve had in a video game. Your onscreen character reflect your motions almost perfectly–and even mimics hooks, jabs, and uppercuts pretty well. It does take a little while to get used to fighting on a two-dimensional screen–it’s hard to gauge depth, so often you may be swinging and missing at your opponent (the game does work with 3D, so I suppose with a 3D television this issue would be solved). You can also switch camera angles, which helps.

Other than that, it’s a remarkable simulation of actual fighting. After each fight, you can view the calories you burned as well as statistics (punches thrown, punches connected, “dirty moves”, and punch accuracy). You can even view a video replay of your fight. Like I said, after about 5 rounds I was breathing hard and felt my muscles tighten. What’s great is that I didn’t want to stop–I just wanted to keep pounding the tar out of my opponents. I have a feeling that of all the games I have to get in shape, this is going to be the one I go back to most often.

If you’re looking for a workout and exercise title that’s not like a wimpy and prissy Jane Fonda video, you’ll be thrilled at this one.



Wii Fitness Game Reviews 2

Review of Nickelodeon Fit


Nickelodeon Fit

Reviewed by Nutwiisystem on November 19, 2010.
Summary: Finally, a great great workout title for little kids featuring some of their favorite Nickelodeon characters.

nickelodeon fit reviewWith all the Wii exercise games out there, it seems that there’s been a paucity of active fitness titles suitable for younger members of the family. The two main attempts to reach this market have been D3’s Family Party Fitness Fun and Knowledge Adventure’s Jumpstart Get Moving Family Fitness. But both of these games have been dreadfully disappointing.
And so I’ll admit I was a little wary when I first tried Nickelodeon Fit. But after spending a few hours with it, I’m happy to report that finally, we have a kid-friendly fitness game that is a lot of fun and does provide some decent exercise value. And it’s a bonus that our familiar friends Dora, Diego, Kai-lan, and the Backyardigans are part of it.
Each of the four friends has seven activities you can choose from (as with most Wii games, they have to be unlocked as you go). There are also two activities that involve all of the characters.
Here’s a complete list of activities available. Each character basically has “beginner” and an “advanced” versions of three activities, and you need to play the beginner version to unlock the advanced one.
The Backyardigans
  • Skip Rope – Thrust the Wii remote upwards to jump over a jump rope.
    MVPA Rating = 3 (wii remote) or 2 (Balance Board)
  • Big Bowling – Help the Backyardians push a huge ball up a hill by thrusting the Wii remote forward in a circular motion. Then, once you’re over the hill, steer the ball with your Wii remote.
    MVPA Rating = 3 (wii remote) or 2 (Balance Board)
  • Color Bounce – Move the Wii remote left, right, back, and forth to kick colored balls out of the way.
    MVPA Rating = 2 (wii remote) or 2 (Balance Board)
  • Double-Skip – Like Skip rope, but you’re jumping double dutch over two ropes at a much faster pace.
    MVPA Rating = 3 (wii remote) or 2 (Balance Board)
  • Golden Pin – Like Big Bowling, but as you roll the giant ball up, you need to jump to get it over bumps in the road. As it rolls down the hill you have to steer to avoid obstacles and aim for a golden pin which is worth more points.
    MVPA Rating = 3 (wii remote) or 2 (Balance Board)
  • Shape Bounce – Like Shape Bounce but you’re matching shapes.
    MVPA Rating = 2 (wii remote) or 2 (Balance Board)
  • Great Stretch – Brings you through a series of stretches to warm up or cool down. All are proper stretch moves which are demonstrated very well by the Backyardigans.
    MVPA Rating = 1 (wii remote)
Go Diego Go
  • Rescue Boarding – Diego is racing sitting on a rescue racer board. Steer the board by tilting the Wii remote, and make him go faster by making circles with your arm. Quickly accelerate by speeding over acceleration panels on the floor, and steer to avoid puddles and bushes.
    MVPA Rating = 3 (Wii remote and Balance Board) or 3 (Wii Remote)
  • Beach Blast – Launch beachballs out to dolphins at sea with a giant slingshot by mimicking the motions of pulling back and leaning forward quickly with a pushing motion.
    MVPA Rating = 2 (Wii remote)
  • Rescue Rafting – Row Diego in a canoe by simulating rowing motions with the Wii remote. Row really fast as Diego approaches waterfalls to make him do a cool jump.
    MVPA Rating = 3 (Wii remote)
  • Skateboarding – Like rescue boarding, but you don’t need to move the Wii remote to accelerate. You do need to steer to pick up glowing bonus patches, and as you’re jumping on ramps you can move your Wii remote to do tricks.
    MVPA Rating = 1 (Balance Board) or 2 (Wii Remote)
  • Double Blast – Like Beach Blast, but you also need to control the direction of the ball to the left or right.
    MVPA Rating = 2 (Wii remote)
  • Extreme Rafting – Like Rescue Rafting, but as you enter rapids you need to steer around rocks and jump over logs.
    MVPA Rating = 3 (Wii remote)
  • Flying Condor – A pretty cool game where you control Diego as he flys on a giant condor.
    MVPA Rating = 3 (Wii remote)
Dora the Explorer
  • Hip Hoop – Move Wii remote in a circular motion (like stirring a pot). Toss the hoop to Boots the monkey when prompted.
    MVPA Rating = 2 (wii remote + Balance Board) or 2 (Wii remote)
  • Pogo Adventure – Bounce your Wii remote to make Dora jump on her pogo stick. You can make small jumps by moving the remote up, or make large jumps by making a jumping jack motion. Shake the remote when she gets stuck in the bushes.
    MVPA Rating = 2 (wii remote + Balance Board) or 3 (Wii remote)
  • Bike Explorer – Move arms in a circle to make Dora pedal her bike. When going downhill, steer Dora around bushes by tilting the Wii remote. “Pedal” harder to help her go uphill. There are cool little touches, like ringing the bell on Dora’s bike by pressing “2” and how the Wii remote rumbles when you go over rocky surfaces.
    MVPA Rating = 3 (wii remote + Balance Board) or 3 (Wii remote)
  • Double Hip Hoop – Like Hip Hoop, but you have two hoops, requiring you to occasionally toss the hoop and twirl in circles to your side.
    MVPA Rating = 3 (wii remote + Balance Board) or 3 (Wii remote)
  • Extreme Pogo – Like Pogo Adventure, but you need to master the controls to help her collect glowing stars, avoid icky sticky mud, and more. The high jumps are a bit difficult to master on this one.
    MVPA Rating = 2 (wii remote + Balance Board) or 3 (Wii remote)
  • Super Biking – Like Bike Explorer, but along the way you can bike over ramps and do tricks.
    MVPA Rating = 3 (wii remote + Balance Board) or 3 (Wii remote)
  • Explorer Bounce – Bounce Dora on a giant trampoline and help her do tricks.
    MVPA Rating = 2 (wii remote + Balance Board) or 3 (Wii remote)
Ni Hao Kai-lan!
  • Balloon Bounce – A fun game where you control Kai-lan to bump balloons with her head and try to get them to a vacuum bin on the side before they touch the ground.
    MVPA Rating = 2 (wii remote) or 2 (Balance Board)
  • Race, Race, Race! – A racing game where Kai-lan races against Rintoo on a track.
    MVPA Rating = 3 (Wii remote)
  • Football Throw – This was a timing game where you need to make a throwing motion with your Wii remote to throw it through swinging tires.
    MVPA Rating = 1 (Wii remote)
  • Super Bounce – An advanced version of the Balloon Bounce game. At one point in the game you have to bounce three balloons at once and watch out for special balloons.
    MVPA Rating = 2 (wii remote) or 2 (Balance Board)
  • Hurdle Race – Like the first racing game, but you also need to jump over hurdles.
    MVPA Rating = 3 (Wii remote)
  • Catch This! – An advanced version of the football throw where you have Kai-lan throw to her friends.
    MVPA Rating = 2 (Wii remote)
  • Fireworks Burst – An interesting game where you control Kai-lan as she causes beautiful fireworks to blast in the sky.
    MVPA Rating = 3 (Wii remote)
Everyone Together
  • The Great Relay – Dora, Diego, the Backyardians, and Kai-lan all compete together in a relay race.
    MVPA Rating = 3 (Wii remote)
  • Round Robin – All your friends take turns stretching and you need to copy them. It’s like a virtual game of Simon Says.
    MVPA Rating = 2 (Wii remote)
Some of the activities are simple (thrusting the Wii remote up to jump rope, moving it in a circle to hula hoop, etc.). Others are impressively interactive and fun. In one game, you help the Backyardigans roll a big ball up a cliff, and then once it starts rolling you steer it towards a giant set of bowling pins. There’s a similar game involving Dora and a bicycle.

There’s another fun game that involves Rintoo throwing a football into a set of tires on a tree. A lot of the games are just good fun, and even more so when competing against someone else.
One thing I love are the little details in the game. There’s a game involving Dora on a bicycle where you’ll feel a rumble in the Wii remote as she rolls over rocks. You can have her ring her bell by pressing one of the buttons. And of course, the whole time she’ll be shouting out exclamations like “fantástico!” and “excellente!”
The animation is impressive and true to the actual cartoons. The Backyardigans are rendered in 3D, just like on TV, while Dora, Diego, and Kai-lan are all their familiar selves. The background animation is beautiful, very much like on TV.

Happily, the controls are never too difficult for youngsters to learn. They mostly involve moving the Wii remote up, down, left, right, and in circles to control the on-screen character. Before each activity, Tyrone the Moose will explain exactly how to use the controls. And during the game there’s a stick figure in a box at all times that shows exactly what movement to make. Most games do support use of the balance board, but after trying a few times I decided to turn it off–kids will get better exercise using the Wii remote alone, and there are too many games where kids will want to jump on the balance board, which of course will eventually break the board.
One thing I also like is that each game gives an “MVPA Rating”. It took me a while to figure out what this was, but it turns out it stands for “Moderate to Vigorous Physical Activity”. While few of the activities would be considered very vigorous for adults, chances are kids will get a pretty good workout from them, especially if they’re motivated by competing against their siblings (or parents!). Like the cartoon, I’d say the game is most suited for kids from 4-7. For older kids, I’d recommend the excellent Active Life Explorer.
There’s a whole section for parents where they can view statistics (including BMI and MVPA) in any date range for up to 5 different profiles, and even create different custom exercise routines for their kids by stringing together different activities.
If there’s a pet peeve I have about this game, it’s that navigating the menus is not very intuitive. You have to hold the Wii remote horizontally, and then use the 1 button (instead of B) to go back or the 2 button (instead of A) to select. Also, there are all kinds of icons that tell you what kind of exercise kids will get, but it’s impossible to figure out what they mean, and there’s no legend of any kind.

Overall, I was impressed with Nickelodeon Fit. It’s not perfect, but it’s certainly a solid title that’s better than the others out there. As I always tell parents, the best kind of exercise with kids is always outside with a ball or a bicycle. But on those days when the weather is bad, Nickelodeon Fit is a great way to ensure that the kids stay in shape.


Rating:
4 of 5