Welcome to Gaming.Fit! (Formerly Nutwiisystem.com)
Exploring the Past, Present and Future of Exergaming and Video Game Exercise
Back in 2009 before exergaming was "a thing" I started this site to prove to the world (and myself) that yes, you can lose weight using a combination of active video games and diet. A lot has changed since then, but one thing hasn't: if you have the desire to improve your fitness and health, video gaming can still be a key to helping you get motivated and to build good habits. I'll continue to update the blog from time to time with my latest thoughts. Welcome (or welcome back!)
If you’re like me, when the Wii and the Wii Fit came out a few years ago, you waited a few days, and then found out that no retailer in the world had it in stock for weeks. So the coolest families on the block were raving about how much fun they were having with Wii Tennis and Wii Bowling, you had to sit there and take it.
Not this time! 🙂 Amazon.com has an option where, for a shipping fee of $7.97, you’re guaranteed to receive PlayStation Move Starter Bundle on the very day of its release, September 17, 2010. But you have to pre-order it now (and something tells me the earlier the better).
I’ve signed up for this, and as long as Amazon holds up to its end of the deal I’ll be posting my thoughts that night! 🙂 Stay tuned!
I know a lot of you have been asking about Ubisoft’s new title Gold’s Gym Dance Workout. It was released a few days ago on August 16, and if early reviews are to be believed, it’s going to be a pretty good one (Ubisoft has been pretty sneaky about getting fake reviews for their products in the past, but the Amazon reviews look pretty  authentic, so either this game rocks or they’ve gotten really good at it).
Just wanted to let you know that I’ve ordered my copy and it’s on the way. As always, you can expect a thorough, complete, and unbiased review here. Â (I would have had it earlier, but Ubisoft is too cheap to send me a review copy, despite repeated begging and grovelling :P).
Anyway, watch this space, and I’ll let you know the skinny, no pun intended 🙂
10 Minute Solution
Reviewed by Nutwiisystem on August 16, 2010.
Summary: While not bearing as much resemblance to the popular DVD series of the same name as I would have liked, this a title that stands on its own as a solid and very affordable Wii fitness game.
I’ve had a copy of 10 Minute Solution for Wii for quite a while now. I noticed a lot of people on Amazon leaving less-than-stellar reviews, but their reviews mostly seemed to reflect their initial reactions to the game. So I thought I’d play it myself for a few weeks to make sure I gave it a fair shake. Here’s what I found.
As most people know, 10 Minute Solution is a highly popular set of DVDs where you can start and finish a complete exercise routine in 10 minutes. The DVDs each feature a fit and attractive fitness expert on a mat demonstrating different aerobic workouts to you, shouting out instructions and encouragement each step of the way. The way the series works, you can do one 10-minute routine each day, or you can string together multiple routines to make a more rigorous workout. There’s an astounding variety of aerobic exercises across the different DVDs.
This, of course, seems like a great concept to convert to a video game. And so when I heard they were coming out with 10 Minute Solution for the Wii, I was wondering if they could capture the magic of the video series.
Unfortunately, the answer is…not really. Aside from the name and the fact that exercises are broken into convenient 5-minute chunks, the routines bear little resemblance to the ones that made 10 Minute Solution videos so popular.
To show you what I mean, here’s an excerpt from one of the DVDs:
I think what made these videos work is their simplicity–one workout trainer standing in front of a video class on a mat and giving instructions on how to do a variety of interesting exercises, step-by-step.
On the other hand, 10 Minute Solution for Wii seemed to eschew the simplicity and the formula that made the DVDs so popular. Instead of the feeling an intimate one-on-one training session with an instructor, it feels like the standard kind of Wii fitness game we’ve seen before, like Gold’s Gym Cardio workout, where you just perform a series of repetitious actions with your balance board or Wii remotes to on-screen cues.
You can choose to have “an instructor”, but instead of an instructor with lots of personality shouting out specific unique moves for you to do, you get an amorphous, faceless on-screen animated character that’s typical of these kinds of games.
You do have the option to choose the instructor’s voice (“male or female” and “helpful or bossy”). But even so, the voices really don’t have any personalities themselves. The ‘nice’ woman’s voice is just a bit too sweet and bubbly, complete with the meaningless and repetitious “Yeah! Way to go! Have you done this before?” kinds of encouragement that are typical of Wii games. On the other hand the “bossy” woman’s voice sounds just plain sarcastic, like a cranky middle-aged person who’s smoked a few too many cigarettes in her lifetime–after two minutes of listening to her, I just wanted to jump out the window. The men’s voices are a little better, but similar.
When compared to the instructors on the 10 Minute Solution video series, who are all very pleasant and encouraging, the voiceover actors they used left a little to be desired. Thankfully, there is an option to turn them off altogether.
I suspect that most negative reviews are from fans of the 10 Minute Workout series who were expecting more of the “personality” of the DVD series comes to through in the game, but perhaps didn’t find it.
But having said that, I’ll be focusing my review of the game strictly on its merits as a fitness and exercise game. And in this area, it is a very solid title.
Much like My Fitness Coach, you can select a male or female trainer, music from a set list of generic tunes, and the environment you’ll be working out in (you can choose from a Chinese courtyard, Venice, a Japanese tea garden, a beach, a middle eastern palance, and a gym). The graphics are very well done, and I appreciate the subtle details that help keep the exercise interesting (such as a plane flying outside the window of your gym).
There are basically two different varieties of exercises you can do with your virtual trainer: cardio boxing or step aerobics. For each, you can choose from six different workouts ranging from simple (one star) to advanced (three stars). You’ll find the one-star exercises are far too easy; you hardly break a sweat. On the other hand, you will get your money’s worth with the three-star exercises. When I filmed these videos of the three-star exercises in the game, I got a great aerobic workout, complete with sweating, increased heartrate, and a great feeling afterwards.
There is also a category called “mixed games” which allows you to control your on-screen character in one of four sports simulations: volleyball, badminton, catching a frisbee, or fighting with pugil sticks. As with games like EA Sports Active and The Biggest Loser, you’re not really playing the sport itself–you’re performing a series of cardio boxing or step aerobic moves, and if you hit the moves precisely your on-screen character performs the sports task. So while the “sports exercises are pretty much the same as the standard exercises, it does add a nice bit of variety.
Each exercise is precisely 5 minutes each, so you basically put together your own 10 minute workout each day by choosing two exercises from the sixteen choices.
As far as comparisons go, there are going to be two obvious ones: How do the step aerobics compare with Wii Fit, and how does the boxing compare with Gold’s Gym Cardio?
Until now, there’s really only been one decent title with step aerobics that uses the balance board: Wii Fit (you know, the game where your Mii steps on the balance board to the “plink, plink, plunk” sound). This is one area where this game shines. The three-star step aerobics has you doing lunges, squats, and fast-moving splits that are far more complex than in Wii Fit, and all clearly demonstrated with animated footprints on a small image of the balance board. And the pace is more “plinketyplinketyplinkety”. So I’d say it’s a step above Wii Fit (no pun intended).
As far as the boxing, the game has you doing crosses, hooks, jabs, and uppercuts at a really quick pace. As with Gold’s Gym Cardio, a series of icons will scroll upwards, and you need to perform the boxing move when the icon hits a little square. But in many ways it surpasses Gold’s Gym Cardio. For one thing, the beat of the music actually matches your punches (what a concept!). I also love the fact that you can use two Wii remotes instead of a nunchuk–this makes your movements much, much more accurate. The only thing I had trouble with was the “bob”, but a little practice helped (you basically need to lunge down AND up all while the icon is in the green square).
As with all these kinds of games, you get out of it what you put into it. For example, in the boxing, if you shuffle your feet around while punching, you’ll get a great aerobic workout. Similarly, with the aerobics, if you have a pair of hand weights and move your arms, you’ll enjoy a complete workout.
One of the things I like most about this game is its simplicity. A lot of other Wii fitness games try to stuff in a bunch of fillers and nonsense, such as recipes (who in the world has a Wii set up in their kitchen?) and dressing up the on-screen characters, all to justify a higher price tag. With 10 Minute Solutions for Wii you have three choices from the startup screen: an instant workout (which picks a 5-minute workout for you randomly), a custom workout (where you can pick and choose two 5-minute workouts to make one 10-minute workout), and a fitness plan (where you can mix and match activities for each day of the week for anywhere from a 5-minute to a 30-minute workout each day). I applaud Activision for not being tempted to stuff gimmicks in, and for making the list price a very affordable $19.99.
I also like the fact that each exercise routine is exactly 5 minutes long, no more, no less. As with the video series, there’s something nice about having that kind of consistency.
The game is not perfect, of course. There are little glitches here and there. One example is if the Balance Board shuts off, which is always does, the game tells you to change the batteries. But overall, I’d say it’s a solid exercise game. It doesn’t really add anything new to the genre, but it does a nice job of executing the basics and correcting some of the flaws that its predecessors have.
Again, be sure to go in with the right expectations. It’s not the video series, and it’s not a $59.99 game, so as long as you don’t compare it to either of those, you have a pretty solid and very affordable Wii fitness game to add some variety to your workout routines.
And so, I’ll give the title a solid four stars. I almost see it as the last entry into the “first generation” of video games that started with My Fitness Coach, and continued with games like Wii Fit, EA Sports Active, The Biggest Loser, Gold’s Gym Cardio, Jillian Michaels Fitness Ultimatum, and Your Shape. I like that Activision brought accurate controller response (as long-time readers of my reviews will know, this is my biggest pet peeve), and simplicity to the genre.
I see this Fall’s introduction of Microsoft’s Kinect and Sony’s Move, along with the new wireless EA Sports Active II for the Wii, as the beginning of the “second generation” of Wii fitness games. In many ways, Wii fitness games are starting to all look like each other, and I see the new innovations and competition being a very good thing for the genre. And of course, I’ll be keeping you up to date here!
For me, this is exactly what was missing. Activision did a very smart thing and filmed their cover model Jessica Smith (who in all respects fits the description of a 10 Minute Solutions instructor I described above) demonstrating the proper form for some of the basic moves that need to be performed in the Wii game, including switches, lunges, squats, and boxing moves.
When the videos on this YouTube channel are used in conjunction with  the game, it obviates some of the initial concerns I had with the game. Here are the videos for your reference:
It’s no secret that Blockbuster has been struggling mightily financially. Chances are there’s an empty storefront in your area that was once a Blockbuster store bustling with activity. After Netflix, Redbox, and cable company video-on-demand, it seems that Blockbuster is getting a little stale.
Today, Blockbuster announced that they were starting to offer video game rentals as part of their Blockbuster Online service. Even more surprisingly, the price won’t increase: it’s still $8.99 a month for unlimited numbers of rentals (assuming you get one at a time).
Now, as someone who reviews video games, this was welcome news. While most very nice publishers will send me copies for review, there are others (ahem, do you hear me Ubisoft?) who ignore my pleas for review copies. Â So I end up having to shell out money to buy a game. And when the game ends up sucking being overpriced and sucky (ahem, Your Shape at $60), it hurts.
No doubt you’ve experienced the same thing. You’ll head to Amazon, see a bunch of fake five-star reviews, buy the game, and feel like those Bugs Bunny Cartoons where your head transforms into a big donkey or lollipop.
The problem, of course, is that up to now there’s been only one game in town (no pun intended)–GameFly. I’ve always felt the $15.95 monthly charge was a bit excessive–after all, there are a lot of games out there you can outright buy for only a few dollars more. So I was happy to see Blockbuster provide a little competition.
Question is, which should you choose, Blockbuster or GameFly? I signed up for both services and I’ll give you my honest assessment of each:
Active Life Explorer: GameFly-Not in Catalog, Blockbuster-Available 1/25/2011
Family Party: Fitness Fun Game: GameFly- Available 9/30/10, Blockbuster-Available 01/12/2011
Looks like there’s no competition here. As far as Wii fitness games are concerned, GameFly puts Blockbuster in the dust.
2) Website Speed: GameFly very obviously copied NetFlix on a lot of things. Their search results come up lightning-fast, and they use AJAX technology to ensure a very fast site experience (this is a fancy way of saying that when you click a button, the Web page reacts instantly instead of making you wait for the page to reload). The result is a quick, very easy-to-use site.
Blockbuster’s Web site is  painfully slow. In fact, when putting up the list above, I literally finished all 15 of the GameFly searches in the time it took for one search to be completed on Blockbuster. It is a hair-pulling experience.
3) Website Navigation: This is another area where GameFly’s advanced Web design (similar to NetFlix’s interface) was a very smart move.
Log in.
Search for your game in the search box.
Instantly see all the games that match.
Click “RENT” to add to your queue. You’ll instantly see a window overlaid that says the game has been added to your queue. From here, there are very clear links letting you know what you can do next: continue browsing, go to your queue, or select options they recommend for you.
If you go to your queue, you can remove games or change the order you’d like to receive them with drag-and-drop efficiency. Everything is quick and pleasant.
I’m not sure why it’s so difficult for Blockbuster to just duplicate the same thing. Here’s what I experienced with them:
I log in and search for my game in the search box.
I wait, and wait, and WAIT for the search to complete, cursing all the while at the hourglass icon.
The search results are often amazingly poor, just a mess of seemlingly random movies and games, often which don’t match what I typed in at all. I have to search through the whole list to find if what I want is in there. Worse, the buttons and icons are terribly non-intuitive.
When I do add to the queue, I have to put up with the hourglass icon yet more. Then, I see a nondescript blue popup. Â While GameFly’s pop-up was fast, clear, and well-designed, it’s clear that Blockbuster’s pop-up was designed by people who don’t understand user experience interaction. There are two “close window” buttons and an almost apologetic message that says you can turn off the pop-up. Having worked on big company Web sites before, I can guess that their Web team was forced to put this in by some higher-up who read in a magazine somewhere that pop-ups are bad. Here’s a news flash for that person: if a pop-up is done as well as GameFly did it, they’re not bad.
When you visit your queue (which is almost impossible to find), it just seems like a very, very poor imitation of GameFly’s. Trying to adjust the order of your items or remove items is more a chore than a pleasure.
4) Community: GameFly is much stronger than Blockbuster at soliciting reviews from its members, on their Web pages and in their emails. As a result, you get an extremely unbiased reviews from a large enough sampling of people that you know that A) the ratings can’t be manipulated like Amazon reviews, and B) it’s a pretty good consensus on whether a title is good or bad.
5) Price: Blockbuster is the winner here. At $8.99 a month for one-game-at-a-time, it’s almost half of GameFly’s $15.95.
6)Flexibility: Blockbuster is unique in that it offers both video and games. It’d be nice if NetFlix and GameFly were to merge one day and offer the best of both worlds, but until then Blockbuster’s the only game in town.
The verdict? Sign up for Blockbuster if you are willing to put up with poor choice of titles and an extremely subpar Web site. Sign up for GameFly if you don’t mind paying a little more for great quality in a Web site and selection.
In a few days, I’ll share with you my experience of receiving the games.
8/11/10 Update
Today I logged back into the Blockbuster site. The problems with site slowness seemed to go away, which leads me to believe that their site was just inundated with traffic on 8/10 when they announced that they were starting to support online video game rental.
That’s the good news. The bad news? Take a look at this screen:
This is Blockbuster’s list of “New Wii Releases”. Notice a problem? The date is 8/11/2010, and the earliest available date for most of these is either October, or the game is not available yet! This applies for games that have already been out for a while, including 10 Minute Solution and Lego Harry Potter!
I’m hoping these issues with site speed and product availability are just growing pains on Blockbuster’s part and not an indication of how their service will be run, or it may be a very short run indeed.
8/30/10 Update
After a few weeks of experience with Blockbuster Online, I’ve found their selection has gotten a bit better. In all fairness to them, they probably got pummeled with a huge amount of demand, more than they could keep in stock.
I’d still say they’re probably not the ideal choice if you want to have the exact title you want immediately. On the other hand, they are the ideal choice if you rent DVDs by mail and ever find yourself out of movies to rent. Chances are you can put a video game you’ve never played into your queue and enjoy that while you’re waiting for the next batch of movies to come around.
If you’ve been using your Wii for exercise, one of the things you find is that you go through a lot of batteries. Just a few workouts swinging the Wii remote or stepping on the Balance Board will run your batteries dry very quickly.
Not only is it bad for the environment to be tossing all those Duracells and Energizers away every couple of weeks, it’s not all that great for your wallet either.
Personally, I haven’t bought an alkaline battery in the store for years. Instead, I got these Eneloops by Sanyo. If you’ve been disappointed by rechargeable batteries in the past, whether because they don’t last long or because they completely die very quickly, it’s time to give rechargeables a second look.
These batteries are different for a couple reasons. First, when you buy them they already come fully charged, just like regular batteries. Just pop them into your Wii and you’re good to go for as many hours as you could expect with regular batteries.
The magic happens when they run out. You just pop them into a recharger, and in a few hours you’ve got a brand new set. For me, I’ve charged and recharged my Eneloops so many times I’ve lost count, and yet they still keep a full charge. I actually keep two sets for each Wiimote, one to use in the Wiimote, and the other fully charged so I can swap them out. They say you can charge them up to 1500 times (3 years) before they start losing a charge–multiply that by the price you pay for batteries and you’ll realize how much money you’ll save. They even use arrays of solar panels to charge the batteries to full capacity at the factory before they ship–talk about being green!
The performance is actually superior to alkaline batteries and standard NiMH batteries.
Dance Sensation
Reviewed by Nutwiisystem on July 20, 2010.
Summary: More a “dancing simulation” than a dance game.
When I first heard about Dance Sensation by Majesco, I was looking forward to trying it out. They claimed that you could “Learn 4 different dance styles…each with a progressively complex set of over 40 real steps”. So when I read that, I figured this would a game where one could actually learn and perform real dance steps. Sort of like Just Dance, but where you’d learn real hip-hop, jazz, ballet, and Latin dance moves.
Unfortunately, after I got the game, I found quickly that it fell far short of those expectations.
Like many rhythm games before it (Dancing with the Stars, High School Musical, etc.), the game doesn’t involve real dancing at all. Instead, you just swing your arms to match on-screen cues.
Each dance move corresponds to a specific combination of Wii remote and nunchuk movement. For example, when performing ballet routines, you “perform” a “pique arabesque” by twirling your Wii remote in a counterclockwise circle. To “perform” a “grand pas de chat” you move your remove in a downward semicircle. As you progress to “intermediate” and “advanced” steps, you start to use the nunchuk as well.
If you match the required movement correctly, your on-screen character performs the “real” dance move. The on-screen animation of the actual move is accurate and the name of the dance step will be displayed and called out. By tying different dance moves together, you can make your character dance a complete routine.
The problem, of course, is that you’re not really dancing nor even learning the steps. At the very least, it would have been nice to have a step-by-step tutorial for each step that the on-screen character performs. But the character moves so fast and the steps are so complex that you don’t really have a chance to examine the real moves, much less to “learn” them.
The game is definitely geared towards young girls, with the usual trappings of typical Wii games. All the on-screen characters are girls whom you can name, dress in different outfits, and change hairstyles for. As you progress through the game, you can unlock different locations, medals, costumes, and hairstyles. And of course, there’s the high-pitched, overly effusive “Great! Way to go!!” positive reinforcement every step along the way.
If you have a young girl in the house who’s taking dance and would appreciate having the reinforcement of learning different dance moves (by seeing, if not doing), I’d say this would be a good title for you. But if the goal of you or your child is to actually dance those moves, chances are you’ll be disappointed.
That’s three very strong reviews from three of the most trusted names in video game reviews. Of course Sony shouldn’t rest on its laurels: all it needs to do is think of the lesson of Betamax vs. VHS (or even motion control-less Playstation 3 vs. Wii) to remember that the best technology doesn’t always translate into the winner. But it’s a good start for them.
Details are still sketchy about Playstation games specifically geared towards fitness and exercise, but I’ll pass that on as soon as I hear anything.
In other news, Sony Move pre-order links are now live on Amazon. If the experiences we’ve had buying the Wii Fit are any indication, it’s never too early to order yours!
Dance on Broadway
Reviewed by Nutwiisystem on June 17, 2010.
Summary: A great follow-up to Just Dance featuring dance steps and showtunes from Broadway.
Just Dance was a revolution in dancing games. Before it, most dance games just consisted of moving your hands or stomping your feet to an on-screen cue. Just Dance was the first game to incorporate real dance moves to choreographed steps.
Dance on Broadway plays pretty much the same as Just Dance. It retains most of its features, both positive and negative.
You follow one of four silhouetted on-screen characters, mirroring their moves as they dance.
There are also icons that scroll across the bottom of the screen that tell you what moves are coming up (basically, what “pose” you should be hitting when the icon hits the arrow). Honestly, I didn’t find this as useful as simply mimicking the on-screen characters themseves, but I’m guessing over time once you memorize what the icons mean it’ll help you perfect your performance.
Up to four players can play at the same time. Like Just Dance, this makes for a ton of fun with friends or family.
Each player holds one Wii remote. No nunchuk, no second remote, no MotionPlus is used. This is good in that it simplifies things and there are no cables to get tangled up in. It’s not-so-good, as Dance on Broadway still suffers from a lack of precision in motion tracking.
In addition, Dance on Broadway adds a few neat enhancements that its predecessor did not have.
The casting of the four characters matches the song. For example, for “One Night Only”, there are four African American women which allows you to live out your dream of being one of the “Dreamgirls”. For “Aquarius”, there’s a nice mix of hippy guys and girls.
The choreography is more detailed. For some of the songs, each of the characters has their own individual dance steps resulting in a pretty cool and fully choreographed Broadway routine when four people are playing together.
The precision of the motion tracking is a little better than before, but still leaves a lot to be desired. Still, as before it’s so fun learning the dance steps that you don’t really care (I was thrilled with my “70%” accuracy, even though I knew it was really closer to 90%). They do give the advice to hold the remote firmly in your right hand, which I found helped.
The songs are decidedly less “intense” than the ones in Just Dance. The songs are rated by “difficulty” and “effort”, but in all honesty, even the most difficult songs were pretty simple. So it’s not as good a workout game as its predecessor, but more suited for those of us who have always dreamed of being on Broadway.
There’s the option to turn vocals off, meaning you can not only dance, but you can also sing along with the words.
Here’s a complete list of songs, the shows they’re from, and their rating of Difficult / Effort in parentheses:
All That Jazz from All That Jazz (1/2)
Aquarius/Let the Sun Shine In from Hair (1/1)
Bend and Snap from Legally Blond (2/3)
Cabaret from Cabaret (3/2)
Dreamgirls from Dreamgirls (1/2)
Fame from Fame-The Musical (1/3)
Good Morning Baltimore from Hairspray (1/1)
I Just Can’t Wait to Be King from The Lion King (2/2)
Luck Be a Lady from Guys and Dolls (3/2)
Little Shop of Horrors from Little Shop of Horrors (2/3)
Lullaby of Broadway from 42nd Street (2/2)
Money, Money from Cabaret (3/3)
My Favorite Things from The Sound of Music (1/2)
One Night Only from Dreamgirls (3/3)
Roxie from Chicago (1/2)
Supercalifragilisticexpialidocious from Mary Poppins (2/3)
Thoroughly Modern Millie from Thoroughly Modern Millie (3/3)
Time Warp from The Rocky Horror Show (3/3)
We’re in the Money from 42nd Street (2/3)
You Can’t Stop the Beat from Hairspray (2/2)
In short, while I gave Just Dance 5 out of 5 stars, I’ll give this one 4 out of 5 mainly because I would have liked to see Ubisoft improve the motion tracking more than they did, as well as include more cardio-intensive choreography. Still, it’s a solid title which I definitely recommend.
There are a lot of titles coming in the next few months like Ubisoft’s Gold’s Gym Dance Workout, Majesco’s Zumba for Wii, and Konami’s Dance Dance Revolution which will also focus on real dance moves. I definitely commend Ubisoft for starting this trend, and hope between these companies they can really perfect the motion controls and get the world dancing 🙂
It’s been a big week for announcements of new games for Wii fitness, most likely due to the big E3 conference out in Los Angeles (this is the big conference where video game companies show off their new stuff for the next year).
The biggest news came out of Microsoft and Sony. It took them a few years to figure out that Wii motion control is the wave of the future with video games. So they introduced two different approaches to copying the Wii.
Microsoft introduced “Kinect” (Kintec? Kinetic? Kentic? Kinnect?) for the Xbox. From the same marketing geniuses that brought you names like “Zune” and “Kin”). This is a system that uses only a camera to sense your body position and movements. It’s a bold experiment, and time will tell if Microsoft pulled it off.
Sony introduced “Playstation Move” for the PS3. This is a system that pretty much mimics the Wii–it has a “Wand” which acts like a Wii remote and a “Analog Controller” that acts like a nunchuk. It also uses a camera to interact with a bright ball of light on top of the wand.
I see this competition as a good thing for the Wii. Wii game makers have been getting decidedly lax in making great games. While games like Wii Fit and EA Sports Active pushed the genre ahead, lately all we’ve been seeing are copycat games with substandard motion controls, which the public would eat up simply because there wasn’t anything better out there. Maybe this will be a wake-up call for Wii game manufacturers and Nintendo to improve.
Perhaps not coincidentally, several game manufacturers announced upcoming Wii fitness games too, most of them arriving in the Fall in time for the holiday shopping season.
Majesco announced a while ago that they’re developing Zumba for the Wii.
Ubisoft will be coming out with Just Dance 2 and Gold’s Gym Dance Workout.
2KPlay is launching Nickelodeon Fit, a promising game targeted at young children.
I’ll keep the list of upcoming Wii fitness games updated as I hear more. But it’s looking like we should be set for another influx of games to try out.
At the E3 conference in Los Angeles, Sony announced some more details about the Sony Move.
The new motion-sensing controllers will hit stores in North America on September 19, 2010. On the day of launch there will be 15-20 games which support it.
There will be several parts that make up the Sony Move experience.
A PlayStation Eye camera. This is the same as is currently available, and will probably sell for the same price as it does today, about $34.99. I’ve always been impressed by the Playstation Eye’s technology but not the anemic amount of games designed around it, so it’s nice to see it’s finally getting a second chance at life by making it an integral part of the Move.
The PlayStation Move Controller. This is the picture you’ve  seen floating around, which looks like a black ice cream cone with a colorful ball on top. This is the equivalent of the Wii remote, and will sell for $49.99 each.
The PlayStation Move Navigation Controller. This is the equivalent of the Wii nunchuk, in that it’s used in conjunction with the wand controller for things like moving characters around. This will sell for $29.99 each.
Sony will be selling the Playstation Eye, the Move controller, and a game called “Sports Champions” in the PlayStation Move Starter Bundle for $99.99. Sports Champions will include archery, frisbee golf, bocce, ping pong, sword fighting, and beach volleyball. The concept is a lot like Wii Sports Resort, but of course with more photorealistic graphics.
When Playstation Move officially launches, about 10-15 games will launch with it was well. Time will tell if Sony takes the lead with Playstation Move, if Microsoft takes the lead with Kinect (not sure about the technology yet, but as usual Microsoft marketing has outdone itself with the name…I’ll bet you’ll see people spelling it Kintec, Kinetic, Kinnect, etc), or if Nintendo will hold the lead with its Wii.
The winner among the three should be the company that has the most consistent and accurate motion sensors, combined with the highest quality games. The good news is, regardless of how it turns out, we the consumer should be the real winner.
UPDATE: all the links above are live links to pre-order on Amazon. Click them to become one of the first to experience the new controls–and if history is any indication, these will be hard to come by when they’re released. As usual, Amazon has a policy where if the price decreases between now and the launch date, it’ll give you the lower price.
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