PS3 Fitness Game Reviews 1

Review of Playstation Move Fitness

Sadly, this is probably going to be one of the last Playstation 3 fitness games I or anyone else ever reviews. There just aren’t new games being developed for the PS3 as the world gets ready for the PS4. And of course, fitness games themselves have gone a bit out of vogue.

Back in 2012, you might recall I excitedly talked about a new game from Sony Computer Entertainment called Move Fitness. It had been released in Europe and I was eagerly awaiting its arrival in the US.

Funny thing, I didn’t even realize until a few months after the fact that it had been released in the US, albeit as a downloadable title on the Playstation Store (the official launch date was March 26, 2013). Seems that fitness games had gone so out of vogue that Sony didn’t even bother to release it on a disc nor throw a lot of marketing behind it. My guess is that Move Fitness went on the drawing board at a time when games like Wii Fit were raking in money, and by the time it came to fruition the industry started to turn its back on fitness gaming.

What’s sad is that Playstation Move Fitness is great. In fact, I’d say it’s one of the best fitness games I’ve reviewed, and those of you who’ve been reading this blog for a long time know that I’ve literally played every fitness game on the Wii, Xbox, and PS3. Playstation Move Fitness is probably the first game that gets motion controls right. The controls aren’t imprecise like the Wii, nor are they sluggish or bloated like the Kinect. The on-screen character reacts at the same time you do with one-to-one precision.

Something else I like is that this game keeps it simple. It doesn’t try to be all things to all people like Adidas MiCoach or Nike+ for Kinect seem to do. It just sticks to what it does, and does a great job at it.

Okay, enough talk, here’s my review.

The first thing you see when you start the game is the “Sony Computer Entertainment” credit. Right away, this is a good sign. I’ve had nothing but great experiences with SCEA titles, from Sports Champions to MLB: The Show to LittleBigPlanet. Right away, I know the quality is going to be pretty good.

You start by configuring the Move controller for your dominant hand, adjusting the screensize (which will be important to make sure your gameplay is accurate), and selecting your age and gender.

You then choose a “trainer”. It really doesn’t make a difference which one you pick; each one will give identical workouts, so it really depends on whose voice you want to hear and whose picture you want to see giving you instructions. In politically correct fashion, there’s a white dude in a tanktop, a white dudette in a tanktop, an African American (or more likely, a Black British) dude in a tanktop, and an Asian female in a tanktop.

You then choose your unit of measurement–metric or imperial. I don’t think too many people know what the word “Imperial” means anymore, so they probably would have been better giving examples, like “meters vs. feet”.

You then enter your weight. Of course, unlike the Wii the game can’t calculate your weight for you, so you’re on the honor system. You can enter a minimum of 44 pounds and a maximum of 441 pounds, so anyone who’s 442 is out of luck. You then enter your height and click “Create Profile”. You do have the option to connect to the Playstation Network.

The home screen has four options: Workout Programs, Single Exercise, Profile & Info, and Settings & Extras.

Workout Programs are basically tailor-made fitness programs that put together multiple “Single Exercises”. You can schedule workouts on a regular basis, and because of the sheer number of exercises you can choose from it’s unlikely you’ll ever get bored.

When you select Single Exercise, you see a list, in alphabetical order, of every individual exercise that’s featured in the Workout Programs.

I would divide them into three broad categories: Ball and Sports games, Boxing and Punching games, and Cardio and Aerobics games.

When you select an exercise, the first thing you do is calibrate the second Move controller by pointing it at the Playstation Eye and pressing the trigger button. You then stretch out your arms to the widest they will go, and then move your body so that it fits within the camera. One thing I absolutely love about the game is that it’ll accommodate you playing in a small room, a minimum of 5 feet 9 inches and a maximum of 9 feet 9 inches. This is much more forgiving than most Kinect exercise games, where you have to completely clear out all the furniture in your living room.

The main page of the exercise will appear, displaying the best score (and highest amount of calories burned) you’ve gotten on the exercise, the last score and calories burned, and the total score and calories burned added up from all the times you’ve ever played it.

You can turn the tutorial (a few intro screens) on and off. Happily, most of the exercises are so intuitive that you really don’t need them.

You can also select 1-4 players. Unfortunately, they can’t play simultaneously, but you can play one at a time and compare your scores. It’s great if you have a workout buddy.

All the games keep score based on how well you do the exercise; do a good job and you’ll get double scores, and do an outstanding job and the exercise will go into “overdrive” mode, during which time you can get 5x scores.

Here’s a description of each exercise.

Ball and Sports games

Basket – This was the first exercise I played, and it shows the best of the best this game has to offer. You squat down to pick up a basketball, and then stand up, rear back, and throw the basketball into a hoop, using the T button to let go of the ball. I won’t say this is the most realistic basketball game; as long as you throw the basketball with both hands using an arc motion, sufficient force, and the generally correct direction, you’ll have no problems scoring baskets. Bottom line, you do get the same thrill you get playing real basketball, and you squat, stand up, and jump without even thinking about it, which provide great exercise. This is what a fitness game should be–one that’s fun enough that you don’t even notice that you’re getting a workout. 5 out of 5.

Catch – Here, you’re holding up a net with both your hands as a machine shoots balls out at you all over the place. You have to run to the left and to the right and hold your hands in the right place to catch the ball. This is one game where I wish they had 3D support, as it’s tough to really pick up the ball coming at you on a 2D screen. But as long as you watch the red light on the machine (which tells you when the ball is being released) and follow the trajectory of the ball into your glove, you’ll have a lot of fun with this one.  5 out of 5.

Clear – This is another simple but ridiculously fun one. Your trainer is standing on top of a ramp and rolling medicine balls down to you. Your job is to intercept them and roll them back up to him. In a short time, it becomes a lot like that episode of I Love Lucy in the chocolate factory, as you’re running from left to right trying to keep all the balls on the ramp from getting past you. This is another one that’s both fun and realistic in its graphics and physics. 5 out of 5.

Dodge – This is another game where a ball machine is hurling balls at you, but instead of catching them you need to dodge them. Blue shading in front of you will show you the area you need to avoid getting hit. You can move to the left or the right, or you can lean, lunge, and dodge. This one is pretty simple when the balls are slow, but once you get into “overdrive mode”, look out! 5 out of 5.

Dodgeball – This game is a combination of Dodge (above) and Throw (below). It’s a game a lot like classic dodgeball, where you have to duck from the machine throwing balls at you, while picking up balls in front of you and hurling them at one of five cutout figures. As I’ll mention below, the throwing took a little getting used to, but this one was a lot of fun as well. 5 out of 5.

Pickup – In this game you crouch of pick up a ball, and then you need to crouch, stand up, or jump or stretch upwards to deposit the ball into one of six targets using a forward pass. What’s very cool about this game (which we’ll also mention in some of the boxing games) is that your vantage point changes in the game depending on how you move; stretch or jump upwards and the camera will pan to the top targets; duck downwards, and the camera will pan to the bottom ones. 5 out of 5

Throw – In this game, you need to crouch down to pick up a ball, and then hurl it with either your right hand or your left hand to topple one of five cardboard cutout figures. Figuring out how to aim and throw is a little tricky at first, but after time you’ll get the hang of it.  5 out of 5

Chopping – It wouldn’t be a Move game without swords. This game is a lot like Fruit Ninja and every other slashing sword game you’ve played, but the swords are amazingly precise. Unfortunately, the same 2D vs 3D problem I mentioned above applies here, as it’s very, very difficult to make out the depth of the plates being thrown at you. I ended up just flailing my arms wildly, which perhaps isn’t good samurai technique, but I did get some good cardio out of it. 5 out of 5.

Boxing and Punching Games

Breaking Walls – It wouldn’t be a Move game without boxing either. Unlike on the Wii or Kinect, the boxing on the PS3 is amazing, down to seeing your hands rotate in real-time on screen as you do it in real life. Breaking Walls is a great game where you literally punch out pieces of a call, causing it to shatter and clear. You basically go from pane to pane, rearing up and punching as hard as you can. It’s very realistic and very cathartic on days when you feel like punching the wall but don’t want to clean up the mess. 5 out of 5.

Dummy Targets – Here, you face off against a dummy that looks like he’s made of foam. Targets will light up on his face, chest, and lower left and lower right sides. You need to punch the targets, in some case adjusting your body (again, which automatically adjust the camera angle accordingly). I really like how this encourages not just punching but also squatting and leg movements as well. 5 out of 5.

Dummy Warmup – This is a good exercise to get acclimated to punching the dummy in “Dummy Targets”. There are no targets here, you just get a minute to punch as much as you like out of the foam dummy. The more, faster, and harder you punch the more points you’ll rack up. The attention to details is astounding. As you punch the dummy, you’ll see it move exactly the way it should in real life, even down to the detail of the foam and vinyl on the dummy changing as you hit it. This is another great one to play if you just need to let off some steam. 5 out of 5.

Heavy Bag on Rail – Here you’re hitting a heavy punching bag along a rail. As the bag starts to travel down the curving rail, you’ll need to position your body to keep the bag moving. This one is really realistic and a great workout. 4.5 out of 5.

Heavy Bag Targets – This one is similar to  Dummy Targets, except instead of targets showing up on a dummy they show up on a heavy bag. As with Dummy Targets, as you rotate your body in real life, the camera rotates around the bag on your screen, making for a virtually realistic experience. 5 out of 5.

Heavy Bag Warmup – This one has the same concept as Dummy Warmup. Just wind up and flail away as long as you can until your arms get sore. The heavier and more varied your punches the higher your score. 5 out of 5.

Mitts – Here, you can work on different kinds of punches. Your trainer will hold color-coded mitts up and shout out instructions to throw a left or right uppercut, hook, jab, or cross. You need to punch accordingly. As you get good, you won’t need to wait for the instruction, you’ll just recognize the position of your trainer’s glove and do the right punches. 5 out of 5.

Mitts Combos – Same idea here as Mitts, except the trainer will hold up two gloves in different positions and you have to throw the right combination of punches. 5 out of 5.

Punching Pad – As I played through all of these, I started to realize that most of them seem pretty similar. Punching pad has your trainer in the ring holding up a pad and having you hit targets on it. You need to hit them accurately and with force. The twist here is that your trainer will move to the right or left, so you have to keep up with him. 5 out of 5.

Sparring – This one brings all your boxing training to practice. You’re sparring against your trainer. Targets will appear all over his body which you have to hit with force, and you need to dodge his punches. I wouldn’t say this is as strong as The Fight: Lights Out, but it does the job. 4.5 of 5.

Cardio and Aerobic games

I won’t go through each of these games, as they’re all pretty similar. You do a pretty standard cardio exercises, such as jump squats, jumping jacks, lunges, or twists. Red and blue targets will appear on the screen, which you’ll be expected to pass your hand through as you do the exercise.

I’ll say upfront that for these it’s fairly easy to “cheat” by not doing the complete exercise, but of course since the goal of this game is to get a great workout, that’d be a rather silly thing for someone to do.

Overall, it’s never fun to do a lot of these exercises, but “gamifying” the exercises really does make them a little easier to get through. There’s just something about going into “overdrive mode” that helps motivate you to try a little harder and faster, despite how tired you are.

Here are the exercises. Most are self explanatory, but you can watch the video to see them in action.

Circling Arms
Cross Punching
Jump Squats
Jump Squats Switch
Jumping Jacks
Lunges
Punch Up
Shoulder Press
Triange
Twists

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All in all, if Playstation Move Fitness represents the denouement of Playstation Fitness games (and in many ways, this blog), I’d say it’s a good one to end with. It finally brings the worlds of virtual reality, motion controls, and exercise together in a really compelling way. It’s just a shame that the gaming industry doesn’t see fit to really market this category anymore, especially given the epidemic of obesity in the United States and throughout the Western world.

The good news, of course, is that the PS4 will continue to support the Move, and hopefully game developers will continue to push the envelope in developing virtual reality titles that really force you to jump, kick, dodge, lunge, punch, and dance your way to victory and fitness. And don’t worry, I’ll be there covering it 🙂

If you’re interesting in buying Playstation Move Fitness, it’s not available in stores; you can only get it at the Playstation Store on the Playstation Network. In order to buy it, you can purchase a Sony Playstation Network Card at Amazon, and then input the code into the Playstation Store. The game is only $9.99, much less than the $59.99 one might expect if the game were launched in physical form. It’s not the end-all, be-all video game, but what it does, it does very, very well, and easily gets 5 out of 5 stars from me.

Video Game News

The Wii Vitality Sensor is no more :(

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So those of you with good memories may remember Nintendo announcing at E3 2009 that they were working on something called a “vitality sensor”. They said that this would be a gadget that attaches to your fingertip, would figure out all sort of things about your energy level and stress level from your heart rate, and would adjust gameplay accordingly.

vitality sensor

Of course, at the time I was pretty excited about it; after all, treadmills and exercise bikes have had pulse sensors for a while. How cool would it be to have intelligent games that would adjust based on your pulse? Remember, at the time there was no Kinect or anything like that, so this was pretty cutting edge stuff.

Of course, EA Sports Active 2 came out not too long after, complete with their pretty cool wireless heart rate detector, which sort of took some of the steam out of the Vitality Sensor. We never really heard anything about it (except how it “wasn’t ready yet”) until this week, when Nintendo president Satoru Iwata officially announced that it was in a pending state, which translates to it being pretty much dead.

Hopefully this doesn’t bode poorly for the other Wii peripheral mentioned at last year’s E3, the “Fit Meter”, due to launch with Wii Fit U this coming holiday season.

Video Game News

Wii Fit U Update, plus, the Wii Fit Trainer Comes to Super Smash Bros

At the recent E3 Conference, Nintendo finally took the wraps off of some exciting games for the Wii U that, to be quite honest, I expected a long time ago. The upcoming game Game & Wario, coming in the next few weeks, will finally be a game that’ll hopefully show us the potential of the GamePad. Some of the other games they announced that made me say “finally!” were Mario Kart 8 (coming in Spring 2014), Wii Party U (coming in October 2013), and Super Mario 3D World (coming in December 2013).

I get the sense that Nintendo has been been pacing themselves, hoping that staggering the release of updated versions of old favorite Wii games will help steal thunder away from the much-hyped news coming from Sony and Microsoft.

wii u fit meterThe one we’ve been waiting for, of course, has been Wii Fit U. There’s a lot we already know about the game–it’ll come with a “Fit Meter”, it’ll use both the Wii Balance Board, it’ll have over 77 activities, and the Wii U GamePad will be able to to be used in multiple ways: incorporated into new active motion games, used as a “second screen” for the TV to show vital stats as you work out, or used as the primary screen (allowing someone else to watch TV as you exercise).

Sadly, while Nintendo had promised a release in “early 2013”, Nintendo president Satoru Iwata announced that it won’t be coming until December 2013. His reasoning was that Nintendo wanted to “create new features” and “bring as high quality a gaming experience as possible.” In all honesty, as long as Nintendo is truly working on making Wii Fit U great, and not just delaying the launch as a ploy to sell more Balance Boards during the holidays in 2013, I don’t mind at all.

That said, if you long to see the Wii Fit U trainer in action, look no further than another anticipated title: Super Smash Bros. for the Wii U. If you’re not familiar with this game, it’s a game series  where Nintendo brings all of its characters from different games (for example, Mario, Kirby, Donkey Kong, Pokemon, Link, and so on) and has them all fight each other. It’s sort of like the “Battle of the Network Stars” for video game characters.

Something utterly hilarious is that for the upcoming Wii U / 3DS launch, they’ll be bringing one of our favorite Nintendo characters to the fray: the faceless Wii Fit yoga lady!

Thanks to Crabby for the heads-up on this one! 🙂

Video Game News

The PS4 and the future of Playstation Exercise and Fitness

Since this article was first posted, there’s been a slow but steady influx of Playstation 4 workout games utilizing the PSVR virtual reality unit. Click to see the latest.

As most of you have probably heard by now, Sony recently announced the PlayStation 4, to be released this holiday season. It’s already available for pre-order at Amazon and other stores.

Here are the impressive specs:

  • AMD 8-Core x86-64 Jaguar CPU
  • AMD Radeon 1.84 Teraflop GPU
  • 8GB GDDR5 Memory
  • 500GB Built-in Hard Drive
  • Blu-Ray / DVD Drive
  • Super-Speed USB 3.0
  • Wi-Fi
  • Ethernet
  • Bluetooth 2.1
  • HDMI, Analog AV Out, or Digital Optical Output

playstation 4The good news for PlayStation Fitness fans is that your current Playstation Move controllers will continue to be supported. As for the PlayStation Eye, they’re designing a new one with much higher resolution than the old one, meaning that your motions will be much more precise, recognize depth of space precisely, and detect sound and face recognition. In other words, they’ll be trying to out-Kinect the Kinect.

The bad news is that it doesn’t sound like there are a whole lot of developers lining up to develop motion control games for the PSs4. The one I’ve heard for sure so far is (as you might have guessed) Just Dance 5 (named Just Dance 2013) for the Ps4. Still, with the improvements they’re making to the Playstation Eye, I’d be shocked (and disappointed) if developers didn’t find new and amazing things to do with the improved resolution.

But bottom line, we probably won’t see a whole lot of active gaming titles for the PS4. That said, hopefully some publishers will invest some time into building one. I still contend that the technology is there to create amazingly accurate virtual reality (games like Sports Champions and The Fight: Light Out were good examples of where games should have evolved to), but sadly, very few companies have the vision nor the talent to build these experiences right. If that’s the case, I’d suggest you get a PS4 for gaming, but take your old PS3 into your home gym and dedicate it to use as an exercise machine, using the best PS3 fitness games that we’ve reviewed over the years (most of which you can get at a steal).

By most accounts, Microsoft will be positioning the Xbox One as both an entertainment center and a gaming console, while Sony will be going full steam ahead in building a gaming system that appeals most to hard-core gamers. So after years of these two companies duking it out for supremacy, it’ll be interesting to see which one is making the better strategic decision.

Microsoft has already made a few boneheaded decisions that are drawing ire among the gaming community. Its worst offense: essentially trying to end the sales of used games. Sony, for its part, declared that you’ll still be free to share and resell games however you like.

Time will tell which console to get, but at $400 for the PS4 and $500 for the Xbox One, not even mentioning the cost of games, it’s going to be a hefty investment.  If I had to make a prediction, it’s that you’ll see the same patterns for both systems you saw with the Wii U: early sellouts due to large amounts of sales to early-adopter fanatics and hoarders hoping to make money, followed by a period where all the manufacturers have to cut their projections.

Video Game Deals 1

EA Sports Active 2 Fitness Bundle for sale at Best Buy for $12.99

So, it’s been a quiet time for Wii Fitness gaming. Publishers just aren’t developing fitness games for the Wii anymore, and other than Your Shape: Fitness Evolved and Just Dance 4, not much happening for the Wii U either (we’ll see if they finally announce a North American release date for Wii Fit U at E3 in a couple days).

In the meantime, if you have a Wii or Wii U, the good news is that the games on our top ten list are still pretty good and will likely be good for a while. Here’s my advice, especially for people who buy a Wii U: take your old Wii and an old TV and move it to your home gym, rec room, or exercise room. Then, start a brand new exercise regimen.

If one of the old games you’d like to revive is EA Sports Active 2, you’re in luck. Best Buy has what is likely to be a clearance sale on the official EA Sports Active 2 Fitness Bundle Kit

https://gaming.fit/wp-content/uploads/2013/06/ea-sports-active-fitness-bundle.jpg

This was a package that originally retailed for $39.99. It contains resistance bands of “heavy” and “medium” resistance (if your original is like mine, it’s probably deteriorated by now), as well as a 72 inch fitness mat, a jump rope with interchangeable handles, and two one-pound weights for your wrist or ankles (which feels like ten thousand pounds after a few minutes of exercise).

This is a genuine bundle by EA, not from a third-party. And at thirteen bucks, it’s probably your last chance to snag one before they’re gone for good.

Sadly, it’s highly doubtful we’ll ever see an EA Sports Active 3, as EA Sports has shunned the Wii U and doesn’t appear to want to compete with Nike on the Xbox. It’s sad, because EA Sports Active could have evolved in so many ways. Let’s hope that over time, other game publishers stick their neck outs and achieve the huge success and levels of innovation that EA did when they first introduced Sports Active.

Wii Fitness Game Reviews 1

Review of The Hip Hop Dance Experience for Wii

At first glance, The Hip Hop Dance Experience seems to be another in a series of “Hey! Let’s squeeze yet more money out of people who like Just Dance” games from Ubisoft.

Usually when there’s a successful video game franchise, you’ll see a bunch of copycat games pop up to try to capitalize on the success. The interesting thing in the case of Just Dance is that most of the “copycat” games were produced by Ubisoft, the publisher of Just Dance, themselves. We’re reviewed most of these games on this blog, from Just Dance: Summer Party to Dance on Broadway to ABBA: You Can Dance to the Black Eyed Pea Experience.

What was annoying about most of these specialized games is that the gameplay itself was in most cases identical to Just Dance; in fact these games often contained much less functionality than what you’d find in the main Just Dance games. The Michael Jackson Experience was probably the best of these games, as it at least contained some original videos from choreographers who worked with Michael Jackson himself. But for the most part, aside from some unique graphics and dance moves (both of which could have been replicated in $5 downloadable content), these games were just thinly veiled attempts to get people to shell out another $40-50 to buy a few set of songs, rather than making those songs available via downloadable content. Ubisoft hit rock bottom when they decided to re-release a number of songs from Just Dance and Just Dance 2 in a full-priced new titled called “Just Dance Greatest Hits”.

So I picked up Hip Hop Dance Experience with some pretty low expectations. But I’m happy to report that this is not just a Just Dance clone, but stands on its own as a very good game that fans of hip hop music will enjoy, and which aspiring hip hop dancers can actually learn some authentic moves from.

The soundtrack right away tells you that this isn’t a typical Just Dance game. The songs feature the hottest artists from the hip hop, dance, and R&B scene, all by the original artists. Some of the songs are even pretty new and fresh off the charts.

Each song is identified in a menu by the song title, artist, and difficulty rating out of 5. Here’s a full song list:

  • 1 Thing – Amerie – 1/5
  • Airplanes – B.o.B. feat. Hayley Williams – 3/5
  • Creep – LTC – 2/5
  • Danger (Been So Long) – Mystikal ft. Nivea – 4/5
  • Day ‘N Night – Kid Cudi – 1/5
  • Down – Jay Sean ft. Lil Wayne – 5/5
  • Drop Like It’s Hot – Snoop Dog ft. Pharrell – 2/5
  • Funkdafied – Da Brat – 1/5
  • Hard – Rihanna ft. Jeezy – 1/5
  • Hip Hop Hooray – Naughty By Nature – 4/5
  • How in Herre – Nelly – 3/5
  • If It Isn’t Love – New Edition – 3/5
  • Ignition – R. Kelly – 3/5
  • International Live – Pitbull ft. Chris Brown – 2/5
  • Lean Back – Terror Squad ft. Fat Joe Remy – 2/5
  • Lollipop – Lil Wayne ft. Static – 4/5
  • Look At Me Now – Chris Brown ft. Lil Wayne & Busta Rhymes – 3/5
  • Moment 4 Life – Nikki Minaj – 3/5
  • One Two Step (ft. Missy Elliot) – Ciara – 3/5
  • Over – Drake – 3/5
  • Replay – Iyaz – 4/5
  • Return of the Mack – Mark Morrison – 3/5
  • Run It – Chris Brown – 2/5
  • Say Aah – Trey Songz ft. Fabolous – 2/5
  • Sexy and I Know It – LMFAO – 4/5
  • She Wants to Move – N*E*R*D – 3/5
  • So Good – B.o.B. – 1/5
  • Vivrant Thing – Q-Tip – 3/5
  • Wild ONes – Flo Rida ft. Sia – 4/5
  • You’re a Jerk – New Boyz – 5/5

The main menu options are:

1) Dance Party – Just like Just Dance, this is where you just dive into the songs and start dancing. One to four players can participate. Just as with Just Dance, you copy the moves of an on-screen dancer, but unlike Just Dance you can see both a dancer facing you and a dancer with his or her back to you. It turns out that watching the dancer facing you (like you’re in a mirror) is still the better choice to follow, but for certain moves, it’s definitely helpful to watch the dancer with his or her back to you to see the full range of motion for some of the more complicated moves.

This leads me to one of the first things I noticed about this game: while in Just Dance the dance moves are “authentic”, they tend to be on the more fun and frivolous side so whole families can play together. With this game, the target audience is decidedly more niche (if you can name a song from 70% or more of the artists named above, the game was made for you). So the moves are a lot more intricate, similar to what you might see in a dance club or on a music video. Each song has a unique set of dance moves that are specific to the song (the game even gives names to distinct dance moves) and similar to what you’ll see in the music videos or live performances of the song.

As with Just Dance, you’ll get feedback of whether you’re doing the steps right; if you do it wrong you’ll see “Busted” flash on the screen. Do it right, you’ll see “Nice” and “Cool”, and hit the move spot-on and you’ll get “Hype”, along with a buzzing of your Wii remote.

Motion detection is very accurate; the game uses the MotionPlus feature of your newer Wii remote (or a MotionPlus attachment on an older Wii remote) to get a pretty precise read of your hand position, angle, and motion.

Now don’t get me wrong; this is hardly the kind of precision you’d get on an Xbox; the game at the end of the day only reads your hand gestures. There were plenty of times where I knew I wasn’t hitting the gestures, but I’d still get a “Nice”. And conversely, there were times I was sure I was hitting the moves right, but got a “Busted”. Having said that, the more I practiced the moves with my full body, the higher my score got.

As you can see, songs have a “break period” built in for you to rest (or freestyle, if you have the energy).

Graphics are pretty good. You see the dancers in the foreground along with one of several pretty detailed venues, more of which you unlock throughout the game. The original artist’s video plays in the background.

I like that players can jump in any time by grabbing a Wii remote and pressing the “A” button. All players dance to the same steps–there’s no individual choreography as in other games.

2) Dance Battle – The game’s description of this mode says, “In this multiplayer mode, 2 or more players perform dance moves to boost their own scores while attempting to take away points from others. The player with the most points wins.”

Here’s a video of me playing the dance battle with the wife, playing through Replay, International Love, and Wild Ones. We weren’t exactly sure how to “take away points from the other”, but I’m guessing it means that if you hit a move and your opponent misses, the points go from his or hers to you. In any case, it was a lot of fun to compete head-on, and it was nice that unlike on the Xbox, you can put a little separation between the two of you so you’re not bumping into each other or smacking each other in the head.

Overall, playing with someone is a lot more fun than playing alone; it’s interesting how competition can motivate you to play more and play harder.

3) Dance Marathon – The game’s description of this mode is: “Dance as long as you can! Your moves will earn a “thumbs up” or “thumbs down” depending on how well you do. If you get 4 “thumbs down” ratings it’s Game Over. Opening the PAUSED screen ends the routine.”

This is one of those “survival” modes that’s perhaps a little better on paper than it is in real life. I tried Dance Marathon to Amerie’s “1 Thing” and immediately got booted off the stage. But after playing a string of other songs, I’d collected over 75 “thumbs ups” and would have kept going if I hadn’t stopped. Despite their instructions, it’s a bit awkward figuring out how to exit this mode too; they could have used some help from some user interface experts.

At the end of your marathon it’ll tell you how many dances you got thumbs-ups to and how many Kilocalories you burned.

This wasn’t the most compelling part of the game for me, as it looked like it would just go on forever. But if you’re just looking to get exercise, it’s probably the closest thing to a “Just Sweat mode, as collecting “thumbs ups” is great motivation to keep going.

4) Power Skooling – This is one of the better dance tutorials I’ve seen in dance games. It lets you choose any of the songs and watch individual dance steps within any of them. There are literally hundreds of them, and it’s a great education for those who want to learn real hip-hop steps that they can use not just for this game but to show off in a club or party. Here are a couple steps from “International Love” that I learned which helped me when I played the song in both Dance Battle and Dance Marathon modes.

5) Options lets you adjust latency; if you find that you’re making all the right moves but consistently not getting credit for it, it’s possible that your TV is taking too long to render the image on the screen. You’ll be able to perform a simple exercise of adjusting your latency by watching a vertical line zipping across your screen and pressing the “A” button when it reaches the center; once this is one the Wii will compensate for any delays your TV is encountering.

Overall, granted while coming in with lowered expectations, I was pretty impressed with The Hip Hop Experience. This didn’t seem like just another clone of a dance game, but one that was designed from the ground up with its target audience in mind. Its focus on real hip-hop dance moves, a solid soundtrack with original artists, good multi-player capability, and excellent tutorial feature makes it a great buy for anyone who wants to learn more hip-hop moves, enjoys this music, and would like to have some “cool” workouts. 4.5 of 5 stars.

Wii Fitness Game Reviews

Review of Nickelodeon Dance 2 for Wii

A year ago I reviewed the original Nickelodeon Dance for the Wii. Well, a year later, Dora and all her friends from Nickelodeon are back with Nickelodeon Dance 2.

As with last year’s review, I’m going to try to review this game through the eyes of its intended audience: toddlers and young children who are in the target audience of Dora and her friends at Nickelodeon and who watch them on TV every day. And for those kids, this game is a really good one. For the rest of us, I’d stick with games like Wii Fit or Just Dance.

When you start the game you’ll hear some catchy music and see a startup screen with Dora, Diego, Molly from the Bubble Gumpies, and Bot, Milli and Geo from Team Umizoomi. If you don’t press anything, Dora will nag you by saying “if you want to play, just press the “A” button on your Wii remote over…and over…and over again every three seconds until you comply.

Strangely, you don’t see a cursor on the screen so you have to use your plus control pad to make choices. This probably eliminates some frustration for younger players who can’t point and click as easily as older kids, but I can also see a lot of kids who are used to every other Wii game in the world waving their remotes looking for a cursor.

Your options are Quick Play, Dance, Workout, Freeze, Achievements, and Options. If you don’t press a selection, Dora will chime in and explain what it is, and then begin nagging you to press a button every three seconds again. I’ve listed each of the choices below, as well as Dora’s explanation of what they are.

Quick Play. “Choose this to play a random dance or workout song”. Dora’s not exactly right here. When you select this option, it’ll randomly put you in a sub-menu under the “Dance” or the “Workout” menu, where you still have to scroll through it and select a song.

Dance. “This lets you choose dance songs to play”.

There are three sub-menus under the Dance menu that correspond to different difficult levels: Starting Steps, Smooth Moves, and Fancy Footwork. Next to each song, you’ll also see icons that correspond to the intensity level of the song (there’s an icon of something walking, running, and sprinting). Certain songs are locked, and you need to earn a certain number of stars to unlock them.

Here are the songs under each.

Starting Steps Songs:

Bubble Guppies Theme Song – Bubble Guppies (2)
Butterfly Dance – Team Umizoomi (1)
Get Up and Go Go – The Fresh Beat Band (2)
Team Umizoomi Theme Song – Team Umizoomi (3)
Tonight Is a Holiday – Bubble Guppies (2)
The Travel Song – Dora the Explorer (1)
Mary Had a Little Lamb – Dora the Explorer (1)
Shapes All Over the Place – Team Umizoomi (2)

Smooth Moves Songs:

At the Zoo – Bubble Guppies (3)
Freeze Dance – The Fresh Beat Band (2)
Here Comes Santa Claus – Dora the Explorer (2)
Hurry Home – The Backyardigans (2)
Just Like a Rockstar – The Fresh Beat Band (3)
Once Upon a Time – Bubble Guppies (2)
We Totally Rock – Bubble Guppies (2)

Fancy Footwork Songs:

Anything to Help My Friends – Team Umizoomi (2)
I Wanna Be a Cowgirl – Bubble Guppies (3)
La Bamba – Dora The Explorer (2)
The Piranha Song – Go, Diego, Go (3)
Stomp the House – The Fresh Beat Band (2)
Tweedily Dee – The Backyardigans (3)
Questing, Questing – The Backyardigans (2)
Reach for the Sky – The Fresh Beat Band (3)

Gameplay is pretty much identical to Just Dance and all the other copycat games that have come since it: your child holds the Wii remote in his or her right hand and mirrors the moves of the character on screen dancing. Icons will scroll across the bottom of the screen, which most will ignore.

Scoring is much, much more lenient than with more grown-up games–there are no numerical scores, and the goal is to fill up three stars. This is great for kids  2-6 years old who may be frustrated by more difficult adult-oriented games on the Wii and even worse, the Kinect. There are plenty of accomplishments to be collected.

Many of the songs will be familiar to those kids whose eyes are glued to Nick Jr. every day. The “dance” portion of the game actually does introduce kids to real choreographed dance moves, albeit much simplified. Dora will even shout out what dance move is being done.

Workout. This will take you to the workout dance songs. These songs are

Workout Songs:
Bananas – The Fresh Beat Band (1)
Go, Go, Go – The Backyardigans (3)
Good Times – The Fresh Beat Band (3)
Sing-Along Party Mix – Dora the Explorer (3)
The Band Plays On – Bubble Guppies (1)
Twinkle Twinkle Little Star – Dora the Explorer (2)

The workout portion of the game really does focus on more aerobics-type moves rather than dance moves, and the highest difficulty songs really will get your kids to exercise and work up a sweat.

In a funny way, I actually think the way that Nickelodeon makes a very clear delineation between dance moves and aerobic exercise moves is better than even how Just Dance does it.

Freeze. “Choose this to play dance songs where you have to freeze at different times during the song”. This is a bit of a fun new feature that lets two players compete against each other.

When you choose this, you see the same menu of all the songs above. When you play the song, gameplay is also the same as usual, except at random times in the song the narrator will shout at you to “FREEZE”, at which time you have to freeze in your tracks. It’s fun for kids to compete against parents or against their siblings and have fun as they see who can freeze the best. With scoring as lenient as it is, chances are both players will end up in a tie, which perhaps is the best outcome.

Overall, I was impressed with Nickeolodeon Dance 2 as a way for toddlers and young children to get some good exercise, especially on rainy or cold days when it’s hard to go outside. Parents will appreciate the wholesomeness of the songs and the dance moves, while children will appreciate that the game was made easier for them, and that they’ll have a game of their own they can play without feeling left out or frustrated. I highly recommend it for any parent of young kids, especially those who are fans of Nickelodeon.

 

PS3 Fitness Game Reviews 2

Review of Sports Champions 2 for Playstation Move

Sports Champions 2

Another exceptional motion gaming experience for the PS3

Motion control games for the PS3 and Xbox Kinect have largely failed to rise to the expectations of being a true “second generation Wii”. The biggest exceptions have been Sports Champions and Sports Champions 2 for the Playstation 3. It’s just a shame that there are so few other Playstation Move games that exude this level of quality.

Rating by steve: 5.0 stars
*****

sports champions 2 reviewThe Playstation Move and the Xbox Kinect were both launched with tremendous fanfare. Both motion-control mechanisms were supposed to revolutionize high-end gaming, bringing the active gaming, motion control experience the Wii pioneered to high resolution games. It would usher in a whole new world of virtual reality gaming.

Both Sony and Microsoft took very different approaches to motion gaming. Microsoft opted for motion sensors that detected the whole body’s movements from head to toe, touting a controller-free experience. Sony, on the other hand, basically mimicked the Wii’s use of a handheld controller, offering much more precision than the Wii could deliver.

As someone who’s reviewed a lot of games on both this site and its sister site XboxFitness.Org, I can say that the results on both systems have been largely disappointing. The Kinect has some impressive technology, but developers seem unable or unwilling to create much of anything but lumbering, sluggish games that require way too much playing space.

On the other hand, early games such as The Fight: Lights Out and the original Sports Champions for the Playstation Move were nothing short of extraordinary. High resolution graphics combined with highly accurate motion controls helped you really feel like you were boxing, or playing ping pong, or fighting with swords.

That was in 2010. Now, more than two years later, there haven’t been very many games that seem to really take full advantage of the Move. most game developers that use the Move seem to include it almost as either a gimmick or as an afterthought.

Sports Champions 2 is the first Playstation Move game in a while that’s been worthy of a five-star rating. Just like its predecessor, the developers showcase the Move’s full capabilities. It’s really a shame that other developers can’t follow suit.

The idea behind Sports Champions 2 is simple: think of it as Wii Sports for the Playstation. In fact, four of the sports (Tennis, Bowling, Boxing and Golf) were literally in Wii Sports and were most likely left off of the original Sports Champions because the developers wanted to avoid comparisons or accusations of them being derivative (which they were of course). In addition, they’ve brought back archery (which was also in the original Sports Champions), and added skiing.

You start out by calibrating one or two Move controllers by pointing them at the Playstation Eye one by one and pressing the Move and trigger buttons.

You can jump into playing the sports right away using “Free Play”, or you can select “Cup Mode” to play matches against progressively harder opponents and earn Bronze, Silver, or Gold prizes for completing a certain number of matches (including challenges and “boss matches”) and collecting points for achieving objectives along the way. Finally, you can select “Party Play” to play as a group.

As with the original Sports Champions, after you finish playing you have the option of taking a “victory photo” of you holding an augmented reality piece of sports equipment. They also added the ability for your to save your photo or post to Facebook.

Bowling is pretty much the same as the Wii Sports game, of course with much higher resolution graphics. The one big difference is when setting up your shot, instead of using arrow keys to position your player, you can press and hold the Move button and actually walk to your left or your right. Other than that, it’s just a matter of holding down the trigger button, making a bowling motion with your arm, and releasing it at the right moment. You can also make the ball spin by twisting your wrists.

Obviously, there’s not much of a workout in this, and in all honesty other than the improved graphics it really doesn’t feel much different than what we were playing on the Wii years ago.

Boxing, on the other hand, is obviously much improved over the “fling your arms wildly” boxing games you find on the Wii and even the Kinect. It uses two Move controllers to let you control both your hands.

The obvious comparison is going to be to The Fight: Lights Out. The graphics in both games are excellent; while The Fight: Lights Out presents a gritty street brawl-type environment, the environment here is more like traditional boxing. Also unlike The Fight, there’s no blood or guts in this one, it’s very family friendly.

Like The Fight, you have pretty precise control over your fighter. You can punch to the head and to the body with jabs, uppercuts, hooks, or quick combinations. You can block punches to your head and to your body by holding the Move controller over either, and you can dodge by using the trigger buttons on either hand. The harder you punch in real life, the harder you punch in the game. As you increase in difficulty, you do need to employ a certain level of strategy, such as being able to anticipate what combinations your opponent will be using, tiring out aggressive opponents with good defense, or even faking out opponents by having them block fake punches before you counter with real ones.

This sport is by far the best fitness activity on the entire disc. You’ll get a pretty good aerobic workout each time and build some pretty good arm muscles.

Archery is pretty much the same sport as in the first Sports Champions; as in that game, you hold two Move controllers, one being the bow and the other being the arrow; you simulate an archer’s shot by “reaching into your quiver of arrows” with your arrow arm and then line up your shot as if loading your arrow and drawing it back on the bow (you can use the Move button to zoom into your target). As with the former game, controls and game play are excellent and very precise.

Sports Champions 2 adds an interesting twist to the game by allowing two people (or one person and the computer) to play on the same field and shoot for the same targets, which doesn’t just include regular targets but also things like balloons. You compete for the highest score.

Again, I wouldn’t exactly call this the most intense fitness activity, but after a few minutes of playing you do end up moving quite a bit. Add some hand weights to your Move controllers and you’ll actually be getting a pretty good arm workout.

Skiing is an interesting new game. You hold your Move controllers like ski poles, but unlike real skiing you don’t move your body to turn, but your Move controllers. To move faster, you sweep your Move controllers as if they were ski poles. To jump, you lift up the Move controllers and make sure they’re angled properly for a smooth landing (you can even do a couple flips if you have some good hang time).

The result is actually a much more realistic experience than I thought it’d be. It certainly doesn’t have the same workout intensity that skiing on Kinect Sports has, where you have to twist and turn and jump with your whole body, but it definitely has much, much more precision than the Xbox; when skiing on the Xbox I never really feel like I’m in control, while with the PS3 the turning and jumping are incredibly precise. Again, not a very intense workout, but a fun game nonetheless.

Golf, again, is much more precise than on other systems in many ways. It’s not necessarily going to help you with your golf swing (whether you use a technically correct swing or just wave your arms, the system will treat the shot the same). But what the game lacks in realism of mechanics, it makes up for in terms of precision and accuracy of your swing; a bar on the screen will show you the strength of your swing from 0% to 100% and your target strength given the ball location and your club, and you need to swing the club with precisely the right force.

Putting is also the closest I’ve felt to the real game on any system, from lining up the shot to using the precise right force to get the ball in the hole.

Finally, tennis is probably the most realistic tennis game I’ve played on any system. Some parts of it are amazingly realistic. Just like with ping pong in the original Sports Champions, when you can move your hand in any direction, tilt it, or twist it, the on-screen racquet will respond with uncanny precision.

This precision carries over to the gameplay as well; unlike Wii Sports or tennis on the Kinect, playing tennis is not just a matter of flicking your wrist wildly with the right timing. The position, angle, and velocity of your swing all matter. What’s more, you can apply things like top spins and lobs very similar to real life.

Granted, when you first start the game it’s not all that realistic, as a trail of your opponent’s returns are displayed to you visually so that you know where it’s going. Plus, shots will tend to land magically within the lines. But as you progress deeper into the game, some of the aids you get early on the in game start to disappear and the game starts to feel more and more like real tennis.

I can’t say you get too much exercise in this one, as you’re really just moving your arm (you can move your body left and right when setting up your serve by pressing the Move button and walking to the left or right, but otherwise the running is done for you automatically). But if “get into the game” by doing a little footwork as you’re playing, you might be surprised at how good a workout you get.

You’ve probably seen a few recurring themes through this review. Every sport is definitely a lot of fun and makes great use of the Move controller to simulate playing the actual sport. I wouldn’t go so far as to call them real simulations or virtual reality experiences, but they definitely are polished games and give you a nice feel for the real thing.

As far as workouts go, I’d say the only real one is the boxing. Tennis and skiing may give you a bit of a workout if while you’re playing the game you’re also moving your feet. As for the rest of the sports, if you use Weighted Training Gloves you can get a pretty decent workout from even those.

It’s tough for me to review this one. From a pure gameplay point of view, it’s easily a 5, one of the best games yet for the Playstation Move. But if I were reviewing it strictly from a fitness perspective, I’d probably give it less. Still, given that it’s one of the only decent motion games to be released for the Playstation Move in the past year or so, I’d say it’s a worthwhile purchase and a good choice to supplement your aging PS3 fitness games.

Video Game News

A Tale of Two Gangnam Styles: Just Dance 4 vs. Dance Central 3

Gangnam Style by Korean rapper PSY is a, by all accounts, a phenomenon. On YouTube, as of this writing the official music video has 1 billion, one hundred ninety three million, three hundred forty thousand, four hundred and ninety-four view. And counting. The video is approaching 7 million “likes”. The video is so popular that even YouTube designed a special icon just for this song.

dancing-psy

My friend Jack (who’s always on top of these things) actually tipped me off to this song when it still had only a couple hundred thousand views on YouTube. I rewarded him a few months later by making him, as my best man, walk into our wedding reception to the music. By then, the whole crowd recognized the song and were clapping along.

On my recent honeymoon to Taiwan, I met my wife’s uncles, aunts, cousins, nephews, and nieces for the first time. She had a 8 year old cousin who didn’t speak English, and my Chinese is really bad. But the second he started doing the Gangnam Style “horsey” dance, I joined in and we bonded instantly.

Similarly, the other night we were at a friend’s house for a dinner party. Their 3 year old daughter started jumping up and down when they played the song. It’s a song that seems to know no boundaries.

Unlike previous one-hit wonders like the Macarena and Who Let the Dogs Out, for some reason Gangnam Style has captured the imagination of the world. Chalk it up to a catchy tune, an easy-to-learn dance, the power of social media, and a song (and performer) that manages to be so ridiculous that it’s somehow cool. No less than British Prime Minister David Cameron and President Barack Obama have admitted to dancing to it. And UN Secretary-General Ban Ki-Moon even called it a “force for world peace”.

No, I don’t pretend to understand the phenomenon 🙂

PSY himself probably knows that he is never, ever going to top this, so he’s doing the right thing and cashing in while he can. He’s done live performances on every continent, and even danced with MC Hammer (speaking of one-hit wonders) on New Year’s Eve.

I also noticed that Gangnam Style is available as downloadable content for Dance Central 3 (on the Xbox) and Just Dance 4 (on all platforms, but I ended up buying it for the Wii/Wii U version). The Dance Central 3 DLC costs 240 Microsoft Points (about $5) while the Wii download costs 300 Wii Points (about $3.00). Walmart is an excellent place to stock up on points if you don’t have them. They sell a 2000 Wii Points Card for only $19.96, as well as a 1600 Point Xbox LIVE code for $19.96.

As someone who’s played all the dance games known to man over the years, a lot of people ask me which is the best dance game franchise: Dance Central or Just Dance. If you read the marketing material for each, you’ll see that both of them try to take the prize. Microsoft touts the fact that they’re the most popular dance game for the Xbox, while Ubisoft rightfully points out that if you add up all the games from the entire Just Dance franchise, not only do you have the world’s most popular dance game, but one of the most popular game franchises in history.

So which do I think is “better”? Rather than answering the question right away, here’s a video of Gangnam Style for Dance Central 3 (on Medium difficulty) vs. on Just Dance 4.

In many ways, comparing Gangnam Style on both games and platforms really highlights the differences between them.

In Dance Central 3, notice how there’s a lot more full body movement and the choreography is more “professional”, to the point where you can take it onto a dance floor. For sheer exercise, this one is pretty hard to beat. I was panting and my heartbeat was elevated just after one dance. And unlike on the Wii or the PS3, you can’t really “cheat”, as the Kinect is detecting your whole body’s movements. Another advantage of the Dance Central 3 version is that you have four choices of difficulty levels, from beginner to expert, and each level of choreography is unique and stands on its own.

In Just Dance 4, notice how the choreography focuses less on elaborate dance steps and more on just silliness and fun. This makes Just Dance 4 the better game to play if you have dancers of all levels, from kids to adults. Even better, with the Wii you can dance with up to four players at the same time, and you can spread apart without hitting each other (something that’s harder to do on the Kinect).

In the case of this song, both dance games were “true” to the silly style of PSY’s music video. Either one will let you practice the signature moves that 1.2 billion people have watched, although again the edge seems to go to Dance Central 3 in terms of being more “true” to the artist’s style.

And so the burning question: which game is better: Dance Central 3 or Just Dance 4? In many ways, I found that my experiences just reinforced what I wrote back in 2011 about Dance Central 2 vs. Just Dance 3 (and I’ll weasel out of an answer the same way today that I did then). Microsoft takes the prize of the best motion control, while Just Dance 4 continues to be the most fun. So if your goal is to learn how to dance, Dance Central 3 is the way to go, while if your goal is to have a party game that everyone in the room can step up and participate in instantly, Just Dance 4 can’t be beat. Both will give you a decent workout if you put all your whole energy into dancing.

Long story short, you really can’t go wrong with either. So it really comes down to what style you feel most comfortable with. As for me, I like to take both off the shelf from time to time. What do you think?

PS3 Fitness Game Reviews

Review of Just Dance 4 for Playstation Move

Just Dance 4

The king of PS3 dance games

While Sony attempted to establish itself in the dance genre with Everybody Dance, that title seems to have fizzled while the Just Dance franchise continues to go strong. The latest version of Just Dance is well done on all three major platforms, and the PS3 Move brings along certain advantages that are missing in both the Kinect and Wii versions.

Rating by steve: 5.0 stars

*****

just dance 4 review for playstation moveIt’s been a while since I posted a new PS3 fitness game review. It’s certainly not been for want of trying; I’ve been checking the new game release schedule pretty closely for the past few months, but it seems that there are only two Move games that involve any kind of physical exertion this season. The first is Sports Champions 2, which I’ll be reviewing shortly, and the second is Just Dance 4, which I’ll be reviewing now.

Just Dance 4, of course, started on the Wii and continues to be the most popular dance franchise on that platform. For the Xbox 360, Dance Central 3 reigns supreme. For the Playstation 3, last year Sony released Everybody Dance, which I thought was a pretty good game, if the weakest of the three as a showcase for the platform. The fact that there is no 2012 edition leads me to believe that perhaps sales of Everybody Dance weren’t necessarily phenomenal. It’s clear that PS3 developers are focusing more on hardcore games and less on motion control or fitness games. Still, if you are a household who happens to own a PS3, there is still a lot of good exergaming to be done, and the game we’re going to review today is a shining example.

With Just Dance 4, Ubisoft made the good choice of developing it to be virtually identical between platforms. You can learn the moves on a PS3, take those same moves to a friend’s house with an Xbox, and the kids can use what they learned in gym class on a Wii.

When you start the game you’re asked if you want to create a Uplay account. In all honesty, between my Playstation Account and NIntendo account and my Microsoft account and my gazillion other accounts I wasn’t all that enthusiastic of signing up for yet another one. But since it seems that this will be the main way that Ubisoft allows users to access downloadable content, and there might be some interesting bonus content in the future, I figured I’d go ahead and sign up.

The opening menu of Just Dance 4 should be familiar to everyone by now; it consists of two options: Just Dance and Just Sweat. Selecting menu options is a pleasure on the PS3 with the extra big buttons and the precision of the Playstation Move controller. Reports are that the Xbox version suffers greatly because its menus are almost impossible to navigate using the Kinect.

Selecting “Just Dance” lets you go right away to selecting songs. One unique thing about Just Dance 4 is that depending on the song, you’ll get choreography for one, two, or four players. Four player choreography is especially fun if you’re playing with a group of people; each player gets a different and unique part to dance to, and the results are amazing if all four of you do it well and amazingly hilarious if you don’t (which will be the more common occurrence). Here’s a duet of my wife and me dancing to “Can’t Take My Eyes Off of You” (spoiler alert: she wins).

While the PS3 often gets third world status when compared to the popularity of the Wii or the full body motion detection of the Kinect, in this case the PS3 shines in that you get the best of both: because the PS3 Move controller’s motions can be detected both by light trails on the Playstation Eye, as well as through radio signals similar to the traditional Wii controller, players don’t necessarily need to be in camera range to be detected. This means that unlike the Xbox version where four players would have to squeeze to fit inside the camera view of the Kinect camera, on the PS3 version all four players can play, providing all have a PS3 Move controller.

The playlist for Just Dance 4 consists of a surprising number of licensed tracks from some of the hottest pop stars. There’s also a good selection of oldies and songs from multiple genres, so there’s a good chance that everyone in your group playing will find a song that appeals to him or her:

Asereje (The Ketchup Song) – Las Ketchup – Duo – 1 of 3
Beauty and a Beat – Justin Bieber featuring Nicki Minaj – Solo – 3 of 3
Beware Of The Boys (Mundian To Bach Ke) – Panjabi MC – Quartet – 2 of 3
Call Me Maybe – Carly Rae Jepsen – Solo – 1 of 3
Can’t Take My Eyes Off You – Boys Town Gang – Duo – 1 of 3
Crazy Little Thing – Anja – Solo – 3 of 3
Crucified – Army of Lovers – Quartet – 3 of 3
Disturbia – Rihanna – Solo – 3 of 3
Everybody Needs Somebody To Love – Dancing Bros. – Duo – 2 of 3
Good Feeling – Flo Rida – Solo – 2 of 3
Good Girl – Carrie Underwood – Solo – 1 of 3
Hit ‘Em Up Style (Oops!)” – Blu Cantrell – Solo – 1 of 3
Hot For Me – A.K.A – Solo – 2 of 3
I Like It – The Blackout Allstars – Duo – 3 of 3
(I’ve Had) The Time of My Life – Bill Medley & Jennifer Warnes – Duet – 3 of 3
Istanbul – They Might Be Giants – Quartet – 1 of 3
Jailhouse Rock – Elvis Presley – Quartet – 1 of 3
Livin’ la Vida Loca” – Ricky Martin – Solo – 3 of 3
Love You Like A Love Song – Selena Gomez and the Scene – Solo – 1 of 3
Make The Party (Don’t Stop) – Bunny Beatz – Solo – 2 of 3
Maneater – Nelly Furtado – Solo – 2 of 3
Mas Que Nada – Sergio Mendes featuring The Black Eyed Peas – Solo – 1 of 3
Moves Like Jagger – Maroon 5 featuring Christina Aguilera – Solo – 2 of 3
Mr. Saxobeat – Alexandra Stan – Solo – 1 of 3
Oh No! – Marina and The Diamonds – Solo – 3 of 3
On The Floor – Jennifer Lopez featuring Pitbull – 1 of 3
Oops!… I Did It Again” – The Girly Team – Quartet – 2 of 3
Rock N’Roll (Will Take You To The Mountain) – Skrillex – Solo – 2 of 3
Rock Lobster – The B-52′s – Duo – 2 of 3
Run The Show – Kat DeLuna featuring Busta Rhymes – Duo – 3 of 3
So What – Pink – Solo – 1 of 3
Some Catchin’ Up To Do- Sammy – Solo – 1 of 3
Super Bass – Nicki Minaj – Solo – 3 of 3
Superstition – Stevie Wonder – Solo – 1 of 3
The Final Countdown – Europe – Duo – 3 of 3
Time Warp” – Halloween Thrills – Quartet – 3 of 3
Tribal Dance – 2 Unlimited – Duo – 3 of 3
Umbrella – Rihanna featuring Jay-Z – Solo – 1 of 3
We No Speak Americano – Hit The Electro Beat – Solo – 2 of 3
What Makes You Beautiful – One Direction – Quartet – 1 of 3
Wild Wild West – Will Smith – Quartet – 3 of 3
You’re The First, The Last, My Everything” – Barry White – Quartet – 1 of 3

Gameplay is pretty much the same as always: you dance by mirroring the moves of an on-screen counterpart. The more precise your dance is, the more points  and stars you’ll get and the more positive on-screen feedback you’ll get. Pictographs will scroll along the bottom of the screen to cue you on upcoming moves. Unlike the Kinect, the Wii and Ps3 versions of the game only detect your right hand, which is holding the controller. In a sense, you’re on the “honor system” to move the rest of your body the right way, but after a lot of experimentation I found that to get the highest scores it’s a lot easier just to dance the correct moves with your whole body than to try to figure out how to game the system by moving your right hand in the right way.

Something new to Just Dance 4 is “Battle Mode”, where you can play against another player (or against the computer). You start by choosing a character that corresponds to a song. Then, you basically compete in a dance-off. It’s an interesting twist on fighting games like Street Fighter, where the player that dances the most precise dance steps will score “hits” on the other. Whoever has the most life left at the end of a round wins that round and their song will be imposed on the next round.

By most accounts, one of the best features on Just Dance 4 for PS3 is the improved “Just Sweat” mode. This mode lets you play several songs in a row for a set amount of time, either 10 minutes (burning around 50 Kcals), 25 minutes (about 100 Kcals), or 45 minutes (about 200 Kcals). Instead of choosing individual songs to work out to, you choose from the following four genres of music:

  • Aerobics in Space (Dynamic Fitness Steps / 80′s Pop Music)
  • Sweat Around the World (Latin Dance Practice / World Music)
  • Electro Body Combat (Cardio Fighting Exercise / Electro Music)
  • Cheerleader’s Boot Camp (Extreme Training / Punk Rock Music)

The routines start out with a slower warm up routine and end with a cool down routine. Your energy level from song to song is tracked in real time through a running graph at the top of the page, and will determine whether the next song is “COOL” or “INTENSE”, effective customizing your workout based on your individual level of energy. That they’re using a little artificial intelligence to give you a personalized workout is a nice improvement that’s definitely more sophisticated than in previous versions of Just Dance. The number of Kcals you burn is displayed in the upper left hand of the screen. Take the calories with a grain of salt, as it’s an average number that’s likely to be understated for heavier players and overstated for lighter players.

Overall, Just Dance 4 is by far the best dance game for the Playstation 3, and among the best fitness games of any kind. Highly recommended.