PS3 Fitness Game Reviews 1

Review of Just Dance 2014 for Playstation 3

just dance ps3 reviewWell, it’s been a fun ride, but with the recent release of Just Dance 2014 for Playstation 3, we’ve probably seen the last fitness game that’ll ever be coming out for the Playstation 3.

Sony, of course, has been turning all its attention to the PS4, and game developers in general have pretty much followed suit. And even before this, the number of games made exclusive for the Playstation Move seems to have been declining. Sony has announced an improved camera and continued support of the Move controllers for the new PS4, but time will tell if motion gaming catches on with the new system.

Just Dance has been such a hit for Ubisoft that they’ve decided to release it for every platform: the Wii, the Wii U, the Xbox 360, the Xbox One, the PS3, and the PS4. They’ve done a pretty remarkable job of porting it to every platform, so the experience is virtually the same across every one.

On the PS3 version, you start out by calibrating your Move controllers, simply by pointing it at the Playstation Eye camera and pressing the Move button, and your controller will glow blue. If a second player is playing, you can set that controller up the same way (it’ll glow red). It did take me a bit of time to figure out how to go back to 1 player, as the system would constantly force you to keep calibrating the second controller even if you tried to turn it off. After a while I realized all you have to do is put the second controller aside and eventually the system will realize no one’s using it and shut it off.

When you start the game, the opening menu is simple; in the center of the screen is a recommended song you can start dancing to right away. You can also scroll continuously to the right to select specific songs. One nice thing about Just Dance 2014 is that none of the songs themselves are locked–every song is playable from the beginning. Instead, what’s locked are different variations of the choreography that’s available on certain songs. Here are all the different variations:

  • Classic – The standard, default choreography, all of which are unlocked from the beginning.
  • On Stage – Multiple dancers interacting with each other in a “dance performance”, which are a lot of fun not only for the dancers but also for onlookers.
  • Extreme – These are more advanced dance routines, not for beginners.
  • Battle – This is a mode where you compete against another player in a “Street Fighter” like battle–the better you dance, the more you’ll increase your life line and decrease your opponent’s.
  • Mash-Up – Here, different dance moves (and the original dancers) from other songs and from past versions of Just Dance are pieced together to form a unique dance.
  • Sweat – Songs are choreographed with maximum exercise, fitness, and aerobic activity in mind.
  • Sweat Mash-Up – A combination of Mash-Up and Sweat modes, these are 5 points to unlock.
  • Others – Several songs have very unique choreography. Gwen Stefani’s Rich Girl has a “Chair” dance. Far East Movement’s Turn up the Love has something called “Sumo”. And Nicki Minaj’s “Starships” lets you dance to the Charleston. Each of these are 50 points to unlock.

Dancer Card – You can click the upper right-hand corner to create a “dancer card”. This will allow you to provide your nickname, an avatar (you choose from a set of cute cartoon faces all blinking at you), your country, your gender, and your age. The choices are 0-9, 10-14, 15-19, 20-29, 30-39, and 40+. Once you set up your dancer card, when you click on it you’ll see at-a-glance your style (how accurate you are), your kCals burned in Sweat Mode, your favorite songs, your average star rating, and your online level.

The Dancing: The dancing itself works pretty much the same as all other Just Dance games. Each song’s choreography is designed for 1-4 different players. If you’re playing with 2 or more players, each player will use his or her Move controller to select a character to follow, and can also choose his or her dancer card so that statistics will be properly tallied.

Each player then holds the Move controller in his or her right hand and follows the on-screen dancer’s moves as if looking in a mirror. What’s nice about playing on a PS3 is that the motion controls are much more precise than on a Wii, but unlike on an Xbox 360 you don’t need to all squeeze into a certain area. When you hit a special move correctly, the Move controller will vibrate in your hands to let you know.

The animation on screen, as usual, is usually done with tongue firmly planted in cheek. For example, here’s a zombie dancing to Gloria Gaynor’s “I Will Survive”.

I’ve played this game on the Xbox 360 and the Wii U, and for some reason my scores on the PS3 version were much higher than on those  two systems; even my first time through a song I’d easily get 4 or 5 stars. This means that either the motion controls are much more forgiving on this version or that my dancing had improved to the point where I’m infallible. I’ll let you guess which one is the truth 🙂

Other options on the main menu include the following:

Just Sweat – This mode allows you to play several songs in a row for 10, 20, or 40 minute programs. You can also turn on “free mode”, which turns on a calorie counter that tracks you calories for any song in the game.

Shop – As you play the game, you’ll earn points, which are tallied by a yellow “M” throughout the game. You can use these points to “purchase” unlockable content for the game. These include:

  • Alternate Choreography. Here’s where you can unlock “On Stage” , “Extreme”, “Sweat” and “Battle Mode” choreography for songs.
  • Mash-Ups & Co. Here, you can download Mash-Ups and Sweat Mash-Ups of songs.
  • New Songs. Unfortunately you can’t use your points to unlock new songs–you’ll need real money for that. Ubisoft cleverly weaved a list of purchasable songs into this menu so you’ll always be reminded of it when you’re unlocking content. They even offer a free song, Katy Perry’s Roar, for you to learn the download process (when you select a song you’re sent to the Playstation Store to complete your purchase). When you buy a song, you’ll get avatars thrown in for free.

The World Dance Floor option will show up if you’re signed in. A number will show how many dancers are currently online.

This is an interesting online mode where you can literally dance with players from around the world, earn points along the way, and even make friends. The good news is that you’re not personally identifiable, other than the name on your dancer card. There’s a countdown timer to “Happy Hour”, when you can earn extra points you can use to unlock more stuff.

There are a number of activities on the Dance Floor. You can participate in dance offs against other players, you can dance to the same song with everyone in the group and see who’s the best, and you can vote on which song to dance to next. It’s a lot of fun, and it really adds a new dimension to dancing.

Getting online was pretty easy–when it worked. I tried multiple times and kept getting the message “The Ubisoft server is unavailable at this time. Please try again later”. But finally, I was able to get through, just by having signed in already with my Playstation Account. Here’s what a typical World Dance Floor session looks like.

Finally, there’s another online feature called JDTV that consists of videos that other players around the world have uploaded. While this is a cute feature, it’s one I got bored of pretty quickly, as all the dances are strange, stylized “mash ups” of dances the the system does called “Autodance mode”. I would much rather see real and complete performances than these bizarre edits.

But overall, I’m impressed yet again with this latest version of Just Dance. Every time I think the franchise is about the jump the shark, they make enough improvements to impress me yet again. The song list is a great mix of contemporary songs and oldies, there’s enough variation in choreography and collectible items to keep from getting bored, and the new points system to collect and “buy” items to unlock is much simpler to understand than in previous versions.

The highlight, of course, is the new online features that let you compete and play with others around the world. it just adds a new level knowing that others around the globe are playing along with you.

Here’s a complete song list that lists artist, song name, number of dancers, and difficulty level of the classic choreography. They’ve done away with separate rating for difficulty and exertion, and have simplified it to easy, medium, and hard.

  • One Direction – Kiss You – 4 – Easy
  • Lady Gaga – Just Dance – 1 – Hard
  • George Michael – Careless Whisper – 2 – Hard
  • Kesha – C’mon – 2 – Medium
  • David Guetta ft SIA – She Wolf (Falling to Pieces) – 1 – Medium
  • The Girly Team – Flashdance-What a Feeling – 1 – Hard
  • Disney’s Aladdin – Prince Ali – 4 – Medium
  • Daft Punk ft. Pharrel Williams – Get Lucky – 2 – Medium
  • Jessie J ft. Big Sean – Wild – 1 – Hard
  • PSY – Gentleman – 1 – Medium
  • Robin Thicke ft. Pharrel Williams – Blurred Lines – 2 – Easy
  • Ray Parker Jr. – Ghostbusters – 4 – Medium
  • Gloria Gaynor- I Will Survive – 1 – Easy
  • Will.i.am ft. Justin Biener #thatPOWER – 4 – Hard
  • Daddy Yankee – Limbo – 2 – Hard
  • Ariana Grande ft. Mac Miller – The Way – 2 – Easy
  • Nicki Minaj – Pound the Alarm – 4 – Medium
  • Frankie Bostello – Love Boat – 1 – Medium
  • Olly Mira ft. Flo Rida – Troublemaker – 1 – Easy
  • Lady Gaga -Applause – 1 – Medium
  • Mick Jackson- Blame it on the Boogie – 4 – Easy
  • Imposs ft. Konshens- Feel So Right – 1 – Hard
  • Mungo Jerry- In the Summertime – 4 – Easy
  • Chris Brown – Fine China – 1 – Medium
  • Louis Prima – Just a Gigolo – 2 – Medium
  • Rihanna – Where Have You Been – 1 – Hard
  • Ricky Martin – Maria – 1 – Hard
  • Abba – Gimme Gimme Gimme (A Man After Midnight) – 1 – Easy
  • Dancing Bros – Moskau – 2 – Hard
  • Pitbull ft. Christina Aguilera – Feel This Moment – 1 – Easy
  • Wisin and Handel ft. Jennifer Lopez – Follow the Leader -1 – Hard
  • Village People – YMCA – 4 – Easy
  • Far East Movement ft. Cover Drive – Turn Up the Love – 2 – Hard
  • Bob Marley – Could You Be Loved – 2 – Easy
  • Nicki Minaj – Starships – 1 – Hard
  • Ruts hen Planeten – 99 Luftballons – 2 – Easy
  • Robbie Williams – Candy- 2 – Medium
  • Katy Perry – I Kissed a Girl – 1 – Medium
  • Bog Bog Orkestar – Isidora – 1 – Medium
  • Gwen Stefani ft. Eve- Rich Girl – 1 – Easy
  • Duck Sauce – It’s You – 1 – Medium
  • The Sunlight Shakers – Aquarius/Let the Sun Shine In – 2 – Easy
  • Sammie – Misunderstood – 1 – Medium
  • Sunlight Express – Nitro Bot – 2 – Medium
  • Jason Derulo – The Other Side – 1 – Hard
  • Ivete Sangalo – Dancando – 1 – Medium
  • (Free download) Katy Perry- Roar

Overall, if you’re using the PS3 for fitness, I’d definitely recommend Just Dance 2014. The fact that it’s stood the test of time vs. other games like Everybody Dance and Singstar Dance really shows the quality and sheer simple enjoyment this game provides.

Wii U Fitness Game Reviews

Review of Just Dance 2014 for Kids for Wii U

just-dance-2014-kids-reviewJust Dance 2014, as all of its predecessors, is a great video game, but it can be a bit of a dilemma for parents. On the one hand, it’s a great way to have fun as a family and to get some great exercise. But on the other hand, some parents may feel uncomfortable with songs like “Get Lucky”, “Blurred Lines” and “I Kissed a Girl”. They’re all great pop songs with a fun beat that adults can dance do, but at times the lyrics are a bit more suggestive than parents might feel comfortable with, especially for kids aged 7-12. And when parents have taken to Amazon review boards in the past to complain, they’ve often gotten pilloried by grown-up fans of the game who accuse them of promoting censorship.

In a way, Ubisoft’s answer to these parents is Just Dance Kids 2014, available for Wii, Wii U, and Xbox 360. The gameplay is essentially the same as Just Dance 2014, with a few differences that make it more kid friendly. But they did a pretty good job of still making it a game that the whole family can enjoy.

The first difference is that a lot of the extras you see in Just Dance 2014 aren’t there. There’s no “Sweat Mode” and no “Mojo Points” to earn. The tracks have one routine, unlike Just Dance 2014 that has multiple routines per song. And of course, there’s no “JDTV” nor online play options. You also can’t create dancer cards nor track individual dancers (everyone plays as “Player 1”, “Player 2”, and so on).

The next difference is in the track list. It’s not the typical fingerboards-on-the-chalkboard-please-put-me-out-of-my-misery collection of sickening-as-molasses kiddie songs sung by women who breathed in too much helium. It actually has a soundtrack which, dare I say, is pretty cool. You have pop songs from stars who got their starts on the Disney Channel like Selena Gomez, Demi Lovato, and Bridget Mendler.

There are also popular songs from groups like One Direction and Owl City that tweens in the family will enjoy; oldies like “Magic Carpet Ride”, “Footloose” and “The Hustle” that mom and dad will appreciate; a few kid-friendly songs from the likes of the cast of Fraggle Rock and The Wiggles; and even “Mary Had a Little Lamb” and “Hickory Dickory Dock” for the toddler in the family (the former which inexplicably has a difficulty rating of 2/3 stars).

Here’s a complete track list:

  • 789
  • Day O
  • Do You Love Me
  • Fireflies
  • Footloose
  • Fraggle Rock
  • The Freeze Game – Yo Gabba Gabba
  • Get Down On It
  • Get Ready to Wiggle – The Wiggles
  • Give Your Heart a Break – Demi Lovato
  • Hickory Dickory Dock
  • Hit Me With Your Best Shot
  • Hit the Lights – Selena Gomez and The Scene
  • The Hustle
  • I Like to Move It
  • Interstellar Simon
  • Magic Carpet Ride
  • Make It Shine – Victoria Justice
  • Mary Had a Little Lamb
  • One Thing – One Direction
  • Party in the Kitchen
  • A Pirate You Shall Be
  • Power Ups
  • Problem (The Monster Remix) – Becky G feat. will.i.am
  • Put Your Hearts Up – Ariana Grande
  • Ready or Not – Bridget Mendler
  • Shout
  • Skip To My Lou
  • The Tiki Tiki Tiki Room
  • Walking on Sunshine
  • We Go Well Together – Goldheart

Each song is marked with 1-3 stars for difficulty and 1-3 sweat drops for energy level, something which has been in all the versions of Just Dance but which some reason was taken away from Just Dance 2014.

The other big difference is in the graphics. Instead of a faceless silhouette as your dance guide, your dance guide is a video image of actual kids, teens, and tweens dancing to the songs. My guess is that they decided to use real animated figures instead of abstract ones because they’re easier for kids to follow–there’s even a glowing trail on the dancer’s right hand that makes it extremely easy to follow. The animations themselves are whimsical and again, have a bit more realism and a bit less abstraction than the grown-up game.

I’m not sure if I was having a bad night, but motion tracking wasn’t working as well for me as it did on Just Dance 2014, which can always be a bit frustrating.

There are three dance modes. The first is “Just Dance”, where just like the grown-up version 1-4 players can dance to the song and are scored on accuracy.

There’s also “Freeze and Shake”, which is kind of a cross between “Red Light, Green Light” and “Simon Says” where in the middle of the song you’ll see icons next to your avatar telling you to shake your Wii remote or to freeze, and you’ll get points for following the instructions correctly. While I assume this mode was meant to appeal to younger players who are frustrated because they can’t do the dance moves, but want to get points for following instructions, this feature kind of fell flat for me. Even as an adult, it was hard for me to focus on the dance moves and constantly be looking in the upper left-hand corner to see whether I should shake the remote or move it.

The third mode is “Team High Score”, where all the players will dance, and while a “spotlight” shines on a certain player’s avatar, that player will dance while the other players will shake their remotes vigorously to collect the “stars” that the player generates. Again, probably a good feature for young players who want to feel like they’re earning points just like the older players, but not a very appealing feature for everyone.

So while I appreciate the addition of these extra modes to try to make it more fun for the family to play together, I’m not sure if these particular modes will be appealing to anyone except for the very young players to “fit in”. That said, I’d definitely like to see future versions continue to try to come up with ways the whole family can play together.

On the Wii U, you can use the Gamepad to navigate menus, which is a plus. Also, any time any of the song start, someone can pick up the Gamepad and start “Dance Director” mode, where one player can direct players to dance like animals, zombies, slow-motion dancers, a mime, a ninja, a cowgirl, etc. Then, it’s up to the person controlling the Gamepad to decide which of the players danced it better.

There’s also a “Parents” section of the game that has six options: “Play Tracker”, where parents can view the gameplay history; “Progress” that shows top scores for each of the songs in each of the modes, as well as the number of times each song has been played; “Medals”, which shows achievements of various kinds; “Options”, which lets you toggle lyrics, next move icons, progress meter and usage tracking on and off, and also lets you choose your language (English, Spanish, French).

There’s also a “Philosophy” option that lets you read a personal letter from the development team. It reads:

A message from the Just Dance Kids team: we’re a group of designers, artists, producers and programmers. But we’re also a team of parents and kids. Our goal is to make a game we’d be proud to take home and play with our own families. And to do that, we’ve hand-picked age-appropriate songs that capture younger kids’ imaginations, engage older kids with chart-topping tween artists, and get parents into the mix with timeless dance classics. We believe that in addition to enhancing children’s physical well-bring, brain development, and self-esteem, dancing is a highly beneficial co-play activity for kids and parents. That’s why we’ve included gameplay modes specifically designed for collaboration between all ranges of developmental abilities. From our family to yours-stay happy, stay healthy, and keep an eye out for those raccoon – The Just Dance Kids Team

I definitely appreciate this team’s philosophy, and they did do a very good job of making a game that’s really family-friendly. But I was a bit disappointed that the new modes weren’t as compelling as they could be. Also, there are plenty of songs and features on the grown-up version of Just Dance that are perfectly family-friendly, and kids who see their friends with Just Dance 2014 may feel a bit cheated that Just Dance Kids 2014 doesn’t have the same level of features or songs. I almost wish that instead of “penalizing” parents by making them purchase a new $29.99 game that’s “family friendly”, Ubisoft could just incorporate some of the songs and features of Just Dance Kids into the regular version of Just Dance and provide parental controls for parents who are sensitive about the more suggestive songs.

But that said, if you’re a parent who has young children, Just Dance Kids 2014 has a great selection of songs and dances for kids aged 6-12, and you can rest assured that you won’t be blushing trying to explain what certain songs are about.

iOS and Android Game Reviews 8

iPhone Fitness – Blue Goji Turns Your Old Treadmill, Elliptical or Exercise Bike into a High Tech Fitness Machine

While I have (and will continue to) spend the majority of time on this blog reviewing the Wii and Wii U for fitness, there’s a new competitor for fitness gaming that I wanted to bring to your attention. No, it’s not the Playstation 4, and it’s not even the Xbox One.

It’s your iPad, iPod Touch, and iPhone. And if you’re like me and have an old treadmill, stationery bike, or elliptical that’s been sitting around doing nothing more than being an over-priced coat rack, dust that thing off and be prepared to breathe brand new life into it.

A company called Blue Goji has just released a new app for iOS for fitness called “Goji Play”. Sure, there have been a lot of fitness apps already. But the cool thing is that for $100, they also sell a set of game controllers and a sensor that’s designed to attach to your old exercise equipment, turning exercise on them from a boring, mindless experience to one where you can interact with a game as you’re exercising–and how well you exercise is tied into how well you do in the game.

There have been attempts to do this kind of thing in the past, but if I were a betting man I’d put it on Blue Goji. Their founders, Kai and Charles Huang, were co-founders behind the multi-billion dollar Guitar Hero franchise. So you know they know a thing or two about using creative peripherals and accessories to make a game fun.

I was so excited when I heard about this, I went ahead and bought one for $99. It came right away via Priority Mail.

Here’s how it works:

First, find your old elliptical, exercise bike, or treadmill that’s been collecting dust. Here’s mine, a ProForm 650 CardioCrossTrainer. At one point in time I was so eager to get in shape that I spent a few hundred dollars for this thing, thinking that if I invested that much money into it, by gum I’d make the most use out of it. As you can see, it’s in my living room, but has been converted to an expensive hat rack and coat rack.

proform elliptical collecting dust

I then opened up the box from Blue Goji. Under the packing slip was a Quick Start Guide that starts out “Disregard the guide inside the box”. (They just launched so there are of course still wrinkles to iron out.)

blue goji unboxing

The packaging is beautiful and very efficiently packed. So it makes a great gift for anyone on your Christmas list with an old elliptical, treadmill, or exercise bike (which is just about everyone in the world).

blue goji box

 

In the box are the following:

blue goji sensor, buttons, batons, and charger

1) An Activity Sensor that you clip to your pocket or waist. The concept of the activity sensor is a lot like the EA Sports Active sensors of yesteryear, today’s FitBit or Nike+, or tomorrow’s Wii Fit Meter. It’s a device that tracks your movement and sends it to a console (in this case, your iPad or iPhone).

2) Two game controllers. Each has two buttons that you’ll use to interact with the games as you’re exercising.  You strap the game controllers to the handles of your stationary bike or elliptical trainer using a velcro strap. You’ll need to position the controllers so you can easily press the buttons while you’re exercising.

The instructions aren’t very clear, but you hook them up in the order that you see them in the box: the blue and yellow X and Y buttons attach onto the left handle, and the red and green A and B buttons attach to the right hand.

Once you attach the game controllers, it magically transforms your old exercise equipment into a high-tech gaming machine.

blue goji controllers on an elliptical

 

 

3) Two foam “batons”. If you’re using equipment that doesn’t have handles, like a treadmill, they provide foam “batons” that you can strap the game controllers to and hold while running.

4) A micro-USB charger. Chances are you already have this if you have an Android phone or a Kindle, but you can never have enough of these.

Setup is pretty easy.

First, the game controllers come with AAA batteries installed already, but come shipped with a plastic tab to prevent the batteries from draining during shipment. You just have to separate the controllers from the straps and then pull a plastic tab to activate. When it comes time to replace the AAA batteries, that’s pretty easy too.

batteries in the game controllers

Next, you need to charge your Activity Sensor by plugging it into a micro-USB charger for at least 20 minutes, but preferably for a full charge (you’ll know it’s fully charged when the blue light goes off).

Finally, you go to the iTunes Store to download the Blue Goji App–just click here to download an app called Goji Play.  You can save yourself some time by also downloading all the games at the same time (just click on the “Related” tab or click on the links in this widget.

Happily, as of the time of this writing all the games are free. I imagine somewhere down the road Blue Goji will start charging for games, especially if they start getting more sophisticated with the graphics and gameplay (it’s all pretty simple now), so enjoy the all-you-can-download while it lasts.

When you open the app for the first time it’ll walk you the process of configuring the controllers. You turn on the activity sensor and shake it until the app recognizes it; after that you can clip it to a pocket or belt. Then, you’ll be walked through turning on the game controllers and pressing each of the buttons.

One thing to bear in mind is that the app only works with the iPad 3 and above, iPad Mini, iPod Touch 5th Generation, and iPhone 4S and above. I tried to use it on my iPad 2, and the game controllers wouldn’t recognize it at all. but my iPhone 4S worked like a charm.

Optionally, you can connect to your MyFitnessPal account, if you have one. I actually had one from years ago that like my elliptical I dusted off.

In the Goji Play app you can set goals. The default is to exercise for 20 minutes a day for 7 days, but you can adjust it.

set goals on goji play

Once everything is configured in Goji Play, you won’t need to open it again–you can just open the games themselves.

Most of them are first-person games where you can view an obstacle course, whether it’s on a ski slope (APO Snow), a ball rolling through a course of blocks (Smash the Blocks) or riding a bicycle on a road (Spin or Die). But other apps look promising as well–there are apps inspired by Galaga (Ralaga), Zaxxon (Zaxxon–evidently they got the trademark permissions for this one), Tetris (Beat Drop), a racing game (Super Moto X) and a slot machine (Slots).

Once you’re ready to play, you can put your phone or tablet in front of you, if your exercise equipment has a ledge for putting a book on it. Here’s what my iPhone looks like on my elliptical.

ellipitcal and iphone

I loaded up “Smash the Blocks”, which is sort of a cross between Pac-Man and Sonic the Hedgehog. You play as a smiling yellow ball that rolls down a path at breakneck speed, trying to avoid obstacles and collect diamonds along the way.

You can download and play the game on the iPhone as a regular mobile game, but it’s frankly not the most impressive game when you’re just mashing with your fingers. But play it with the Blue Goji equipment, and it transforms into a really, really fun game that involves your whole body. As the ball is merrily rolling down the path, you press the Y button with your left thumb to move the little guy to the left, the A button with your right thumb to move him to the right, and both together to make him jump.

But the coolest thing is that the faster you’re moving in real life, the faster the little guy goes. This makes you feel like you’re really controlling the game with your whole body, in an way that I haven’t even felt with Wii Fit and the Balance Board (the only time I’ve come close before was with the Cyberbike, but if you recall, that was a pretty subpar piece of exercise equipment, compared to my much higher quality elliptical.

IMG_0600

The games themselves aren’t the most impressive in terms of “modern graphics”, but to me, that’s actually a plus. It’s more important that the gameplay itself be fun and addictive enough that you can really get into the game and almost forget that you’re exercising.

And when you’re done playing, you can click the blue Goji Play button and see a synopsis of the time expended, calories burned, and miles traveled while playing, as well as how much you’ve tackled of your daily, weekly, and monthly goals.

gameplay blue goji

I tried another game called “Super Moto X”. This was a sidescroller driving game where you’re trying to outrun a police helicopter or race against other drivers. You can use the two buttons on your left hand to switch lanes to avoid obstacles and other cars, and the A button to give yourself a boost or the B button to drop if you’re flying too high. And of course, you pedal, run, or eliipticize as fast as you can to give your car energy. This one sort of reminded me of the old Mattel Electronics racing game where you’re a red blip trying to avoid other red blips coming in your way. Intriguing game, but the iPhone screen was just a little too tiny for me to really enjoy it to its fullest; it probably would have been much better on an iPad.

moto racer blue goji

I have to say, I was pleasantly surprised by how pleasant the experience was.  The setup was seamless, the reporting in the app beautifully designed, and there’s enough of a variety of games to keep it interesting. And just between trying out these two games (and re-trying them to try to better my score), I ended up burning up 44% of my exercise goal for the day, without even realizing it.

The experience wasn’t without its glitches. For some reason I kept having to flip my phone in landscape mode 180 degrees when going between the app and the games. Also, the instructions weren’t precise at first where to put the buttons, so it was a little bit of trial and error. But considering this is a brand new product just launched a few days ago, I was impressed by how smoothly it was all put together.

So overall, I was impressed. While Microsoft and Nintendo spend enormous resources trying to prove their platforms are the best for fitness gaming, I think Blue Goji is a dark horse, nimbly showing that the iPhone and iPad can be great for exercise gaming as well. It’s $100 well spent, especially if it’s going to help breathe new life into investments you’ve made in much more expensive exercise equipment. I look forward to seeing what else this company has to offer in the future!

You can buy yours on Amazon or directly on Blue Goji’s site.

____________________________________________________________

 

Update 10/20/13

I downloaded and played a few more Blue Goji games.

The first was “Beat Drop”. This game was sort of a cross between Tetris and Bejeweled, as you’re dealing with falling colored blocks and have to match 3 in a row to clear it. You use the X and A buttons to move a cursor to determine where the next block is falling. The twist is that as the levels get faster, you need to constantly move in order to activate “cheats” that help you clear blocks. Also, if you stop moving, the game will freeze.

beat drop tetris

The next game I tried was called “Ralaga”. No, this isn’t Scooby Doo’s version of Galaga. This seems to be a game loosely based on Galaga where you’re constantly shooting at spaceships coming at you. You need to constantly be moving in order to keep the “power” bar to the left going, and each time you get hit, your “health” bar goes down.

ralaga

So far, same impressions as the last games. The games themselves aren’t very impressive in themselves, but when you add the exercise component they become strangely addicting. I was admittedly starting to get tired of Beat Drop, but by the time I realized I was I’d exercised for 20 minutes!

 

Wii U Fitness Game Reviews

Review of Just Dance 2014 for Wii U

just dance 2014 box art

I’ve reviewed every Just Dance game since the original on in 2009. While I’ve given the spin-offs and rip-offs less-than-stellar reviews, the main games in the series (Just Dance and Just Dance 2, 3, and 4) have always gotten 5 out of 5 stars from me. While the basic mechanics of the game have been the same since the beginning, Ubisoft has done a great job of improving accuracy and adding to the feature set in each new version.

This iteration is no exception. Just Dance 2014 should really be called Just Dance 5, but Ubisoft has wisely veered off that numbering scheme and started to name the titles by year, given that they’re releasing a new version every year anyway. They’re covering all their bases by releasing it for the Wii, Xbox 360, PS3, Wii U, Xbox One, and PS4 all at the same time.

When you start out the game, the opening menu is simple as always. In the center of the screen is a recommended song you can start dancing to right away. You can also scroll to the right to select individual songs.

In the upper right-hand corner you’ll see a yellow icon with an “M” in it. These refer to your “mojo points”. The points system is much easier to understand now than in previous versions of Just Dance; here, they serve as “currency” that you can use to “purchase” locked items in the game.

One nice thing about Just Dance 2014 is that none of the songs themselves are locked–every song is playable from the get-go. Instead, what’s locked are different variations of the choreography that’s available on certain songs. Here are all the different variations:

    • Classic – The standard, default choreography, all of which are unlocked from the beginning.

    • On Stage – Multiple dancers interacting with each other in a “dance performance”, which are a lot of fun not only for the dancers but also for onlookers. These are each 10 points to unlock.

    • Extreme – These are more advanced dance routines, not for beginners. They’re 25 points to unlock.
    • Battle – This is a mode where you compete against another player in a “Street Fighter” like battle–the better you dance, the more you’ll increase your life line and decrease your opponent’s. These are 10 points to unlock.

    • Mash-Up – Here, different dance moves (and the original dancers) from other songs and from past versions of Just Dance are pieced together to form a unique dance. These are 5 points to unlock, or throughout the year you’ll be able to unlock one for free each month.
    • Sweat – Songs are choreographed with maximum exercise, fitness, and aerobic activity in mind. These are 10 points to unlock.
    • Sweat Mash-Up – A combination of Mash-Up and Sweat modes, these are 5 points to unlock.
    • Puppet Master – Like Mash-Up mode, except that a human is controlling which dance steps the players will dance next using the Wii U Gamepad.

  • Others – Several songs have very unique choreography. Gwen Stefani’s Rich Girl has a “Chair” dance. Far East Movement’s Turn up the Love has something called “Sumo”. And Nicki Minaj’s “Starships” lets you dance to the Charleston. Each of these are 50 points to unlock.

Dancer Card – One relatively new feature is the ability to click the upper right-hand corner to select or create a “dancer card”. This will allow you to provide your nickname, an avatar (you choose from a set of cute cartoon faces all blinking at you), your gender, and your age. The choices are 0-9, 10-14, 15-19, 20-29, 30-39, and 40+, a set of groupings that sort of reminds me of Logan’s Run (a joke that only folks who are 40+ will understand).

Once you set up your dancer card, when you click on it you’ll see at-a-glance your style (how accurate you are), your kCals burned in Sweat Mode, your favorite songs, your average star rating, and your online level. It’s nice not having to go by “Happy” or “Sunny” anymore.

The Dancing: The dancing itself works pretty much the same as past Just Dance games. Each song’s choreography is designed for 1-4 different players. If you’re playing with 2 or more players, each player will use his or her Wii remote to select a character to follow, and can also choose his or her dancer card so that statistics will be properly tallied. Each player then holds the Wii remote in his or her right hand and follows the on-screen dancer’s moves as if looking in a mirror.

The animation on screen, as usual, is usually done with tongue firmly planted in cheek. A zombie is dancing to Gloria Gaynor’s “I Will Survive”. The song “The Love Boat” is set to a scene of the eponymous cruise ship sinking in the background.

As with previous versions of Just Dance on the Wii, don’t expect the motion detection to be as precise as the Kinect, although it is impressive how accurate they’ve gotten it over the years.

The Wii U version makes nice use of the GamePad to include people who for whatever reason can’t (or won’t) participate in the dancing. Karaoke mode allows that person to sing along to the words (which are displayed on the GamePad screen), and if the singing is good, it’ll earn M points. Alternatively, the person holding the GamePad can use the GamePad’s camera to film the dancers in “Autodance” mode, which will produce a 30 second video that’ll be automatically edited in a stylized way and then can be saved or shared or uploaded to JDTV (see below).

Other options on the main menu include the following:

Just Sweat – This mode allows you to play several songs in a row for 10, 20, or 40 minute programs. You can also turn on “free mode”, which turns on a calorie counter that tracks you calories for any song in the game.

Shop – As you play the game, you’ll earn points, which are tallied by a yellow “M” in the corner of the screen. You can use these points to “purchase” unlockable content for the game. These include:

  1. Alternate Choreography. Here’s where you can unlock “On Stage” , “Extreme”, “Sweat” and “Battle Mode” choreography for songs. As of the launch of the game there are 24 of these to unlock, ranging from 10 to 50 points.
  2. Mash-Ups & Co. Here, you can download Mash-Ups and Sweat Mash-Ups of songs, as well as different Party Master modes. There are 77 of these to unlock, which should keep you pretty busy. All are 5 points to unlock, and there’ll be a “free one” to unlock each month of the year (as long as you’re connected online you’ll get a pop-up each month that alerts you to the free mash-up and avatar that’s available for you).
  3. New Songs. Unfortunately you can’t use your points to unlock new songs–you’ll need real money for that. Ubisoft cleverly weaved a list of purchasable songs into this menu so you’ll always be reminded of it when you’re unlocking content. They even offer a free song, Katy Perry’s Roar, for you to learn the download process (when you select a song you’re sent to Nintendo’s eShop to complete your purchase). When you buy a song, you’ll get avatars thrown in for free.

It’s really nice to be able to use the Wii Gamepad to navigate the store.

The World Dance Floor option will show up if you’re signed in. A number will show how many dancers are currently online. This is an interesting online mode where you can literally dance with players from around the world, earn points along the way, and even make friends. The good news is that you’re not personally identifiable, other than the name on your dancer card. There’s a countdown timer to “Happy Hour”, when you can earn extra points.

There are a number of activities on the Dance Floor. You can participate in dance offs against other players, you can dance to the same song with everyone in the group and see who’s the best, and you can vote on which song to dance to next. It’s a lot of fun, and it really adds a new dimension to dancing.

It is a little bit of a hassle to get online, as you need to login with your Nintendo ID, accept a network services agreement, and then if you want to access additional features you need to login (or set up) a uPlay ID and accept the Privacy Statement there. I did have a lot of trouble signing onto Ubisoft’s servers; I’d either get the message “The Ubisoft server is unavailable at this time. Please try again later” or the screen would say “working” but the status icon would just keep spinning and spinning until I had to reboot the Wii U. But when I did get through it was a lot of fun.

Finally, there’s another online feature called JDTV that consists of videos that other players around the world have uploaded. This was a feature available on the Xbox, but it’s now available with the Wii U when someone films the dancers in “Autodance”. You can view the most recent, the most popular, and featured videos, as well as your own.

Overall, I’m impressed yet again with this latest version of Just Dance. Every time I think the franchise is about the jump the shark, they make enough improvements to impress me yet again. The song list is a great mix of contemporary songs and oldies, there’s enough variation in choreography and collectible items to keep from getting bored, and the new points system to collect and “buy” items to unlock is much simpler to understand than in previous versions. The highlight, of course, is the new online features that let you compete and play with others around the world. it just adds a new level knowing that others around the globe are playing along with you.

Here’s a complete song list that lists artist, song name, number of dancers, and difficulty level of the classic choreography. They’ve done away with separate rating for difficulty and exertion, and have simplified it to easy, medium, and hard.

One Direction – Kiss You – 4 – Easy
Lady Gaga – Just Dance – 1 – Hard
George Michael – Careless Whisper – 2 – Hard
Kesha – C’mon – 2 – Medium
David Guetta ft SIA – She Wolf (Falling to Pieces) – 1  – Medium
The Girly Team – Flashdance-What a Feeling – 1 – Hard
Disney’s Aladdin – Prince Ali – 4  – Medium
Daft Punk ft. Pharrel Williams – Get Lucky – 2 – Medium
Jessie J ft. Big Sean – Wild – 1 – Hard
PSY – Gentleman – 1 – Medium
Robin Thicke ft. Pharrel Williams – Blurred Lines – 2 – Easy
Ray Parker Jr. – Ghostbusters – 4 – Medium
Gloria Gaynor- I Will Survive – 1 – Easy
Will.i.am ft. Justin Biener #thatPOWER – 4 – Hard
Daddy Yankee – Limbo – 2 – Hard
Ariana Grande ft. Mac Miller – The Way – 2  – Easy
Nicki Minaj – Pound the Alarm – 4 – Medium
Frankie Bostello – Love Boat – 1  – Medium
Olly Mira ft. Flo Rida – Troublemaker – 1  – Easy
Lady Gaga -Applause – 1 – Medium
Mick Jackson- Blame it on the Boogie – 4  – Easy
Imposs ft. Konshens- Feel So Right – 1 – Hard
Mungo Jerry- In the Summertime – 4 – Easy
Chris Brown – Fine China – 1 – Medium
Louis Prima – Just a Gigolo – 2 – Medium
Rihanna – Where Have You Been – 1 – Hard
Ricky Martin – Maria – 1 – Hard
Abba – Gimme Gimme Gimme (A Man After Midnight) – 1 – Easy
Dancing Bros – Moskau – 2  – Hard
Pitbull ft. Christina Aguilera – Feel This Moment – 1 – Easy
Wisin and Handel ft. Jennifer Lopez – Follow the Leader -1 – Hard
Village People – YMCA – 4 – Easy
Far East Movement ft. Cover Drive – Turn Up the Love – 2 – Hard
Bob Marley – Could You Be Loved – 2 – Easy
Nicki Minaj – Starships – 1 – Hard
Ruts hen Planeten – 99 Luftballons – 2 – Easy
Robbie Williams – Candy- 2 – Medium
Katy Perry – I Kissed a Girl – 1 – Medium
Bog Bog Orkestar – Isidora – 1 – Medium
Gwen Stefani ft. Eve- Rich Girl – 1 – Easy
Duck Sauce – It’s You – 1 – Medium
The Sunlight Shakers – Aquarius/Let the Sun Shine In – 2 – Easy
Sammie – Misunderstood – 1 – Medium
Sunlight Express – Nitro Bot – 2 – Medium
Jason Derulo – The Other Side – 1 – Hard
Ivete Sangalo – Dancando – 1 – Medium
(Free download) Katy Perry- Roar

Five out of five stars. Highly recommended.

Video Game News

Wii Fit Meter Release Date is November 1 – Pre-order yours today!

Wii Fit Meter PreorderI’m going to make a bit of a bold prediction. As we’ve mentioned, Nintendo will be allowing owners of the Balance Board to download Wii Fit U for free to try for a month starting on 11/1/13, and will unlock the FULL game (retailing for $49.99) for free for anyone who purchases the $19.99 Fit Meter.

My prediction is that it’s going to be very, very hard to get a hold of one of these $19.99 Fit Meters for a few weeks, if not months. Why? Because remember the huge numbers of people who bought Wii Fit back in the day, to the point where there were month-long shortages. For the most part, those Balance Boards are still out there and still working. Even though Wii U sales have been somewhat anemic, there are still 3.6 million of them out there, a lot of those have balance boards already, and those who don’t can easily pick up a used or new balance board on eBay for a lot less than what Nintendo will be selling them for.

There’s been a lot of speculation about the color of the version they’ll be selling on 11/1. From all appearances, there’ll be one color at launch: black and grey. But sources have confirmed that there are at least two other colors being developed; one with a white face and a green outer ring and one with a white face and a red outer ring to coincide with the launch of the Luigi and Mario Remote Pluses, respectively. Personally, I like the green color the best, as it looks a lot like the early units that Nintendo was demoing, and it also matches the general milieu of the Wii Fit game and logo color.

Seeing how Nintendo has priced the Fit Meter at a surprisingly affordable cost, especially when compared to the cost of a FitBit ($100-$130) or a Nike+ Fuel Band ($150-$180), and knowing their inability to plan these kinds of things out very well, it’ll stand to reason that there will be a run on these the first few weeks.

I’ve been looking for pre-order links on all the major retail sites, but so far the only one I see one on is Amazon (update #1: as of 10/10, NewEgg is also offering it for pre-order; update #2, Gamestop now has it too).

Preorder Nintendo Fit Meter on Amazon

Preorder Nintendo Fit Meter on NewEgg

Preorder Nntendo Fit Meter at GameStop

While I’m not necessarily a fan of Amazon when it comes to pre-ordering, they do have their policy that if the price drops between now and launch date (which is highly unlikely at a price point of $19.99), they’ll drop the price to match. Also, while it may be tough to get one of these on launch date, once you download Wii Fit U you’ll have 31 days to use it before you have to unlock it, and there’s a good bet your Fit Meter will come way before that.

If you want to pre-order the physical game itself (that will include a physical version of the game plus the Fit Meter), pre-order links are already available on most retail sites. While these sites are all over the map in terms of reporting the release date and the pricing, Nintendo has confirmed on its site that the Wii Fit U + Fit Meter bundle will be available at an MSRP of $49.99 and available on November 1. The package bundling Wii Fit U + Fit Meter + Wii Balance Board will be available at an MSRP of $89.99 and available on December 13.

 

Wii U Fitness Game Reviews 3

Review of Wii Street U, now supporting the Wii Balance Board!

A few days I mentioned the announcement from Nintendo that Wii Street U would be updated to use the Wii Balance Board to let you walk around the streets of anywhere in the world that has been captured on Google Maps Street View using the Wii Balance Board. What I didn’t realize as I was writing this was that the update has already happened!

The updated Wii Street U from the Nintendo eShop is available for download onto your Wii U for $4.99. To find it, just go to the eShop and type “Wii Street” in the upper right-hand corner of your GamePad. You’ll see an option called “Wii Steeet U™ powered by Google™”.

Here’s how to get started:

  1. Go to Nintendo eShop and download Wii Street U to your Wii U
  2. Dust off that old Balance Board, and put fresh AA batteries in
  3. Load up Wii Street U. After the intro screen, you’ll be asked if you want to use the GamePad or to use the Balance Board. Press “X” to use the Balance Board.
  4. If you’ve never synced your Balance Board with your Wii U, you’ll need to do that now. Just power the Balance Board on, press the small red button in the battery compartment of the Balance Board, press the small red button in the front of the Wii U, and wait until the blue power light on the Balance Board stops flashing and becomes solid
  5. You’ll be asked to set up the Balance Board. Thankfully, they’ve made the process a lot faster than it’s been in the past. Just press “A”, step on the board when it tells you to, and you’re done.

You’ll then be dropped on the streets of Paris your first time using this software. You can literally “walk” on the Balance Board to start walking on the street. Happily, the software isn’t as picky as it’s been in the past at warning you not to “run” on the Balance Board…I was able to walk and even do some light jogging without getting the annoying “don’t run on the Balance Board” message.

Having said that, the Balance Board is still fragile equipment, so I’d still exercise some caution.  If you want to walk quickly or even do some light jogging, I’d strong suggest you don’t wear shoes of any kind and never jump on the Board–instead, lightly place the ball of your foot on the surface and gently place pressure with your heel. You’ll still get some great exercise, and you’ll ensure the Balance Board stays functional for a long, long time.

Granted, the experience is a bit herky-jerky, as the images are pulled from Google Maps Street View, and because Google didn’t take continuous video of the streets it won’t feel exactly like virtual reality. But if you’d said to someone even five years ago that you could tour streets in Europe, North America, and Asia by walking in your living room, they’d have had you committed.

What’s even cooler is that on the Wii U Gamepad, you can view a street map of the area you’re “visiting”. You can also use the left joystick to look around, up, down, left or right.

map view of wii street u

When you reach an intersection, you can lean left or right to change your direction. I couldn’t get this to work all the time, but happily, you can also turn using the cross directional keys on the Gamepad as well.

The fun starts when you access the menu by pressing “Y”

wii street u menu

The first menu option (Recommended) provides a number of “recommended” areas to try:

  1. Waikiki, Hawaii, United States
  2. Shibuya, Tokyo, Japan
  3. Monte Carlo, Monaco
  4. The Great Barrier Reef, Australia
  5. The White House, Washington DC, United States
  6. Livingston Island, Antarctica
  7. Kennedy Space Center, Florida, United States
  8. Daigo-ji, Kyoto, Japan
  9. Florence, Italy
  10. Yosemite National Park, California, United States
  11. Dubrovnik, Croatia
  12. New Delhi, India
  13. Jigokudani Hot Springs, Japan
  14. Stonehenge, Wiltshire, United Kingdom
  15. Sydney, Australia
  16. Manza Beach, Okinawa, Japan
  17. Paris, France
  18. Times Square, New York, United States
  19. Fushimi Inari-Taisha, Kyoto, Japan
  20. Barcelona, Spain
  21. The South Pole, Antarctica
  22. Japan Mint, Osaka, Japan
  23. Los Angeles, California, United States
  24. Amsterdam, Netherlands
  25. Akiyoshido, Yamaguchi, Japan

There are a total of 96 suggested places to go visit.

Furthermore, because it’s powered by Google Maps, you can visit ANYWHERE in the world that Google’s cameras have been to. Want to see your old elementary school? How about the house you lived in as a kid? It’s all there. Just click “Search for a Place” and type in an address. You can also add any place to your Favorites.

“Street View Guide” lets you turn on and off the blue “guide” lines that let you know if a street is covered by Google Maps. You can also select street map view or satellite view for map type. Finally, you can even view the current weather on any street you’re walking on.

I was wondering if there’d be a day when Google Street View would be hooked up to a video game to allow you to virtually walk the streets of the world, and happily, that day has come. While this has been released as a free app without much fanfare, for me it’s one of the most promising examples of video game fitness software out there. I admit, I’m the kind of person who can’t watch TV or read a book while exercising, as my brain just can’t focus on both things. But with the new Wii Street U, you can literally spend hours exploring the streets of the world and getting great exercise all in the comfort of your home.

I’ve said it before, but I’ll say it again–with the trimvurate of Wii Street U supporting the Balance Board, Wii Fit U being released as a free trial and the ability to upgrade to the full version with the purchase of a $19 Fit Meter, and the announcement of Wii Sports Club which will finally modernize Wii Sports for the MotionPlus controller (boxing and tennis are still among the best video game exercises after all these years), it’s clear that Nintendo is still serious about fitness gaming.

I rarely “review” free games, but this one gets a 4 out of 5 for sheer enjoyment and exercise value, and a 10 out of 5 for potential 🙂

Video Game News 2

Using a Gamecube Controller on the Wii U (tested on DDR Dance Pad, Cyberbike, and Active Life Game Pads)

Here is news I’ve been waiting for for a long time. A company called Mayflash has released a converter that lets you use Gamecube Controllers on the Wii called the Mayflash Nintendo GameCube Controller Adapter for Wii/Wii U.

Gamecube controllers have plugs that look like this, that used to plug into one of four GameCube sockets on the top of the original Wii.

gamecube controller plug

In later versions of the Wii, they quietly took away these sockets, and of course they weren’t in the Wii U when it was released. So if you’re like me and had peripherals that used GameCube plugs, anything from Dance Dance Revolution dance pads to Active Life Outdoor Challenge, Explorer, Carnival, or Extreme action pads, to the Cyberbike bike controller, suddenly you were all out of luck. If you upgraded to a Wii U, you either had to keep your old Wii around to play games that used these, or you had to toss them.

With the Mayflash Adapter, you can supposedly use these controllers with the Wii U.

But does it actually work? I put it to the test.

Installing it is simple. You plug your old Gamecube plug into one end…

IMG_0215

…and then you plug the other end into a Wii remote (Note: not the Wii U unit)

plug gamecube adapter into wii remote

The first one I tried it with was my Dance Dance Revolution pad. I popped in my old copy of Dance Dance Revolution Hottest Party 3 and plugged in the dance pad.

I was hopeful when I saw that the up, left, up, and down arrows seemed to work fine when making menu selections. But dancing itself was a little more spotty. DDR would recognize the “up” and “left” arrows perfectly, but was hit or miss on the “down” and right” arrows. The best I could score on “Ice Ice Baby” was a “C” on Basic. I tried two dance pads and this happened in both cases.

After a little trial and error, I realized that the problem occured most consistently if I had my foot pressed down on another arrow while trying to press “down” or “right”, which of course happens all the time when you play DDR the “right” way. I tried the same dance again, making sure that I always had only one foot down on the dance page at all times. I ended up looking like one of those Irish tap dancers but I did score a AA with a nearly flawless score.

So my experience with DDR was quite mixed. It’s possible and sort of works, but it’s certainly not 100%.

Next, I tried using Active Life: Outdoor Challenge with the Active Life Pad. This didn’t work at all–the game wouldn’t even recgnize the mat at all.

Finally, I tried my Cyberbike. As with Active Life Outdoor Challenge, the Cyberbike Cycling Sports game didn’t even recognize the controller. It only gave the option of playing with the Wii remote and a nunchuk.

But then I put the bike into “Gamecube Mode” and tried Mario Kart Wii. Happily, this worked perfectly. Steering worked great and all the Gamecube buttons worked fine.

Overall, it looks like the Gamecube adapter works pretty well for games and accessories that use the traditional, basic Gamecube controllers. But unfortunately, it looks like the specific functionality was spotty for accessories that were a little more complex. Even more unfortunately, it doesn’t sound like Konami, Namco Bandai, or Big Ben are in any rush to officially update their products, so your only way to keep playing a lot of them is to hold on to your Wii even after you update to the Wii U. As I’ve suggested in past posts, something some people are doing is putting their Wii U in their family rooms or dens, and putting their old TVs and old Wiis into a spare room to serve as an exercise room.

If you have a Cyberbike or want to use an old Gamecube classic controller, I’d say it’s definitely worth getting the Mayflash controller. But with DDR and Active Life, it’s probably not worth it.

The controller is available at Amazon here:

Mayflash Nintendo GameCube Controller Adapter for Wii/Wii U.

Video Game News 2

Free Trial of Wii Fit U for Wii Balance Board Owners, plus new fitness game developments from Nintendo

Looks like Nintendo really, really wants those of us with a Wii U and a Balance Board to try out Wii Fit U, which FINALLY looks like it has a release date (actually, more like three of them).

On Friday, November 1, Nintendo is going to release a “free digital version” on the Nintendo eShop. The game will be good for 31 days after you download and first play it. It’ll be a limited-feature version of the game; for example, it won’t support the Fit Meter until you unlock it (see below).

The Fit Meter is essentially Nintendo’s version of a Fitbit that will integrate with the Wii to track your calories burned throughout the day and while playing Wii Fit U. The Fit Meter is something you carry around with you that measures your steps, movement intensity, and altitude (i.e., climbing stairs, climbing a mountain, etc.).  It’s available in black, red, and green starting on November 1.

fit-meter

On Friday, December 13, Nintendo will launch the “packaged version”, which will include the Wii Fit U, the Fit Meter, and a Balance Board, for those who don’t already own a Balance Board.

hw-balanceboard

For those who do, and prefer physical software to downloadable, they’ll have a version that includes the software and the Fit Meter.

wii-fit-u-fit-meter

Here’s a deal that sounds almost too good to be true: if you already have a Balance Board, and install the free version between November 1, 2013 and January 31, 2014, then whenever you purchase the Fit Meter by itself for $19.99 and start using it, that’ll unlock the game you’ll get to continue using it for free forever (it won’t be disabled after 31 days). I presume this means it’ll also unlock the Fit Meter capabilities of the game at that point, turning the free trial version into a full version (the downloadable version of the full game goes for sale at full price on February 1, 2014 once the promotion period is over).

Fit Meter - Like a FitBit for the WIi

 

Wii Fit U looks really, really promising. There are 77 different activities, including 19 new training activities, some of which take advantage of the Wii U gamepad.

new-activities

There’s also the ability to set up “gym communities” where you can work out and share goals with friends and family.

gym-communities

The Fit Meter also looks like it’ll be pretty cool. It’s much more than a pedometer. It’ll track your activity through the day, including your level of exertion at any given time, as well as your altitude. When you sync it to Wii Fit U through your Gamepad, you’ll see a graph of your daily activity. There’s a pretty slick demo of it if you watch through Nintendo’s announcement video.

Bottom line, I think anyone with a Wii U and an old Wii Balance Board should jump at the chance to download the Wii Fit U free trial and buy a Fit Meter if they can find one on November 1 (I don’t see preorders yet on any of the usual sites, but I’ll post them once I do).

Nintendo’s press release also mentioned two other cool games that might just help Wii Fit U breathe new life into the Wii U as an fitness platform.

The first game is an updated of Wii Sports called “Wii Sports Club”. This will be exclusively downloadable via the Wii U eShop, and will support not just the higher resolution graphics of the Wii U, but also online multiplayer and much more precise controls than the original Wii Sports. It’s the same set of sports as Wii Sports (bowling, tennis, baseball, foxing, and golf), and you’ll only be able to buy one sport at a time. Only bowling and tennis will be available on launch date (first week of November), and other sports will be coming later. There will be two pricing options: each sport will cost $9.99 to buy permanently, or you can buy a “one-day pass” to unlock all sports for unlimited play for 24 hours for $1.99. While some may scoff at the thought of paying for a 5 year-old game, I have a feeling that the ability to play online against others, as well as the social aspects of joining these virtual “sports clubs”, will breathe new life into these games (which incidentally have always been pretty good for fitness).

The second game isn’t really a game–it’s called “Wii Street Powered by Google”. Basically, Wii Street (which I always misread as “Wall Street”) as it does today will allow you to view Google Maps Street View images It will be improved with Balance Board support so that you can virtually walk any street in the world just by stepping on the Balance Board. It’s a brilliant idea, and here’s hoping that they execute it well. Supposedly, this is only free for download until October 31, 2013–unclear whether they’ll remove it or start charging for it after that, but get in while you can!

Clearly, Nintendo is hoping that Wii Sports Club and Wii Fit U help them recapture the magic of the original Wii Sports and Wii Fit. From an exergaming perspective, I’m very glad to see them back in the game, and have high hopes for all three of these.

 

Video Game News 3

Fitness Games on the Wii U: Just Dance 2014, Zumba Fitness World Party, Wii Fit U

It’s been a while since I posted a game review on this site, and that’s mainly because there really haven’t been many games out lately.

In past years, at around this time of the year, I’d usually have lists of dozens of Wii fitness games that would be released in the coming months. But this year, the list is pretty light. In some ways this is disappointing, but in other ways I actually see it as a good thing. After all, in the past the vast majority of fitness games were from publishers who saw dollar signs due to the success of games like Wii Fit, EA Sports Active, and Just Dance and thought they could make a quick buck by putting out a horrible game and putting words like “fitness” and “dance” in the title. Now, publishers aren’t so fast, which means that titles that do come out will be more likely to be quality ones.

Right now, there are three games that I’d classify as fitness games that have been announced for the 2013 holiday season. They are:

Just Dance 2014
Coming October 8, 2013

just dance 2014 box artYes, I know what you’re saying…not another Just Dance game. You would have think, like Dance Dance Revolution, the shark would have jumped on this one a long time ago. But Ubisoft seems to put just the right amount of improvements each time to make it worth forking over another $30-40.

This version should be no exception. They have a “World Dance Floor” feature that allows you to dance and compete with real people online, whether it’s your friends or strangers from around the world. As long as they can keep their platform free from cheaters, this should be a great way to extend the time you play the game.

Also, there’ll (finally) be “custom sweat mode”, where you can create your own playlists and track calories throughout the game, not just in Just Sweat mode. To help mix things up, they’ll also have multiple routines per song, and it looks like they’ll have special “cardio” choreography in Just Sweat mode again.

Wii version:

Pre-order at Amazon

Pre-order at Best Buy

Pre-order at GameStop

Pre-order at Wal-Mart

Wii U version:

Pre-order at Amazon

Pre-order at Best Buy

Pre-order at GameStop

Pre-order at Wal-Mart

Zumba Fitness World Party
Coming October 15, 2013

zumba world party box artYes, I know what you’re saying again. Please, please not another Zumba title. For non-Zumba enthusiasts, all the titles that have bombarded us over the years all seem to be jumbled together. There’s Zumba Fitness, and then Zumba Fitness 2. Or was it Zumba Fitness Core? Or Rush?

“Zumba Fitness World Party” is just another in a line of confusing names, and I doubt that the gameplay itself will be much improved except for little tweaks here and there. But if you are a Zumba enthusiast, the price you pay, of course, is for the more than 40 new songs and more than 30 new dance steps.

Wii version:

Pre-order at Amazon

Pre-order at Best Buy

Pre-order at Wal-Mart

Pre-order at Gamestop

Wii U version:

Pre-order at Amazon

Pre-order at Best Buy

Pre-order at Wal-mart

Pre-order at Gamestop

Wii Fit U
Coming Holiday 2013

wii fit u box artThis was supposed to be a launch title with the Wii U, but I suspect when Nintendo realized that sales were going to tank, they held on to games like this (and others like Pikmin 3) so that there’d be the appearance of a steady stream of games.

The release date of Wii Fit U has not been announced yet, but you can already pre-order it at a few retailers. Unless something goes horribly wrong, it should be released in time for the holidays.

I’ve gone over the features of Wii Fit U in previous posts, so I won’t rehash here. I’ll just say that of all the titles, I think this one will be the one most worth pre-ordering. After all, there are a lot of us with Wii Us and old balance boards we’ve been looking and waiting to breathe new life into. Plus, there will be a flood of Balance Boards on on aftermarket sites such as eBay as people start to get rid of their Wiis.

Pre-order at Best Buy

Pre-order at GameStop

Pre-order at Wal-Mart

 

Playstation 3D 1

Top 10 Playstation 3D Games of All Time

In a lot of ways we’ve come a long way since 3D was first announced for the Playstation 3.

First, with the coming of the PS4 this year, the days of the PS3, of course, are numbered. Back when the PS3 was launched, there were 155 million PS2 units out there, and ensuring backwards compatibility with PS2 games was a major demand. But with barely less than half that number of PS3, it’s likely we’ll be seeing the end of the line for a lot of our favorite PS3 games.

Second, Sony’s experiment a few years ago to make 3D a household word just like they did with Blu-ray, by selling a deeply discounted 3D monitor, was largely a bust. I, of course, was one of those who ran out and bought it at full price, only to find out months later that they couldn’t move units at a fraction of the price I paid. The monitor was (and is) still a great one, but there were too many idiosyncrasies about it–it didn’t come with a built-in tuner for TV or cable, it didn’t have a remote control, the volume control and configuration buttons were annoying as heck to use, and so on. A shame, because to this day I use the monitor as a secondary monitor for my PC and love it, and of course it’s still the primary monitor I use to watch 3d Blurays and play 3D games.

In celebration of the denouement of 3D on the Playstation I decided to try to put together a definitive list of the all time best stereoscopic 3D games to ever grace the Playstation 3. I scoured dozens of review sites, retail sites, and blogs dating from the first 3D games, and compiled this list based on which ones were mentioned the most times, which ones elicited the most positive comments, and which ones were mentioned consistently time and time again. These are the ones that have stood the test of time.

10) Zen Pinball 2 (PSN download) – This PSN title is a relatively new one, and yet the 3D effects are eye-popping amazing. Zen Pinball was always a good pinball simulation, but the effects in these tables are nothing short of amazing. I admit, I’m a bigger fan of Pinball Arcade, which does realistic simulations of real-life pinball machines instead of the fantastical, sometimes over-the-top-in-realism pinball machines that Zen Pinball has, but its support of 3D made me feel for the first time that I was actually playing a real pinball machine rather than a 2D simulation. I’ve heard that Pinball Arcade is working on a 3D version of its tables, but chances are slim we’ll see them on the PS3, so Zen Pinball 2 is the only game in town for true 3D pinball action.

3D demo available on PSN? Yes

9) Killzone 3 – With both Playstation Move and 3D support, Killzone 3 brings combat simulation to a whole new level, to a point where some have reported that it’s almost too realistic. You walk through the scenes, past buildings, vehicles, and even debris floating around you. There’s a great sense of depth whether you’re walking or driving. Killzone 3 has been called one of the great first-person shooters for the PS3, and if you’ve never experienced a FPS in true 3D, it’s an amazing one to try out.

3D demo available on PSN? Yes (as Killzone 3 Single Player 3D Demo)

8) Resistance 3 – Another great game on its own in 2D where the added depth of the 3D takes the gameplay to another level. Some have said that it makes shooting the sniper rifle feel real, as you scope out your target with real depth of field that helps your aim and your shots. The scenery and environment are done exceptionally well, as are the explosions and creepy alien monsters.

3D demo available on PSN?

7) God of War Origins
– The God of War series is of course critically renowned, but the 3D support lets you play the games with amazing depth and realism, from judging distances to jump, to watching as Kratos seems to swing right out of your TV screen at you. To see what I mean, download the excellent free demo from PSN and try it out for yourse.f

3D demo available on PSN? Yes

6) Child of Eden – This is by most accounts a “trippy” game that works like a shooter, except that you’re treated to an amazing array of colorful, psychedelic experiences set to soothing electronic music. It works with the Move controller; you point at the screen and shoot multiple targets as you proceed through the world on a rail. Players have described it as breathtakingly beautiful.

3D demo available on PSN? No

5) Gran Turismo 5 – This is another example of a game where graphics and gameplay are excellent to begin with, and adding the 3D just accentuates what’s good about the game. Playing in 3D using a Logitech Steering Wheel is about the closest thing to real driving as I’ve ever experienced outside of a car. Viewing the 3D inside the car puts you right in the cockpit, where you really feel enclosed inside the car looking out at the road outside. I won’t go as far as saying the 3D is the best in the world for a driving game (that nod will go to Motorstorm: Apocalypse, below), but for a realistic driving simulation it’s not bad.

3D demo available on PSN? No

4) Wipeout HD (PSN download) – This is a ridiculously high-speed racing game where like Anakin Skywalker you’re zipping at breakneck speeds in the air in a hovering air ship. The effect is something like a roller coaster, where you’re speeding in conduits, looping around, and twisting and turning every which way. The result is a heart-pounding experience.

3D demo available on PSN? Yes

3) Super Stardust HD (PSN download) – If you’re a fan of the game “Asteroids” from the 1970s, you’ll appreciate this 21st century version of it. You’re a ship circling around a planet, destroying floating space rocks along the way. As enemies chase you, you can navigate the field of asteroids a la Han Solo to try to destroy them. The outer space effects in this game are excellent, from the star fields to the rotating asteroids of different shapes and sizes to the amazing effect as things explode and you see flashes of light and debris hurtling toward you.

3D Demo available on PSN? Yes

2) Motorstorm Apocalypse – The 3D in this game is phenomenal. You’re a driver in a brutal street race in San Francisco after the Big Quake. As you’re driving down the streets of the post-apocalyptic city, you can’t help but admire the dystopian details all around you. The physics are great, and the demolition derby environment makes for some interesting races. Unlike with GT5, the 3D in this game was built from the ground up rather than cobbled on, and it shows.

3D Demo available on PSN? 

1) Uncharted 3: Drake’s Deception – By virtually all accounts, this is the 3D game on the PS3 by which other games are judged. The story, action, and gameplay are of course top notch, but the 3D really lets you experience the lush scenery in a way that you’ll truly immerse yourself in the story. There are times I’d just walk around as Drake admiring the various scenery and attention to detail.

3D Demo available on PSN? No

The great news is, as the world prepares for the PS3, some of these PS3 games are cheaper than they’ve ever been. Most were $59.99 at one point, but now you can get 3-4 of these games for that price. Time will tell whether 3D will continue to be embraced in the PS4 as much as it was in the PS3, but if it isn’t then at the very least you’ll have a great showcase of titles to play if you have these titles and keep your old PS3 around.

There were, of course, a ton of games that were also mentioned (the PS3 has over 100 games that support 3D now), but these were universally touted as the best of the best. But if you have your own favorite Playstation 3D games, leave a comment below!  In the future, I’ll devote additional posts for “honorable mentions”.